Post by Nester the Lark on Jun 10, 2007 11:28:44 GMT -5
3PS #30
Mortal Kombat: Armageddon
Developer: Midway, JGI Entertainment
Publisher: Midway
System: Wii
After thousands of years of Mortal Kombat tournaments, there had come to be too many warriors, and their strength was becoming too great. Their power would force the universe to tear itself apart. Thus, the elder gods sent a creature named Blaze to host a new tournament in which he would test each warrior and weed out the weak from the worthy. Every fighter in all the realms came to participate and ensure their survival. And so began the epic battle of Mortal Kombat: Armageddon. (Sponsored, as always, by Midway.)
As you can expect from any Mortal Kombat game, Armageddon is definitely going to be messy, but on the Wii, it’s also going to be physical. While movement is controlled with the nunchuck’s analogue stick, and basic attacks are performed with the remote’s directional pad, all special moves are done by holding the B trigger and making a particular motion with the remote. It may sound similar to EA’s SSX Blur, but unlike Blur, the motions are quick and simple to make.
The same motions are also used for Armageddon’s new fatality system. Instead of each character having a unique finishing move (or two), there’s a universal fatality “combo” system. Performing a basic, level one fatality is fairly easy, but putting together a full, level 10 finishing move will require speed, coordination, and a black belt in Wii-chuck-do.
But don’t start dismembering just yet. There’s much more! There’s an entire krypt full of unlockables, from extra costumes and artwork, to making-of videos. You can also play the mini-game Motor Kombat, compatible with up to four road warriors. An extensive Kreate-a-Fighter mode allows for almost endless character possibilities. Exclusive to the Wii version of Armageddon is the character Khameleon, as well as the new Endurance mode, which chalks up to your basic survival game. Last, but not least, is the Konquest mode. It plays more like a beat-em-up, not too dissimilar from Mortal Kombat: Shaolin Monks, and loaded with even more unlockables.
Hey, what’re you lookin’ at? You lookin’ for a fight? GET OVER HERE! The motion sensitive controls add a fresh twist to the klassic Mortal Kombat gameplay. Several extra modes and mini-games, and dozens of unlockables, will keep the fists flying! Fighting game fans everywhere will be saying “Armageddon this game!” (Get it?)
Release dates:
AU: April ‘07
US: May ‘07
EU: June ‘07
Bonus link: official site
Mortal Kombat: Armageddon
Developer: Midway, JGI Entertainment
Publisher: Midway
System: Wii
After thousands of years of Mortal Kombat tournaments, there had come to be too many warriors, and their strength was becoming too great. Their power would force the universe to tear itself apart. Thus, the elder gods sent a creature named Blaze to host a new tournament in which he would test each warrior and weed out the weak from the worthy. Every fighter in all the realms came to participate and ensure their survival. And so began the epic battle of Mortal Kombat: Armageddon. (Sponsored, as always, by Midway.)
As you can expect from any Mortal Kombat game, Armageddon is definitely going to be messy, but on the Wii, it’s also going to be physical. While movement is controlled with the nunchuck’s analogue stick, and basic attacks are performed with the remote’s directional pad, all special moves are done by holding the B trigger and making a particular motion with the remote. It may sound similar to EA’s SSX Blur, but unlike Blur, the motions are quick and simple to make.
The same motions are also used for Armageddon’s new fatality system. Instead of each character having a unique finishing move (or two), there’s a universal fatality “combo” system. Performing a basic, level one fatality is fairly easy, but putting together a full, level 10 finishing move will require speed, coordination, and a black belt in Wii-chuck-do.
But don’t start dismembering just yet. There’s much more! There’s an entire krypt full of unlockables, from extra costumes and artwork, to making-of videos. You can also play the mini-game Motor Kombat, compatible with up to four road warriors. An extensive Kreate-a-Fighter mode allows for almost endless character possibilities. Exclusive to the Wii version of Armageddon is the character Khameleon, as well as the new Endurance mode, which chalks up to your basic survival game. Last, but not least, is the Konquest mode. It plays more like a beat-em-up, not too dissimilar from Mortal Kombat: Shaolin Monks, and loaded with even more unlockables.
Hey, what’re you lookin’ at? You lookin’ for a fight? GET OVER HERE! The motion sensitive controls add a fresh twist to the klassic Mortal Kombat gameplay. Several extra modes and mini-games, and dozens of unlockables, will keep the fists flying! Fighting game fans everywhere will be saying “Armageddon this game!” (Get it?)
Release dates:
AU: April ‘07
US: May ‘07
EU: June ‘07
Bonus link: official site