Post by Nester the Lark on Jul 1, 2007 9:04:20 GMT -5
3PS #31
Contra III: The Alien Wars
Developer: Konami
Publisher: Konami
System: Wii Virtual Console, SNES
Red alert! Prepare for battle! The evil alien menace Red Falcon has invaded Earth once again, and there’s only one person tough enough to take him on: you! You’ll need guts, determination, and an itchy trigger finger, because in Konami’s Contra III: The Alien Wars, it’s not just about your own survival, the fate of all humanity is at stake!
There are only two things you need to know: running and gunning. As in the first two games, Contra and Super C, Contra III is mainly about shooting enemies and dodging bullets, with some platforming thrown in to keep things interesting. There are also two overhead stages that include some light exploration. You’ll need to navigate through several types of environments, from a war torn city, to a perilous highway, to a nasty alien nest. Every stage is crawling with the vilest of interplanetary scumbags, but you can think of them as big bulls-eyes.
To help you clean up, you can equip a variety of special weapons, such as lasers, homing missiles and flamethrowers. You can carry two at once and switch between them. There are also screen clearing M-80,000 Helio Bombs for when things get a little too crowded. If the action is still too intense, then invite along a friend for the two-player mode and watch each other’s backs.
Of course, no matter how much help you have, Red Falcon isn’t about to make it easy for you. This game is tough! There are selectable difficulty levels, but continues are limited. This mission is not for the faint of heart or easily frustrated. We’re talking old fashioned, hardcore challenge. And you won’t find any up, up, down, down, left, right, left, right, B, A, Start to bail you out, either.
Contra III is often considered the pinnacle of the Contra series. It brilliantly balances the run-and-gun stages with several mini-boss and boss fights. It’s also packed with many terrific sequences, including one of the most memorable and intense boss fights in the history of action games. It requires shooting at a flying alien ship while hanging from a pursuing missile. You must jump from missile to missile before they explode, all the while dodging enemy fire. The second you stop moving, you’re doomed!
Then there’s also—wait! What’s that sound? Red Falcon has penetrated the outer defenses! It’s time to take action, and Contra III provides some of the best action of any run-and-gun. With a variety of weapons at your disposal and a great two-player mode, you’ll be ready to tackle all of the clever sequences and rapid-fire challenges in each diverse stage. It’s time for revenge! We’re all counting you! And be sure to attack aggressively!
Original release dates:
JP: February 1992
US: April 1992
EU: November 1992
Bonus Links:
Contra Headquarters - Contra fansite.
Contra III Intro
Playthrough of Stage 1 - Played on an emulator, so some of the sound effects are messed up.
Stage 4 Boss - From the Super Probotector version of the game.
Contra III: The Alien Wars
Developer: Konami
Publisher: Konami
System: Wii Virtual Console, SNES
Red alert! Prepare for battle! The evil alien menace Red Falcon has invaded Earth once again, and there’s only one person tough enough to take him on: you! You’ll need guts, determination, and an itchy trigger finger, because in Konami’s Contra III: The Alien Wars, it’s not just about your own survival, the fate of all humanity is at stake!
There are only two things you need to know: running and gunning. As in the first two games, Contra and Super C, Contra III is mainly about shooting enemies and dodging bullets, with some platforming thrown in to keep things interesting. There are also two overhead stages that include some light exploration. You’ll need to navigate through several types of environments, from a war torn city, to a perilous highway, to a nasty alien nest. Every stage is crawling with the vilest of interplanetary scumbags, but you can think of them as big bulls-eyes.
To help you clean up, you can equip a variety of special weapons, such as lasers, homing missiles and flamethrowers. You can carry two at once and switch between them. There are also screen clearing M-80,000 Helio Bombs for when things get a little too crowded. If the action is still too intense, then invite along a friend for the two-player mode and watch each other’s backs.
Of course, no matter how much help you have, Red Falcon isn’t about to make it easy for you. This game is tough! There are selectable difficulty levels, but continues are limited. This mission is not for the faint of heart or easily frustrated. We’re talking old fashioned, hardcore challenge. And you won’t find any up, up, down, down, left, right, left, right, B, A, Start to bail you out, either.
Contra III is often considered the pinnacle of the Contra series. It brilliantly balances the run-and-gun stages with several mini-boss and boss fights. It’s also packed with many terrific sequences, including one of the most memorable and intense boss fights in the history of action games. It requires shooting at a flying alien ship while hanging from a pursuing missile. You must jump from missile to missile before they explode, all the while dodging enemy fire. The second you stop moving, you’re doomed!
Then there’s also—wait! What’s that sound? Red Falcon has penetrated the outer defenses! It’s time to take action, and Contra III provides some of the best action of any run-and-gun. With a variety of weapons at your disposal and a great two-player mode, you’ll be ready to tackle all of the clever sequences and rapid-fire challenges in each diverse stage. It’s time for revenge! We’re all counting you! And be sure to attack aggressively!
Original release dates:
JP: February 1992
US: April 1992
EU: November 1992
Bonus Links:
Contra Headquarters - Contra fansite.
Contra III Intro
Playthrough of Stage 1 - Played on an emulator, so some of the sound effects are messed up.
Stage 4 Boss - From the Super Probotector version of the game.