Post by Nester the Lark on Sept 18, 2007 0:13:49 GMT -5
Last week, Treasure announced that it's developing a sequel to it's N64 and Dreamcast game Bangai-O. Bangai-O Spirits (Bangaioh Tamashii) is scheduled to be released in Japan sometime next year. There doesn't seem to be plans for an international release at this time.
For those of you unfamiliar with Bangai-O, it's kinda like a mix between Smash TV and Rampage, except different. It's a multi-directional shooter with a wacky, self-conscious sense of humor. And like many Treasure games, it relies on a gimmicky game mechanic. You see, it rewards you for putting yourself into reckless and dangerous situations by giving you a special weapon that's much more effective when you're surrounded by bad guys, bullets and missiles. Read this for a slightly better explanation. Or watch this review (language warning) for an even better one.
There's not a lot of info in the DS version yet, except that it contains a multiplayer mode and a level editor.
Oh, and I forgot to mention a couple of things. According to Kotaku, Bangai-O Spirits is being released in the US sometime this spring by D3Publisher. It has a four-player mode and a level editor. Most interesting of all is the bizarre way that you can transmit custom levels to other people. The game converts the custom level into a sound file that can be played thru the DS's speakers. Other DS's can pick up this sound thru their mics and re-interpret it back into a custom level. It's strange, but I guess this means that people can upload these files online, and then play them back through PC speakers.
Just informing anyone here interested in Bangai-O Spirits that there is like 1 copy left on Amazon for $4.43 (save 78% off the $19.99 price) from Sayda. Unfortunately there only seem to ship to the US and that was the reason why I couldn't get it.
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5