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Post by Fryguy64 on Jul 15, 2005 10:15:45 GMT -5
As some of you may know, I am now a feature writer at Cube-Europe. My latest feature seems to be going down a treat - it's called "Controlling the Market" and I'd like you guys to check it out and provide me with feedback. And yes, I did forget to include the Wavebird. It was an accident
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Post by legendofnintendo on Jul 15, 2005 10:27:50 GMT -5
Great job Fryguy. I'm reading it now. I wouldn't worry about forgetting the Wavebird. But you didn't mention any of the other wireless controllers on the other systems.
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Post by Nester the Lark on Jul 15, 2005 12:11:42 GMT -5
That was a good read. I've got a few of my own comments on Nintendo's controller history. Nintendo has always set the standard for console controllers except with the Gamecube. The SNES was not only the first controller to have shoulder buttons (still a current standard), but it also had four face buttons laid out in a "diamond" configuration. PlayStation 1/2/3, X-Box/360 and Dreamcast all use it. The N64 was not the first console to have an analogue stick. I'm not sure what was, but I have an old Atari 5200 from the early 80's that uses a standard analogue joystick. Nintendo's innovation really came from combining analogue control with 3D gaming. I think the N64 was also the first controller to have a built in connector for memory cards and other peripherals. (Imitated on the Dreamcast and X-Box controllers.) Nothing really new came out of the Gamecube controller except for an odd button layout that isn't too popular (so much for the diamond configuration) and a "digital click" on the analogue shoulder buttons. I think the main problem with the GC controllers is that Nintendo tried to fix something that wasn't broken. That is, the changes didn't seem to come out of necessity as much as just the sake of change, and that doesn't always mean improvement. Perhaps they were trying to streamline the controller by emphasizing a single button (the big green A button). Not that I'm complaining about the Gamecube controller. It still got the job done for me. As for the Wavebird, well I guess you could say it set the standard for wireless controllers.
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Post by TrustTheFungus on Jul 15, 2005 12:57:30 GMT -5
I enjoyed reading it. Keep up the good work!
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Post by Fryguy64 on Jul 15, 2005 13:12:49 GMT -5
That's true about the Gamecube controller... it did introduce some new concepts, but they happen to be ones that weren't picked up by the industry. The analogue shoulder buttons were the main one. They're hardly even used in Nintendo games any more either.
They also abandoned the best part of the N64 controller... the trigger button. The Dreamcast and X-Box adopted this by doubling up the shoulder buttons into double triggers. Nintendo just gave us big chunky shoulder buttons and then stuck the Z Button up on the shoulder as well... almost inaccessible.
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Post by Blueberry_pie on Jul 15, 2005 13:16:53 GMT -5
I'm not much of a reading person, but I liked this article a lot Nice job FryGuy, can't wait to see more articles from you ;D And FryGuy, your post count is now equal to my birth year (1991)... Whee! Sorry, that didn't really make any sense.
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Post by flintofmother3 on Jul 15, 2005 13:43:51 GMT -5
I really nice read, I dont know if it should be noted than the virtual boy had Dual control pads, and today controlers mostly have dual control stick, same idea diferent input metod.
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Post by nocturnal YL on Jul 15, 2005 22:58:41 GMT -5
Actually Fry did missed quite a lot of things. You'll have to admit that. No explaination that why the DS has a mic, no explaination that why is it copying the layout of SFC, et cetera. And as what Flint said, absolutely no Virtual Boy. Okay, here is my feedback. The essay is reasonably short, though it didn't include too many things. For example, Nintendo 64's rumble pak - though not purely just about controllers - and Kirby T&T and WW Twisted's sensors. In my own opinion, I like the GC controller button layout. Except for the Z button which could easily be replaced by the 5th button of the face buttons or merge with the R button, I feel comfortable using it. Though I like the SFC sontroller the best, GC controller is very close to that. And yes, though not so important to say, buy mouse and keyboard should have a mention! And FryGuy, your post count is now equal to my birth year (1991)... Whee! Why didn't he post 2 less posts to match MINE!? (T_T)
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Post by Fryguy64 on Jul 16, 2005 3:45:10 GMT -5
What do you mean I didn't explain why the DS has a mic? I explain it by the virtue that I talk about microphones throughout. And it's not copying the SNES layout... did you not notice that the SNES doesn't have a touchscreen?
The VB was a graphical experiment, and so it was completely irrelevant to the article. What was I going to talk about? The fact that the controller is hideous and impractical?
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