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Post by Boo Destroyer on Oct 27, 2007 1:22:53 GMT -5
Ever wonder about what other microgames we'll be seeing in the WarioWare stage? Here are possible working ideas for it: Mars Jars Scoot or Die Sole Man Duck Hunt That's it for now. This is the original WarioWare it's gonna take from, as you'd already know. For more, visit www.wariocompany.com/
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Post by Da Robot on Oct 27, 2007 2:17:36 GMT -5
The Scoot or Die game would have to done without the scrolling caused by the scooter, but you could do it standing still advoidind the dynamite and a single crazy scooter that drives past. My suggestions. Ice Climber. Crazy Cars. Mountain Mountin. Pompeii Back. Wario Bros.
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Post by Johans Nidorino on Oct 27, 2007 2:35:32 GMT -5
Yeah, those are good choices. However, I wouldn't use the 9-Volt ones at all. I'd rather have those worlds in actual SSBB stages and not as cameos inside cameos. Orbulon's are too brainy, and lack action or a linear sequence. They last way more than the average microgame. Jimmy's... They have little space to fight on, but a microgame like this one: could be used IMO. Even though I can't imagine where would characters fight on in them, one of these needs to appear: WarioWare isn't WarioWare if you don't have a nose that has to be picked. But maybe a nose could work better as an Assist Trophy....
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Post by Da Robot on Oct 27, 2007 2:37:34 GMT -5
Maybe for the "Gold Digger" (the nose picking one) microgame your character may be trying to be the first to jump into the nostril.
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Post by 8bitretroshit on Oct 27, 2007 3:22:10 GMT -5
The Wario Ware Cube version had a minigame like that Sole Man, only with the booger lady sniffing up characters, and destroying the floor with her boogers. That might work.
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Post by Hiker of Games on Oct 27, 2007 10:27:23 GMT -5
Destroying the Brawlers with the lady's sniffling? Priceless.
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Post by Spud on Oct 27, 2007 14:40:28 GMT -5
Orbulon's are too brainy, and lack action or a linear sequence. They last way more than the average microgame. Some of his games would lend themselves quite well to a Stage accually. Strength in NumbersTreat the things as ATsCavity CalamityFight for a few moments and try and grab the space(s)Praise or Haze III've used a custom example here. It randomly selects one of the choices. If it's a player in question it will heal or hurt the player if an Item or AT will spawn if PraiseBtw How the heck is devil going to work on this level?
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Post by TV Eye on Oct 27, 2007 14:50:15 GMT -5
Laser VisionHasty PastryVerminGrow Wario Grow
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Post by Smashchu on Oct 27, 2007 15:13:42 GMT -5
I think the ones that work the best are of the action veriaty. Dodge it is better then Jump or Collect.
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Post by Goomba Joe on Oct 27, 2007 15:15:36 GMT -5
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Post by Boo Destroyer on Oct 28, 2007 20:52:47 GMT -5
Code Busters This time, it would be stuff like: "Perform a forward Smash Attack, and an Up Special Move!"Your characters would be lined up in player order, unable to move until they follow the instructions. Those who do it wrong get a red "X" over their spot and take damage. Those who do it right get a green "O" over their spot and then they're free to move and attack the other players who are still doing it.
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Post by Fryguy64 on Oct 29, 2007 4:22:49 GMT -5
The Cavity Calamity would work excellently! ;D I hope that's in!
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Post by wanderingshadow on Oct 29, 2007 7:04:20 GMT -5
I think this one would do well. Arrow Space
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Post by Dances in Undergarments on Oct 29, 2007 7:06:05 GMT -5
Very well. So well, in fact...
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Post by Spud on Oct 29, 2007 15:52:48 GMT -5
Very well. So well, in fact... But can you beat up the grayscale Ninja?
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