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Post by Goomba Joe on Nov 14, 2007 21:30:49 GMT -5
Admittedly...Level 9's aren't much of a challenge for me anymore either, although they do get me every now and then. I guess I've played Melee too much. XD
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Post by Smashchu on Nov 14, 2007 22:09:14 GMT -5
In the AIs defence, they learn from you. They get better the more you play.
This update is redundant. I don't think any of use will care until we have the game in our hands, and actually use it.
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Post by Sqrt2 on Nov 15, 2007 4:02:50 GMT -5
In the AIs defence, they learn from you. They get better the more you play. I've never seen any evidence of this happening! I can always get a level 9 Kirby to kill himself on Hyrule Temple, regardless if I play 1 match or 50 matches against him. *Edit: Yay 800 posts*
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Post by 8bitretroshit on Nov 15, 2007 4:22:19 GMT -5
Computer AI sucks, sure he has ultra reaction speed and does that shield reflect thing a lot, but he doesn't even try to evade a remote sensor bomb. Also he does Luigi's side B whenever he's a little below the cliffside which pisses me off.
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Post by Fryguy64 on Nov 15, 2007 5:20:55 GMT -5
In the AIs defence, they learn from you. They get better the more you play. So you're suggesting that Super Smash Bros. Melee or the Gamecube is some kind of learning computer? That's utter nonsense.
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Post by NinjaRygar on Nov 15, 2007 5:28:18 GMT -5
Yeah, I'm not sure where you'd get that idea....
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Post by Smashchu on Nov 15, 2007 11:24:41 GMT -5
In the AIs defence, they learn from you. They get better the more you play. So you're suggesting that Super Smash Bros. Melee or the Gamecube is some kind of learning computer? That's utter nonsense. It does, as crazy as it sounds. They'll use attacks that you use, and try to do things to counter you. If you shield their attacks a lot, then they will grab more. If you use an attack with one character a lot, they'll use it. They pretty much parrot what you do. This doesn't make them any less stupid as they'll still spam certain moves (although, not much) and still do things like run over mines. It will just amke them a little more challenging.
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Post by Fryguy64 on Nov 15, 2007 13:01:18 GMT -5
They might do that for the duration of a single battle, but the game won't save that information and use it later. That's what I mean.
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Post by Spud on Nov 15, 2007 16:34:41 GMT -5
So you're suggesting that Super Smash Bros. Melee or the Gamecube is some kind of learning computer? That's utter nonsense. It does, as crazy as it sounds. They'll use attacks that you use, and try to do things to counter you. If you shield their attacks a lot, then they will grab more. If you use an attack with one character a lot, they'll use it. They pretty much parrot what you do. This doesn't make them any less stupid as they'll still spam certain moves (although, not much) and still do things like run over mines. It will just amke them a little more challenging. I wouldn't really call that learning. It looks like to me they applied superstates to the AI giving it 1 of 3 or 4 slightly different variations
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Post by Boo Destroyer on Nov 15, 2007 16:49:32 GMT -5
Admittedly, this could be rather interesting. Having different players with different starting damage meters. Hmmm... *rubs chin*
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Post by Smashchu on Nov 15, 2007 22:42:17 GMT -5
They might do that for the duration of a single battle, but the game won't save that information and use it later. That's what I mean. It does save it once the game turns off. It's crazy. You'll notice this after lots of playing and seeing other people's game.
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thores
Bubbles
Kirby and Pikachu: BFF
Posts: 581
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Post by thores on Nov 15, 2007 23:12:24 GMT -5
They might do that for the duration of a single battle, but the game won't save that information and use it later. That's what I mean. It does save it once the game turns off. It's crazy. You'll notice this after lots of playing and seeing other people's game. Umm. No. You are definitely imagining this. If the AI was as freaking advanced as you're claiming, then not only would it be a lot harder for people to beat it, but the AI in general would be talked about a lot more. "Learning AI" also wouldn't have the exact same patterns on certain stages, like how Fox will commit suicide constantly if you place yourself on the right platform in Jungle Japes.
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Post by Fryguy64 on Nov 16, 2007 8:11:41 GMT -5
Well, it would be a breakthrough in modern computing, for a start. Perhaps one of the biggest breakthroughs since the creation of the microchip.
The ability for a computer to learn from its mistakes and apply those learnings to future encounters is complete and utter science fiction - the kind of thing that even super-computers have been unable to replicate.
If it does what you claim, then all of those minor changes in the AI's behaviour would have been programmed into the game to respond to certain things the player does. So rather than learning, it would go "Player Smashchu is jumping around a lot - switch to Play Style 149, Aerial Attacks" or something.
After all, we know the game reads complicated statistics about your input for the bonus scores. No doubt some of that information is used to dictate the AI behaviour.
But in no way does that make it a "learning computer". It has a preset number of commands.
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Post by Spud on Nov 18, 2007 21:50:31 GMT -5
Well, it would be a breakthrough in modern computing, for a start. Perhaps one of the biggest breakthroughs since the creation of the microchip. The ability for a computer to learn from its mistakes and apply those learnings to future encounters is complete and utter science fiction - the kind of thing that even super-computers have been unable to replicate. If it does what you claim, then all of those minor changes in the AI's behaviour would have been programmed into the game to respond to certain things the player does. So rather than learning, it would go "Player Smashchu is jumping around a lot - switch to Play Style 149, Aerial Attacks" or something. After all, we know the game reads complicated statistics about your input for the bonus scores. No doubt some of that information is used to dictate the AI behaviour. But in no way does that make it a "learning computer". It has a preset number of commands. I'm starting to think that what he's suggesting is this please excuse my poor pseudo-code. Keep in mind that the game keeps track of every time you use a ground or arial attack shield jump whatever. for i = each rival {
If(i.shield > i.last.shield){
myself.ai.grabuseage++;
}
}
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