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Post by parrothead on Nov 14, 2007 2:19:17 GMT -5
Be kind to beginners! If all you do in brawls is beat up people who don’t know left from right, they’ll never understand the rules of the game, right?
So until now, I’ve always made sure to include handicaps in each game in the series.
But, I began to think that there isn’t much thrill in just making yourself weaker, so I changed the system.First, find the Handicap option on the Rules screen.Then you’ll see something new.Click-click-click! Ratchet up the handicap.You start with your initial damage meter boosted!Even when you reappear.The strength of each character doesn’t change, so then you can show your skills to your opponent!
Also, you can use this not only for handicapping, but also for starting all players at the same damage – it’ll give you matches with a slightly different feel.
Now, I’ve also kept the auto-handicap feature. This gradually increases the starting damage for the winner of the match.Choose the Auto setting from the same option.
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Post by Captain Walrus on Nov 14, 2007 2:22:35 GMT -5
And now we hit the "fill the extra time until the new release date" updates.
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Post by Game Guru on Nov 14, 2007 2:22:50 GMT -5
Man, this is the lamest update in lametown!
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Post by parrothead on Nov 14, 2007 2:31:23 GMT -5
Man, this is the lamest update in lametown! Well, not as lame as "You must recover" or any other thing we already knew before they were shown on the official web site.
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Post by Da Robot on Nov 14, 2007 2:42:08 GMT -5
Well . . . It's not the best update the site has shown but it is quite a nice new feature for the series.
Something good is going to happen, SMG did get released this week there must be some sort of update relating to that.
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Post by Dances in Undergarments on Nov 14, 2007 3:07:28 GMT -5
^it got released in the US, it was already out in Japan. So I doubt it.
Feature is cool.
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Post by Sqrt2 on Nov 14, 2007 3:48:38 GMT -5
I wonder how much you can increase your starting percentage by. 100%?, 150%?, 200%?, more? And will this work in Stamina mode as well?
Anyway, I feel this should have been implemented back in Melee. But, it is nice to see it nonetheless.
And yes, this is a lame update. I'd like to see a new character profile/moveset unveiled soon. Especially him.
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Post by nocturnal YL on Nov 14, 2007 4:13:53 GMT -5
Well . . . It's not the best update the site has shown but it is quite a nice new feature for the series. Something good is going to happen, SMG did get released this week there must be some sort of update relating to that. It's been almost half a month since the Japanese release of Galaxy. So... I guess if they update, it should be postd ere already...
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f0x
Pikpik Carrot
Posts: 31
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Post by f0x on Nov 14, 2007 4:30:41 GMT -5
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Post by 8bitretroshit on Nov 14, 2007 4:38:12 GMT -5
Hey, atleast we got that out of the way. Though this means I can no longer do heavy handicap + heavy ratio for heavy people fight.
And apparently mr. Miyamoto's birthday is this friday so people be speculatin' that THIS TIME THERE WILL BE A HUGE UPDATE
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Post by Sqrt2 on Nov 14, 2007 4:48:58 GMT -5
I bet it'll be a Mario/Zelda themed one though, since those two series' are the one he's primarily worked on. Saying that however, I could be wrong (and for once, I hope I am).
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Post by Smashchu on Nov 14, 2007 7:50:37 GMT -5
The change is nice. Somewhat. It can go either way.
But man, we are in dire need of a good update.
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Post by TV Eye on Nov 14, 2007 8:11:17 GMT -5
Today was worthy of two updates. Maybe even three.
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Post by Dances in Undergarments on Nov 14, 2007 8:15:58 GMT -5
Click-click-click! Ratchet up the handicap. OH MY GOD. RATCHET AND CLICK CLANK CONFIRMED.
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Post by wanderingshadow on Nov 14, 2007 8:25:31 GMT -5
I guess there's always tomorrow. This particular update isn't very good, I think.
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