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Post by The Qu on Mar 21, 2008 2:13:24 GMT -5
The Subspace Emissary: The Great Maze \ As you play deeper into The Subspace Emissary, you’ll at last confront the Great Maze. This is the vast space that the final boss created. Clear this stage and you complete the entire adventure! This is truly the very last fortress.
You’ll brawl against bosses and shadow characters of the fighters while proceeding through the areas. Pause in the Great Maze to see the map. On the map, the spots blinking in pink or yellow are the save points.
There are four pink spots and five yellow ones. They’re all crucial, since they’ll serve as your bases of operation. If you enter this gate, you can go to a save point. This is a save point. You’ll restore your health, and if you overlap with the Smash Bros. logo in the middle, you can either save, manage your stickers, or select different characters.
The warp zones on both sides will allow you to warp to other save points. They connect you to pink save points in the upper right, lower right, upper left, and lower left of the map. The area where you are now, or any area you haven’t found, will not be displayed.
You can also go right into the Smash Bros. logo in the middle to warp. As you see here. Caution. The yellow save points can’t be used for warping. You can’t even choose the Back to Map option. Right after you enter the Great Maze, the entire map will not be visible to you—it gradually fills in as you trek along. As such, sometimes you may find yourself at a loss as to where your next foe is.
Don't think too hard about things, though—just keep moving forward. Once you've taken a full lap around the place, the positions of your foes should appear. That’s where they are! Each one of your foes serves as a key to the final gate located in the middle of the map.
If you go in there, you’ll meet the final boss at last. More power to you!
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Post by nocturnal YL on Mar 21, 2008 3:07:17 GMT -5
So Sakurai finally knows hidden characters and stages aren't the only thng need to be masked up. Great.
I guess I've learned quite something here... you know, the Maze had been so confusing to me.
And once again shows that Subspace is like plenty of Kirby games mixed into one.
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Post by Snuka7 on Mar 21, 2008 4:15:35 GMT -5
I quickly scanned through this update because I don't want to spoil the end for me. I know there is something to do with Tabbu.
This level looks confusing. For those who have the game. How long did this level take you?
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Post by The Qu on Mar 21, 2008 4:26:42 GMT -5
I quickly scanned through this update because I don't want to spoil the end for me. I know there is something to do with Tabbu. This level looks confusing. For those who have the game. How long did this level take you? Fear not. There is no mention of Tabuu in this update. It took me about an hour or so, give or take a bit. to do this level. I didn't know what to do for about half of that, tho. Plus I couldn't find a particular area that I was supposed to go to. Pay close attention to the map!
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Post by Manspeed on Mar 21, 2008 8:35:24 GMT -5
If there ever is a Smash IV, they oughta draw more from KSS and make it so the "regular platformer stages" and the "Great Cave Offensive area" are two different games.
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Post by HappyDarkUsers on Mar 21, 2008 10:03:38 GMT -5
yay, that stage was fun... took me about an hour! but Hey! it's really fun! I can't wait for your european release!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 21, 2008 14:11:44 GMT -5
I'd say an hour or more - I'd even seen most of it beforehand on YouTube and knew what I was supposed to do. Like a Metroid game, the map is crucial, so always always pay attention to it. It'll show you doors and, like the update says, where you can find the Shadow versions of the characters in your party (the latter of which only appears once you've found your way back to the starting room).
It's just big, expansive and sprawling. And kind of confusing. XD;
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Post by Flip on Mar 21, 2008 17:21:25 GMT -5
Took me roughly 1.5 hours or so, just because I had to backtrack and there are some areas you can't backtrack through. Oy. The coolest thing about it, though, was the fact that it felt like a Metroidvania game. That and all the old style areas you played as prior levels got fancy new music tracks
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Post by TV Eye on Mar 22, 2008 14:58:07 GMT -5
I haven't gotten to it yet. To tell you the truth, the SSE is kinda boring. Just fighting random enemies over and over. It just drags on.
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Neko Neko Panic
Pikpik Carrot
Copying Leo gives Kirby the power stun enemies... with stupidity.
Posts: 166
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Post by Neko Neko Panic on Mar 23, 2008 0:43:22 GMT -5
I haven't gotten to it yet. To tell you the truth, the SSE is kinda boring. Just fighting random enemies over and over. It just drags on. So fighting a procession of enemies in ever-changing levels with periodic battles against Boss enemies is boring to you... have you ever played most Nintendo games?
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Post by Game Guru on Mar 25, 2008 0:38:53 GMT -5
I believe he meant that it is fun to stomp on Goombas and not fun beating up Heartless rejects. My big problem is that SSE lacks many of the Classic Nintendo foes.
And I agree with Man-Frog, they should've split up Subspace Emissary and "The Great Maze Offensive."
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Post by Flip on Mar 26, 2008 11:15:41 GMT -5
I believe he meant that it is fun to stomp on Goombas and not fun beating up Heartless rejects. My big problem is that SSE lacks many of the Classic Nintendo foes. And I agree with Man-Frog, they should've split up Subspace Emissary and "The Great Maze Offensive." Yeah, those shots with Goombas and stuff back in the day got us all really hopeful. Then it turns out it's just a completely original game. Not a bad thing, but a shame they didn't do more references by bringing in tons of bosses, enemies, etc. from the games :/
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