Post by Nester the Lark on Sept 10, 2006 19:12:24 GMT -5
This isn't an error so much as an inconsistency. On the universal, alphabetical DS index, the icons with the regional flags that lead to each region's chronological release list are not clickable (part of the hyperlink). On the other systems' indexes, they are.
Edit by Fryguy64 Fixed!! ;D
Last Edit: Sept 16, 2006 4:51:07 GMT -5 by Fryguy64
Post by Nester the Lark on Sept 11, 2006 14:52:30 GMT -5
In my opinion, I think the icons should stay links to the chronological regional indeces, even if there are multiple lists. It strikes me as most intuitive. I would naturally click on an icon for the general list, and if I was looking for a special list, I would look for the special link.
I might rework the graphic so it's even MORE intuitive. I mean, before I put the word links in there I was receiving several emails complaining that I had removed the regional lists. And I had to say "they're still there - click on the big ol' flags!"
In theory they are classes, but that doesn't really make sense in the context I was using it. For instance, to say you can unlock a class, when actually you mean a single character, doesn't really help anyone understand.
So ninja is a class in FF, but a single character in Mario Hoops.
As for the XXX... I got that from the boxart. Check the box scan I have on the gamepage. I assumed it was correct as special releases often have odd codes. But it may have changed
Post by nocturnal YL on Sept 16, 2006 9:20:30 GMT -5
I don't even have to pick new errors, eh? Just look at the originals and I found something again!
And, as for Eyeshield 21 for Wii, I believe it is the cancelled GC version of it ported to Wii, which is made by Eighting like the GBA and DS versions, which Fry wrote Nintendo that I can't say incorrect.
EDIT: I'm now posting here instead of modifying the original, since Fry dealt with everything. And I can't believe I closed the tab and I have to edit again. Opera is good, but could be better on stuff like this.
I've typed this before, and I can't believe I'm doing it AGAIN! Anyway, this game is co-developed by Q-Games, which is made up of mainly Sony people (one of them worked for Argonaut). AHAHAHAHAHA! www.q-games.com/
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5