Post by Nester the Lark on Aug 4, 2009 16:09:15 GMT -5
Capcom-unity has announced that Spyborgs has offically gone gold:
With the almighty thumbs up from Nintendo for both North American and European versions, Spyborgs is officially approved and off to manufacturing. Factory line robots are weeping tears of joy as they begin pressing and packaging these cyberneticly enhanced Wii discs. Never has one looked so good.
A little over-the-top, perhaps. Was anyone really waiting for his announcement? ...Well, maybe I was.
Post by Nester the Lark on Aug 5, 2009 22:29:38 GMT -5
Capcom-unity has announced a contest to create official Spyborgs wallpaper. The winner will get a free copy of the game, an autographed copy of the Spyborgs comic, and 3000 Unity points. Entries are due by August 14.
I think I might take a shot at this. Not that I'm skilled at such things, or have any chance at winning, but it sounds like fun!
Post by Nester the Lark on Aug 12, 2009 12:42:40 GMT -5
According to Kotaku, Spyborgs' release is actually being moved up a week, from September 29 to 22. And in promotion, Capcom has released the first episode of a Spyborgs web series, which you can view at the link above.
Pretty cool! I guess the game hasn't completely abandoned it's Saturday morning cartoon origins.
EDIT: The Spyborgs Official Website has been revamped, and includes the aforementioned webisodes. It also includes a lot of story and character information, and it seems that a digital comic is on the way, as well. Worth checking out.
Post by Nester the Lark on Aug 28, 2009 17:04:02 GMT -5
Here are a couple of lengthy interviews with Capcom's Daryl Allison.
The first is from Nintendo World Report, and a lot of the questions sound like setups for PR spiel. But it's worth skimming thru.
The other is from 4 Color Rebellion, which asks some very intelligent, in-depth questions, but Allison mostly sticks to his "Spyborgs is awesome, Bionic Games pwns" mantra. Still, it's worth looking over, and Allison even claims that the Wii version of Okami sold very well.
Post by Nester the Lark on Aug 31, 2009 22:03:52 GMT -5
IGN has new footage featuring a classic staple of beat-em-ups: an elevator level.
They also go out of their way to interview Daryl Allison and Mike Stout about it:
IGN: Elevator level. Integral to an awesome action game?
Allison: Absolutely! Any good old-school, arcade action game has to have a good elevator level, as do any modern brawlers who truly want to pay tribute to the classics. A well done elevator level is right up there with a sewer level, a lava level, and a fight on a train (and yes, of course, Spyborgs has one of each of these as well). You see them in many classics from Mega Man to Double Dragon. There's just something really awesome about beating up hordes of bad guys on a moving platform while watching the scenery scroll by.
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5