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Post by Boo Destroyer on Jun 29, 2008 22:30:41 GMT -5
Don't know if this has been brought up before, but here goes:
While I was never too concerned about SSE's plot, all I know about it is that it's way better than Melee's Adventure Mode.
What sucked about Melee's?
Too many normal fights. More than side-scrolling parts, which there were only about two of.
Sure, there was the potential for a lot of that side-scrolling stuff in Melee, but it wasn't harnessed as much as it should have been.
If you want to point out anything that made Melee's Adventure good, then be my guest.
But if you think that having a whole Earthbound level devoted to just fighting three Nesses at once is more logical than going and tackling hordes of Earthbound enemies, then allow me to laugh at you.
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Swedol
Bubbles
How Could I Win Here, Where Fools Can Be Kings
Posts: 592
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Post by Swedol on Jun 30, 2008 4:14:00 GMT -5
The melee didn't have a story. As for SSE I haven't beat it yet.
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Post by Sqrt2 on Jun 30, 2008 18:46:52 GMT -5
If you want to point out anything that made Melee's Adventure good, then be my guest. Beating the crap out of Giga Bowser, that hilarious cutscene involving Mario and Luigi before the second level, watching Fox/Falco get owned by his 'buddies' on the Corneria Stage, fighting polar bears wearing pink shorts and sunglasses.
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Deleted
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Post by Deleted on Jun 30, 2008 23:57:39 GMT -5
It's no contest for me. SSE wins out by a landslide because there's character interaction, even if it's all mute; it adds so much more flavor to the whole thing. Captain Falcon randomly Falcon Punching a super-huge ROB and committing Pikmin genocide in the meantime, then his spastic Power Ranger persona clashing with Olimar's super-timid one? Kinky. Snake hiding behind the wall of the elevator shaft while Meta Knight and Lucario stand in plain sight, and then the former attacking a horde of Game & Watches? Wicked. Luigi, Ness and King Dedede being the last hope for all of the fallen heroes so far, and King Dedede being the one to unite everyone in the fight against Tabuu, even Bowser, Wario and Ganondorf? Killer. Falco squaring off against and owning mother-fucking Bowser, the most well known and longest-lasting video game villain? Epic.[/b] While SSE's actual gameplay segments run rather dry, you only need to play through it once to get all the necessary story elements (if you're smart and save before you fight Petey Piranha and Lucario, so you can get both branching stories).
My only objections are that Toon Link and Wolf weren't put into the game soon enough to get their own spot in the story, because they totally could have fit. But that's okay; I'll take all the CaptainFalconOlimarSnakeDededeFalco in their absence. ;D[/color]
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Post by rukifellth on Jul 1, 2008 10:32:31 GMT -5
Hmmm, I loved SSE, but it's true, the game lacked some famous locations, it would be fun to fight "in" NewPorkCity against the Primid's, in Melee, you battled in famous locations on the sidescroller levels, and SSE lacked some. Altough the locations was still interesting. But I also missed a fight vs. Metal-Mario, I mean, he was the second to last boss in the first game! I hope that if there will be a sequel, then I hope it will be fixes!
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Post by Boo Destroyer on Jul 4, 2008 15:14:20 GMT -5
It's no contest for me. SSE wins out by a landslide because there's character interaction, even if it's all mute; it adds so much more flavor to the whole thing. Captain Falcon randomly Falcon Punching a super-huge ROB and committing Pikmin genocide in the meantime, then his spastic Power Ranger persona clashing with Olimar's super-timid one? Kinky. Snake hiding behind the wall of the elevator shaft while Meta Knight and Lucario stand in plain sight, and then the former attacking a horde of Game & Watches? Wicked. Luigi, Ness and King Dedede being the last hope for all of the fallen heroes so far, and King Dedede being the one to unite everyone in the fight against Tabuu, even Bowser, Wario and Ganondorf? Killer. Falco squaring off against and owning mother-wizzleing Bowser, the most well known and longest-lasting video game villain? Epic. [/b] While SSE's actual gameplay segments run rather dry, you only need to play through it once to get all the necessary story elements (if you're smart and save before you fight Petey Piranha and Lucario, so you can get both branching stories). My only objections are that Toon Link and Wolf weren't put into the game soon enough to get their own spot in the story, because they totally could have fit. But that's okay; I'll take all the CaptainFalconOlimarSnakeDededeFalco in their absence. ;D[/color][/quote] Heh, this just reminded me of something. As much as I'd hate to bump the topic it was in, I'll be quoting from a post of yours from some time ago in there: In regards to the whole "SSE doesn't make sense" thing, you need to keep two points in mind when saying something like that:
1// Sakurai directed the game; most if not all titles he's involved with lack overly complex storylines, usually revolving around Kirby acting to end a smaller evil while Meta Knight and Dedede act to end greater evils. Clearly, plotmaking isn't his strong point.
2// The plot for SSE was pounded out by the same guy who does some Final Fantasy games, so of course there's going to be a lot of metaphor diarrhea. The only difference between SSE and a Final Fantasy plot is that there's no emo main character squaring off against an emo main villain. Oh, and all the SSE characters are actually tolerable in comparison.
I absolutely agree that some characters got a raw deal (Ice Climbers, Wolf, Toon Link, Jigglypuff), while others stole the show (Dedede, Ganondorf), but that's okay, I guess. I can deal with that. And Sonic is especially an understandable case because he was added in so late into production; Sakurai probably had all the prior cutscenes done before they could get their hands on him. The Ice Climbers just disappeared after the part of scaling the ice mountain. Weird, eh? (Referring to point 2) And that, sir, is why Nintendo/Disney would be the better crossover. But do any of you Sega-lovers listen?
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Post by Flip on Jul 4, 2008 16:39:08 GMT -5
SSE blows Melee's Adventure Mode out of the water in a lot of regards: the platforming stages, the boss battles, the cutscenes, the interactions between characters and "party" system. But one thing Melee's had SSE beaten at for miles was the actual setting. SSE fell flat on its face for not actually using the rich and varied worlds these characters came from. Sure, they included Koopa Troopas and Goombas, the Halberd, some vague "Kongo Jungle" area, Kid Icarus's Sky World. But where was the sprawling Lost Woods stage, the spacepunk cavernous Brinstar, the cities of Kanto? And why wasn't I fighting Metroids? Wild Spearows? Bronto Burts? Or, shit, even Octorocks and Redeads like the last game?
Hopefully when SSB4 eventually rolls around, the coupled Adventure Mode will be a nice blend of the two. It will have the epic quality and gameplay of SSE, but the setting and nostalgia of Melee's Adventure Mode.
THAT... and it should be on a second disk or something. And be made by a separate team.... so we get a larger non-Adventure Mode... >.> Brawl's BIGGEST failing, imo.
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Deleted
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Post by Deleted on Jul 5, 2008 8:24:04 GMT -5
(Referring to point 2) And that, sir, is why Nintendo/Disney would be the better crossover. But do any of you Sega-lovers listen? Erm...not quite sure where you're coming from here. Yes, I am opposed to the idea of a Nintendo/Disney crossover, but it's not spurned by any love for Sega. It's more due to the fact that the Disney universe has too different an aura from Nintendo's multiverses/SSB's universe. If Sega ever came up in past discussions about this concept where I was involved, I imagine it was in the form of a "Nintendo/Sega crossover would be a better choice" type deal only by being the more practical option.
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Post by Spud on Jul 5, 2008 12:52:42 GMT -5
(Referring to point 2) And that, sir, is why Nintendo/Disney would be the better crossover. But do any of you Sega-lovers listen? Erm...not quite sure where you're coming from here. Yes, I am opposed to the idea of a Nintendo/Disney crossover, but it's not spurned by any love for Sega. It's more due to the fact that the Disney universe has too different an aura from Nintendo's multiverses/SSB's universe. If Sega ever came up in past discussions about this concept where I was involved, I imagine it was in the form of a "Nintendo/Sega crossover would be a better choice" type deal only by being the more practical option.The peark of Disney/Ninty crossover is there are a few Disney characters that need a good Falcon Punching.
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Deleted
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Post by Deleted on Jul 5, 2008 13:33:20 GMT -5
Erm...not quite sure where you're coming from here. Yes, I am opposed to the idea of a Nintendo/Disney crossover, but it's not spurned by any love for Sega. It's more due to the fact that the Disney universe has too different an aura from Nintendo's multiverses/SSB's universe. If Sega ever came up in past discussions about this concept where I was involved, I imagine it was in the form of a "Nintendo/Sega crossover would be a better choice" type deal only by being the more practical option. The peark of Disney/Ninty crossover is there are a few Disney characters that need a good Falcon Punching. That is true...I wouldn't mind Falcon Punching Aladdin for being the Arabian version of a homeless man while looking like a male supermodel. Hobos are supposed to be ugly and stinky, fer cryin' out loud!
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Post by Smashchu on Jul 5, 2008 13:34:58 GMT -5
(Referring to point 2) And that, sir, is why Nintendo/Disney would be the better crossover. But do any of you Sega-lovers listen? 1)How did you get to that point 2)It really proves nothing. Gives no basis why Disney would be a good partner or would make a good game 3)Why do we need another Disney crossover. Your the only one I've heard say this and thank God that's the case. Just becuase It happened with KH doesn't mean you need to do it again 4)Sega would be a better partner becuase there is more relation to the two companies. There is an age old rivalry but also becuase Sega fans and Nintendo fans have kind of merged. I know Kirbychu, Tei and I are former Sega fans and there may be more. So, as you can see, people would rather have a Sega cross over becuase there is some kind of relation. Nintendo and Sega are both large companies with lots of varying franchises. 5)WHY do you want a crossover with Disney?
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Post by Boo Destroyer on Jul 5, 2008 14:17:40 GMT -5
(Referring to point 2) And that, sir, is why Nintendo/Disney would be the better crossover. But do any of you Sega-lovers listen? Erm...not quite sure where you're coming from here. Yes, I am opposed to the idea of a Nintendo/Disney crossover, but it's not spurned by any love for Sega. It's more due to the fact that the Disney universe has too different an aura from Nintendo's multiverses/SSB's universe. If Sega ever came up in past discussions about this concept where I was involved, I imagine it was in the form of a "Nintendo/Sega crossover would be a better choice" type deal only by being the more practical option.Ah, that's just it! Never think of brand new ideas on your own. The only reason something "works" and "makes sense" at all is if it officially exists. As for different "auras", leave that to Lucario to figure out. The peark of Disney/Ninty crossover is there are a few Disney characters that need a good Falcon Punching. Well put. Though I just can't imagine whom in particular.
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Deleted
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Post by Deleted on Jul 5, 2008 15:29:43 GMT -5
Potential is a two-way street, BD, which is something I don't think you're acknowledging in this case; your fervently desired Mushroom Kingdom Hearts may have the potential to be awesome, but it also has the potential to suck deeeeeeez nuts.
You can stop trying so hard to convince me, though. I'll save you the effort. I'm willing to agree to disagree, 'cause my point of view's not gonna change on the issue. It's not something I feel very passionate about, but I know for sure what my stance is.
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Post by Boo Destroyer on Jul 5, 2008 15:40:38 GMT -5
Oh, I'm sorry. Is there an echo in here? Oh, nevermind. ...Now what was this thread about again? SSE blows Melee's Adventure Mode out of the water in a lot of regards: the platforming stages, the boss battles, the cutscenes, the interactions between characters and "party" system. But one thing Melee's had SSE beaten at for miles was the actual setting. SSE fell flat on its face for not actually using the rich and varied worlds these characters came from. Sure, they included Koopa Troopas and Goombas, the Halberd, some vague "Kongo Jungle" area, Kid Icarus's Sky World. But where was the sprawling Lost Woods stage, the spacepunk cavernous Brinstar, the cities of Kanto? And why wasn't I fighting Metroids? Wild Spearows? Bronto Burts? Or, hobo, even Octorocks and Redeads like the last game? Hopefully when SSB4 eventually rolls around, the coupled Adventure Mode will be a nice blend of the two. It will have the epic quality and gameplay of SSE, but the setting and nostalgia of Melee's Adventure Mode. THAT... and it should be on a second disk or something. And be made by a separate team.... so we get a larger non-Adventure Mode... >.> Brawl's BIGGEST failing, imo. Agreed on that point. That generic land from SSE could be something of a blend of most of the common Nintendo places. And why would a place like that need a zoo anyway?
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Deleted
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Post by Deleted on Jul 5, 2008 16:16:19 GMT -5
Oh, I'm sorry. Is there an echo in here? Oh, nevermind. ...Now what was this thread about again? Oh, I'm ever-so-sorry! I didn't mean to de-rail your precious discussion on how ossum SSE is compared to Melee's Adventure Mode. Oh, wait, that's right, I wasn't the one who did! Silly me!
(Referring to point 2) And that, sir, is why Nintendo/Disney would be the better crossover. But do any of you Sega-lovers listen?
I cordially invite you to go fuck yourself you self-serving n00bwank.
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