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Post by TV Eye on Aug 8, 2008 17:01:52 GMT -5
Twilight Princess is not easy to beat. Well then, I must be better at you at these types of games then. Jesus Christ. I made my point in the post you quoted. If you play it like Zelda games are meant to be played, you will enjoy the many sidequests that prove to be quite difficult (especially that mini game at the fishing hole to get that fucking frog lure). Think of it as an expensive meal. You take your time and enjoy it slowly. If you speed through the game, it will surely be easy, but it's a Zelda game. They're not meant to be played fast.
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Post by Smashchu on Aug 8, 2008 20:23:11 GMT -5
I'm with Captain Underwear. The wii remote is seamless and is actually an amazing control scheme. Played all the way though Mirror with no problems, and again, Mario Kart was always about rape. Not like this one was any different.
Plus online.
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Post by Fryguy64 on Aug 8, 2008 20:57:27 GMT -5
This Mario Kart was very different. That's like saying there's no difference between eating a biscuit and eating a whole packet of biscuits. One is something small and manageable while the other is just way too much and detracts from any enjoyment you might have gained.
Item rape has gotten worse and worse, and Mario Kart Wii seems completely devoted to it. It's not just me - most of the people I know who've played it have had very similar experiences. How you guys aren't foaming at the mouth with rage is beyond me.
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Post by Dances in Undergarments on Aug 10, 2008 5:27:15 GMT -5
This Mario Kart was very different. That's like saying there's no difference between eating a biscuit and eating a whole packet of biscuits. One is something small and manageable while the other is just way too much and detracts from any enjoyment you might have gained. Item rape has gotten worse and worse, and Mario Kart Wii seems completely devoted to it. It's not just me - most of the people I know who've played it have had very similar experiences. How you guys aren't foaming at the mouth with rage is beyond me. Because its a game, and I tend to not cry incessantly when something goes wrong in a video game. Plus, I've said it before, but if you can't work your way around getting hit by items, you suck anyway.
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Post by Fryguy64 on Aug 10, 2008 6:30:26 GMT -5
I do cry when I play a game that promises so much and delivers an experience that totally detracts from any entertainment value... because games aren't cheap!
Seriously, say you went to see a hyped movie at the cinema and it turned out to be crap (Spider-Man 3, I'm looking at you) - aren't you justifiably pissed off that you wasted money on it? Aren't you gonna moan about it?
Well, that's where I am with Mario Kart Wii. Waste of time. Waste of money.
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Post by Dances in Undergarments on Aug 10, 2008 6:40:33 GMT -5
If its still enjoyable enough to justify what I paid for it, ($9 for Spiderman 3 was worth it in my eyes - not the worlds greatest movie but enjoyable enough (partly for the whole train wreck lets-stick-every-character-ever-in-here aspect). And Mario Kart is enjoyable. Seriously, you must be playing a different game, or I must be a hoboload more calm then you, because I can't honestly think of any time I've been hit by enough weapons to make me pissed off at the game. Annoyed, sure, but I get annoyed when an opponent in Smash Bros gets a weapon that kills me or when someone gets any other lucky break. But, as long as the game is enjoyable, and Mario Kart Wii is, I get over it.
Seriously, are you one of the people who play a game like Smash Bros with no items and only on Final Destination in case something random happens? If you aren't, then Mario Kart is no different, and if you are, well then that explains it, you're a tool.
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Post by Fryguy64 on Aug 10, 2008 7:58:41 GMT -5
Well, in that case I'm glad I'm not a tool. Of course it's frustrating when someone hits you with an item 5 seconds before the finish line, or gets the Final Smash on you with 10 seconds left on the clock, scoring a win. But I know this is part of the challenge, and is what elevates it from mindless entertainment into a game of sorts. You can't and shouldn't eliminate random chance from some of these games.
Maybe I'm just horribly unlucky with MKWii then. And all of my friends who have also played through it, swearing and spitting blood as they attempt to unlock all characters, etc.
I know I'm not alone in finding the game so horribly frustrating that I've stopped playing it before I've finished it. I've never done that with a Mario Kart game before, which means something is different and wrong with this one. And it's the sheer volume of item rape. Not just one or two hits at inopportune moments in a stage... but constant item rape if you so much as think of aiming for first place, some really stupid respawn points, and they completely ballsed up Battle Mode as well.
So, my opinion is that Mario Kart Wii is pretty much a travesty, and that someone would be much better spending their money on something that's actually worth playing. Like Smash Bros, Mario Galaxy or Twilight Princess.
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Post by Spud on Aug 10, 2008 11:36:12 GMT -5
Well then, I must be better at you at these types of games then. Jesus Christ. I made my point in the post you quoted. If you play it like Zelda games are meant to be played, you will enjoy the many sidequests that prove to be quite difficult (especially that mini game at the fishing hole to get that wizzleing frog lure). Think of it as an expensive meal. You take your time and enjoy it slowly. If you speed through the game, it will surely be easy, but it's a Zelda game. They're not meant to be played fast. QFT. Besides when you beat it the first go round you can start your second file and play left handed.
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Post by Fryguy64 on Aug 10, 2008 13:18:17 GMT -5
As a sidenote, I just cracked open Mario Kart Wii again to see if I was overexaggerating somewhat. Nope. Just as frustrating as ever for no good reason!!
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Post by Smashchu on Aug 10, 2008 18:19:04 GMT -5
This Mario Kart was very different. That's like saying there's no difference between eating a biscuit and eating a whole packet of biscuits. One is something small and manageable while the other is just way too much and detracts from any enjoyment you might have gained. Item rape has gotten worse and worse, and Mario Kart Wii seems completely devoted to it. It's not just me - most of the people I know who've played it have had very similar experiences. How you guys aren't foaming at the mouth with rage is beyond me. Because its a game, and I tend to not cry incessantly when something goes wrong in a video game. Plus, I've said it before, but if you can't work your way around getting hit by items, you suck anyway. Reminds me of a funny webcomic. I'll see if I can find it and post it here. Anywho, the reason none of us are foaming at the mouth is becuase it's Mario Kart. It should be known at this point that you can easily get shot down due to items. It's been this way since Double Dash (when Blue Shells becuase gods of destruction). The only difference in Wii is that you are more likely for it to happen. I've gone into races and been hit by three blue shells, but other times I'd never get touched. But it's MARIO KART. This stuff isn't new, just more of it since the last one. Thusly, one of the biggest reasons no one rages at this game is becuase it's known that this game is about get shots though the ranks. The two biggest things are Blue Shells (which were always a pain) and rubber band AI (which existed in the other games but is worse then DS). Of course, the latter has never been as bad as 64. Of course, the other reason none of us foam at the mouth is most of us (I assume) are doing what Mario Kart is for: playing with friends, and now, online. The rubber band melts away and you play with lots of different folks. Heck, I get frustrated when there isn't a Blue Shell to kill 1st (usually becuase he is what I call a bikecigarette and is miles ahead to improve his e-penis). This is where Mario Kart has always excelled and it still does. The formula has never changed, just altered slightly. I do think DS is better made overall, but the online is the best in any Nintendo game to date.
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Post by mrmolecule on Aug 10, 2008 20:36:23 GMT -5
Well, it turned out to be Monster 4x4 Truck Racing and a generic Wii party game. Oh well. I do have money, though. However, one thing: is the Battle mode any better than DD? In my opinion, DD was flat-out awful. The GCN version was entirely built off a gimmick, the "fake item" thing was different, Boos were gone, Bananas were different, and every character had different items. It drove me nuts! The Battle mode was even worse. The tracks were pitiful, and instead of turning into a suicidal bomb when you died, which was fun for me, because I wasn't a very good player, that's just it...you die.
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Post by Dances in Undergarments on Aug 10, 2008 21:04:30 GMT -5
Well you don't die at all in the Wii battle mode. Which I think is crap, but if you don't like the fact you can die, thats gotta be a plus.
Battle Mode is alright. I'd say its better than DD's because it has more stages that are actually fun, compared to DD's selection. Its not brilliant, but its serviceable.
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Post by Da Robot on Aug 10, 2008 23:46:07 GMT -5
MK Wii is a real mix of a game, online (in Nintendo terms) is absolutely brilliant (and lag free), I still participate in the 2 competitions that occur every month and online is pretty fun as well and seeing how your fastest times/records, stack up against you friends/your continent/the world is pretty cool too.
I haven't really played MK Wii's battle mode for some time, it is slightly better than MKDD's though. I just feel a little put off by it, I was also annoyed at why they only made it team battle as well, instead of just a free for all and also that Spiny Shell's also appear in battle mode (but not that often).
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Post by Fryguy64 on Aug 11, 2008 3:23:14 GMT -5
@ Smashchu - Yes, it is just more of the things that have been happening since Double Dash and even Mario Kart 64 to an extent. That doesn't mean it's excused. The things you mention in MKDD were just as frustrating, but less frequently and usually only in the much harder levels. Mario Kart DS was the same balance, where the item rapage ramped up only in later levels. You know, I probably wouldn't mind so much if I knew I would fall into last place and get given a glorious destroy-everyone item as well... but you don't. You get given a Mushroom or a Green Shell or something.
When a racing game becomes less about beating the AI and more about overcoming the game's hugely unfair advantage in random assignment of items to said AI, then it's just, to paraphrase a wise man, "A shitload of fuck".
@ Mr. Molecule - If you're looking to play local multiplayer, you no longer have a choice of playing against just your friends. You have to play against 12 opponents, and the CPU will fill in for any slots. And they're just as annoying as they are in the single player campaign.
Basically... they ruined everything I enjoyed about the series in one giant swoop. And I fail to see how any of these "improvements" will help new players enjoy the game any more than older games (which, let's face it, were already party-style racing games for casual players).
I will actually hesitate before looking at the next game in the series.
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Post by 8bitretroshit on Aug 11, 2008 4:31:33 GMT -5
You can turn off the computer controlled racers in VS mode. Though Balloon Battle will still be a silly 2 vs 2 team battle, I think.
I didn't think the item thing was too bad, probably since I was expecting total hell when I read people post about it like Fry does. I had a harder time completing MK64, but that's mostly because the AI was a cheating piece of shit back then.
Online's still fun. If you get hit by a blue shell? Tough luck, but you can pull the same shit on other people so it's all good for me.
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