Post by Nester the Lark on Dec 4, 2008 20:37:26 GMT -5
I'm sure you've all heard of Ghostbusters: The Video Game by now. (I thought we had a thread around here for it, but I can't find it.) I've only followed it loosely because even tho I'm interested in it, I've been a bit confused about the Wii version. Well, here's a GamesRadar article that compares the Wii version against the PS3/360 version. Surprisingly, they're quite fond of the motion control in the Wii version:
Here's a quick breakdown of other differences/similarities, based on what I've heard:
I don't have a problem with cartoonish graphics (otherwise I couldn't explain half of the games in my colloction ), but in this case, it bothers me on a matter of principal. The fact that they had to toon-up (so to speak) the graphics for the Wii obviously has nothing to do with technology. It was because the developers felt it catered to the Wii's demographic, and frankly, I find that condescending.
But other than that, the Wii version has some cool things going for it. And as a fan of the movies, it'll be great to see (or hear) the cast back together again. So, maybe I should pay a bit closer attention to it.
Rather than feeling tacked on as so many Wii games do, the motion controls here do a decent job of approximating both the proton gun and throwing out a trap. Capturing a ghost in the stream kicks off a mini-game where the roving phantasm attempts to escape from the beam. Keep the gun trained on your suspect spirit until it is stunned and then toss out the trap. Getting used to the controls took no time at all, and even at the early stage they felt sharp and responsive.
Over on the PS3, the much better looking version of the game offered limited motion support via Sixaxis but we'd be lying if we said it compared to the Wii controls. They're not even close. To their credit, the PS3 and Xbox 360 versions were smooth and responsive with the standard analog stick/button controls, but pushing an analog stick doesn't really compare to actually waving around a virtual proton pack.
Here's a quick breakdown of other differences/similarities, based on what I've heard:
- The graphics, obviously. The Wii version looks cartoonish, while the PS3/360 version is more realistic.
- Both games have the same basic story and the same dialog (with the original cast).
- The levels have the same general layout, but the Wii version is a bit simpler and more straightforward, and the environments are not as destructible.
- The Wii version allows two-player co-op in the story mode; the PS3/360 version does not.
- The Wii version features connectivity with the DS in that you can use it as a PKE Meter. (Cool!)
I don't have a problem with cartoonish graphics (otherwise I couldn't explain half of the games in my colloction ), but in this case, it bothers me on a matter of principal. The fact that they had to toon-up (so to speak) the graphics for the Wii obviously has nothing to do with technology. It was because the developers felt it catered to the Wii's demographic, and frankly, I find that condescending.
But other than that, the Wii version has some cool things going for it. And as a fan of the movies, it'll be great to see (or hear) the cast back together again. So, maybe I should pay a bit closer attention to it.