SaGa 2 was, in effect, the third attempt at employing the character growth mechanics of FFII -- and by and large, it was a success. Building your party could feel unpredictable at times, with Mutants who randomly learned and lost spells and Monsters that transformed when they ate the flesh of conquered beasts. Yet there was an underlying logic to it all, tinged with just enough complexity to encourage players to tackle the adventure over and over again from multiple angles. The modern approach to RPGs is to give players a single huge, protracted quest that takes dozens of hours to complete, but SaGa 2 was different: a fairly brisk tale that was interesting through multiple replays.
Post by Nester the Lark on Jun 17, 2009 14:21:30 GMT -5
Here are a couple more Famitsu (?) scans for SaGa 2, courtesy of GoNintendo.
It appears that the male and female humans and espers will each have four different designs to choose from, similar to the original Final Fantasy: Crystal Chronicles. That's good, because if for some reason you decide to create a party of four male humans, then they can all look different.
They also say that the game has a "scenario synchro system" that "lets players view extra events tied by a thread of fate. Think of these like Final Fantasy IX’s active time events that can open additional story options."
I've never played FF9, so I have no idea what this means.
Basically, it means that every once in a while, you'll get a pop up on screen saying "View event?" or whatever. If you press whatever, you'll see a (usually) non important event with another character. Sometimes these are controllable, sometimes not. Usually not, actually. They add to the story, and flesh out other characters. It was quite cool in FFIX.
Still no word on if it will be released in North America.
EDIT: According to GoNintendo, Square Enix has opened a new teaser site featuring the number "4". While it's probably related to the recently trademarked "Hikari no 4 Senshi", there's a rumor that it may actually be referring to SaGa 4. Apparently, Tomomi Kobayashi, who worked as a designer for the SaGa series 10 years ago, announced via his blog that he is working with Square Enix on a new project.
I guess we'll find out when the timer on the teaser site runs out.
Post by Nester the Lark on Jul 1, 2009 19:57:41 GMT -5
Well, the "Gaiden" in the title suggests a side-story. Or maybe a sequel. Since there's a Final Fantasy X-2, maybe this is Final Fantasy I-2. Maybe it's what Final Fantasy II would've been like if Akitoshi Kawazu hadn't designed it.
Final Fantasy is so screwed up!
Anyway, back on topic, Japan is getting a complete SaGa soundtrack box set for the 20th anniversary of the series. It's unlikely to see international release, but you can see the Japanese trailer for it here. It's pretty cool to hear the evolution of the music, from Game Boy, to Super Famicom, to CD format.
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5