Post by nocturnal YL on Mar 7, 2009 11:55:16 GMT -5
Official site: www.nintendo.co.jp/ds/c6pj/index.html
HAL Laboratory's newest game. Basically speaking, it is a much easier version of Picross. You're given a 3D array of cubes (I've always thought 3D bitmaps should be made possible), and you are going to keep the number of blocks as specified on the faces of the 3D model. For example, 4 means 4 blocks in-a-row to be kept and ④ means 4 blocks total, made of 2 segments separated by at least 1 space, to be kept. You are no longer told how many blocks per segment to be kept, but you get one extra dimension. And you no longer chisel the answer - you do the opposite, to keep the answer and chisel the unwanted parts.
There will be 350 questions in this game, and you can make customized ones yourself and download themed puzzles (first theme: "Springtime" for April 2009 in Japan) submitted by users. Kind of too easy if you ask me. Picross is too easy even for the most difficult puzzles, and making it 3D gives you a lot more hints. Fortunately, not all faces of all block are numbered, so you're left with unknowns.
Graphically, I think this game is a tad bit like Kirby Canvas Curse, but it's probably just me. The resemblance isn't too much anyway. The 3D representastion isn't too impressive with the models only partially anti-alised. Its audio is quite alright, I think. And I like how the game allows you to send puzzles to other DS units even when they don't have the game (in this case, a trial version of the game will be sent altogether).
This game is now available from the Japanese DS Stations and the Japanese version of Nintendo Channel. I've tried it, and the game really looks too easy. Regardless, I'll probably buy it. And I hope this game has cameos from other games. There don't seem to be any, though... Good thing that you can make 10*10*10 puzzles, so at least you can make a good variety of puzzles.
HAL Laboratory's newest game. Basically speaking, it is a much easier version of Picross. You're given a 3D array of cubes (I've always thought 3D bitmaps should be made possible), and you are going to keep the number of blocks as specified on the faces of the 3D model. For example, 4 means 4 blocks in-a-row to be kept and ④ means 4 blocks total, made of 2 segments separated by at least 1 space, to be kept. You are no longer told how many blocks per segment to be kept, but you get one extra dimension. And you no longer chisel the answer - you do the opposite, to keep the answer and chisel the unwanted parts.
There will be 350 questions in this game, and you can make customized ones yourself and download themed puzzles (first theme: "Springtime" for April 2009 in Japan) submitted by users. Kind of too easy if you ask me. Picross is too easy even for the most difficult puzzles, and making it 3D gives you a lot more hints. Fortunately, not all faces of all block are numbered, so you're left with unknowns.
Graphically, I think this game is a tad bit like Kirby Canvas Curse, but it's probably just me. The resemblance isn't too much anyway. The 3D representastion isn't too impressive with the models only partially anti-alised. Its audio is quite alright, I think. And I like how the game allows you to send puzzles to other DS units even when they don't have the game (in this case, a trial version of the game will be sent altogether).
This game is now available from the Japanese DS Stations and the Japanese version of Nintendo Channel. I've tried it, and the game really looks too easy. Regardless, I'll probably buy it. And I hope this game has cameos from other games. There don't seem to be any, though... Good thing that you can make 10*10*10 puzzles, so at least you can make a good variety of puzzles.