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Post by Nester the Lark on Apr 1, 2009 17:14:02 GMT -5
If this turns out to be a joke, even after GoNintendo has specifically told us it's not a joke, well that would just be mean. But we've heard mumblings of a Silent Hill remake on the Wii for a while now, and apparently, according to Nintendo Power, it's actually on its way. Here is GoNintendo's article with quotes from NP. It actually sounds a bit like the Resident Evil remake on the GameCube, which was specifically designed to mess with people who were familiar with the original game. So, that's yet another survival horror game coming to the Wii. Is this the console of horror or what?
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Post by TV Eye on Apr 1, 2009 17:25:53 GMT -5
Actually, this is true. It's also coming out for PSP, so expect the graphics...not to be up to par with the RE remake.
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Post by Wildcat on Apr 1, 2009 21:50:29 GMT -5
Ah, Nester, you beat me to it. XD
I'm quite excited about this...especially this bit:
Tha is awesome. I love the atmosphere of Silent Hill - it's easily the most terrifying, tense and, well, just plain fucked up there is in all of gaming in my eyes. And a chance for the series to shine on the Wii makes me very happy indeed.
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Post by Nester the Lark on Apr 1, 2009 23:20:54 GMT -5
A few more details from GoNintendo: -Harry is moved using the control stick, the Wii remote is used to aim the flashlight
-When you look at something Harry will vocally respond
-No load times
-The Wii remote acts as your cell phone, and the static noise comes out of the Wii remote speaker
-Combat has been removed from the game, you can only flee
-When the monsters chase you the Z button will allow you to break through doors, climb fences, through windows etc. No combat, eh? That's certainly moving in the complete opposite direction that Resident Evil has gone in!
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Post by Wildcat on Apr 2, 2009 9:58:38 GMT -5
Oooooooooo...no combat! Now that's going to be intriguing! Wow. A Silent Hill game where you have to run to survive...now I'm getting excited! I like the Z button idea, too - that's true to life. I'm going to have to put this on my radar, methinks. ^_^
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Post by 8bitretroshit on Apr 2, 2009 10:11:54 GMT -5
The no fighting part reminds me of Clock Tower. I'm guessing instead of that scissorsman it'll be Pyramid Head chasing you around too.
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Post by Nester the Lark on Apr 7, 2009 20:38:53 GMT -5
Nintendo Everything has a few more details about Shattered Memories: - Dr. K will ask you to fill out personality profile - Teresa’s used-clothing store and Clear Picture video store examples of locations - Can open a door slightly and peer into room with flashlight - Looks good visually on Wii - Example of game’s puzzles: Bed of nearby truck has three cans, pick one up and shake it with the Wii remote - then can hear a rattling sound from controller speaker, turn can upside down and a key will fall - Not Harry’s first visit to Silent Hill - Harry seems to be suffering from amnesia - Use cell phone static to find clues, details about the story/background of Silent Hill - Sometimes might need to take a picture to find messages - Examples of game changing: Things you hear, clothes that characters wear, locations that can be visited at a certain time - Creatures are weak against heat - use flares to keep them at bay - Can carry a flare until it burns out - Releasing on Wii since it seemed ideal to shake up the idea of a horror game I really like the ideas they're coming up with for the Wii Remote. They're very clever. Is this game being developed for Wii, and being ported down to PS2 and PSP? Because it sounds that way to me.
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Post by The Qu on Apr 8, 2009 2:58:48 GMT -5
Huh. Not Harry's first time in Silent Hill? Unless that's a play on him finding Cheryl, that means this isn't a remake.
The no combat sounds ok. I mean, I like Clock Tower's mechanics, but damn. I'm used to being able to beat the shit out of monsters with a lead pipe. Might take some getting used to. As a whole, I'm looking foreword to this.
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Post by Wildcat on Apr 8, 2009 8:21:11 GMT -5
Hm. Very intriguing. I like the direction they're going with this a lot.
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BeamClaws
Balloon Fighter
Beam claws closes the gap with his excellent foot speed!
Posts: 934
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Post by BeamClaws on Apr 9, 2009 15:49:57 GMT -5
Aw man, I loved the kitchen knife. Oh well, at least there's going to be an ending with UFOs. ;D
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Post by Da Robot on Apr 10, 2009 4:35:45 GMT -5
This game sounds amazing. - Harry has crashed on the side of the road while in a snowstorm. - Harry’s daughter is missing, and he sets off into Silent Hill to find her - game kicks off with in a psychiatrist’s office where we hear of a new patient arriving. After that exchange, we see Harry fall from his car into the snow just after his crash. We then flash back to the office with the psychiatrist talking to this new patient - camera is first person during the office segment. You can look around while the psychiatrist talks - you must fill out a psychiatric profile - when asked questions by the psychiatrist, you can wave your Wiimote up and down/left to right to answer - after this exchange you flash back to the accident with Harry calling for his daughter - almost every decision you make impacts the game. For example, if you first choose to look at your map or a girlie calendar on the wall, the game makes note of this decision - an example of early changes: as you fill out your profile, the game will present you with different situations. When walking through town, you might see an open bar or an open diner. These things change as you make more and more choices - minus button to bring up your phone, which houses all sorts of important information - use phone to dial, take pics, text, check voicemail, browse phonebook, changes options and settings (whose viewer shows a slowed framerate a la iPhone) to take and store pictures, check text messages and voice mail, look through your phone book, and access game options and settings - take pictures of the environment to reveal new details: take a picture of a swingset with no one around it, look at the pic to see your daughter sitting on the swing - pictures can cue voicemails and other occurrences - game world changes from Silent Hill to evil Silent Hill right before your eyes - no longer a hellish look…things are more ‘icy’ - static on your phone still clues you in as it did in past games - stunning flashlight effects - Nunchuk to walk, hold Z to run, C for 180-turn, A for actions, B-trigger plus A to pick items up, D-pad for phone, D-pad down to view behind you - intelligent enemies will hunt you down, talk to other enemies to find you, open doors and climb fences - one again, no weapons - Harry talks to himself throughout the game to rehash info - no load times - camera filter returns from previous games - flashlight will even light up snowflakes - Wii is the lead platform Source.Also there is a interview where 25 questions are asked about the game.
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Post by Wildcat on Apr 10, 2009 8:46:08 GMT -5
Oooo, I am loving the direction this game is going! ^_^ I can't wait!
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Post by Nester the Lark on Apr 10, 2009 23:15:10 GMT -5
IGN has a very enthusiastic preview of the game. And here's an extensive interview with lead designer Sam Barlow, director Mark Simmons and Konami producer Tomm Hulett. Here are some snippets that stood out to me: On the lighting effectsSam Barlow: The flashlight is amazing for two reasons. One, the tech is very clever. Two, the controls -- having the Wiimote become your flashlight -- just push it to the fore. You can play a PS3/360 game with cool lighting, but that lighting is mapped to static lights in the world or to a strafing character. You ever noticed how 360/PS3 games often go out of their way to show you how good their lighting is? The classic example is a light behind a wall fan, that kind of thing. We don't have to do that because the light is in your hand. It's awesome. On Wii MotionPlusMark Simmons: We want everyone who has a Wii to be able to enjoy this game to the full, which is why we chose not to support the MotionPlus. On survival horrorTomm Hulett: It's mature, it's tense, and it has everything you're looking for in a "real" survival horror game, because it is one. Oh, and it's not a rail shooter. ;D
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Post by Wildcat on Apr 14, 2009 22:53:07 GMT -5
On survival horrorTomm Hulett: It's mature, it's tense, and it has everything you're looking for in a "real" survival horror game, because it is one. Oh, and it's not a rail shooter. I could hug this man. Thank god someone in the industry realizes that the Wii can do more than rail shooter horror (you reading this Capcom? XD )
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Post by Nester the Lark on Jun 4, 2009 15:46:29 GMT -5
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