Post by Nester the Lark on Apr 1, 2009 17:14:02 GMT -5
If this turns out to be a joke, even after GoNintendo has specifically told us it's not a joke, well that would just be mean. But we've heard mumblings of a Silent Hill remake on the Wii for a while now, and apparently, according to Nintendo Power, it's actually on its way.
I'm quite excited about this...especially this bit:
One of Shattered Memories’ most significant and intriguing additions - your answers actually affect how the game unfolds. And it doesn’t end there. the game “watches” you constantly, and your behaviour throughout can determine when you’ll meet certain characters, which scenes you’ll witness, and a variety of other factors. In Silent Hill games, the town always gets inside the protagonist’s head, but now, it’s getting inside YOUR head.
Tha is awesome. I love the atmosphere of Silent Hill - it's easily the most terrifying, tense and, well, just plain fucked up there is in all of gaming in my eyes. And a chance for the series to shine on the Wii makes me very happy indeed.
Oooooooooo...no combat! Now that's going to be intriguing! Wow. A Silent Hill game where you have to run to survive...now I'm getting excited! I like the Z button idea, too - that's true to life. I'm going to have to put this on my radar, methinks. ^_^
- Dr. K will ask you to fill out personality profile - Teresa’s used-clothing store and Clear Picture video store examples of locations - Can open a door slightly and peer into room with flashlight - Looks good visually on Wii - Example of game’s puzzles: Bed of nearby truck has three cans, pick one up and shake it with the Wii remote - then can hear a rattling sound from controller speaker, turn can upside down and a key will fall - Not Harry’s first visit to Silent Hill - Harry seems to be suffering from amnesia - Use cell phone static to find clues, details about the story/background of Silent Hill - Sometimes might need to take a picture to find messages - Examples of game changing: Things you hear, clothes that characters wear, locations that can be visited at a certain time - Creatures are weak against heat - use flares to keep them at bay - Can carry a flare until it burns out - Releasing on Wii since it seemed ideal to shake up the idea of a horror game
I really like the ideas they're coming up with for the Wii Remote. They're very clever.
Is this game being developed for Wii, and being ported down to PS2 and PSP? Because it sounds that way to me.
Huh. Not Harry's first time in Silent Hill? Unless that's a play on him finding Cheryl, that means this isn't a remake.
The no combat sounds ok. I mean, I like Clock Tower's mechanics, but damn. I'm used to being able to beat the shit out of monsters with a lead pipe. Might take some getting used to. As a whole, I'm looking foreword to this.
- Harry has crashed on the side of the road while in a snowstorm. - Harry’s daughter is missing, and he sets off into Silent Hill to find her - game kicks off with in a psychiatrist’s office where we hear of a new patient arriving. After that exchange, we see Harry fall from his car into the snow just after his crash. We then flash back to the office with the psychiatrist talking to this new patient - camera is first person during the office segment. You can look around while the psychiatrist talks - you must fill out a psychiatric profile - when asked questions by the psychiatrist, you can wave your Wiimote up and down/left to right to answer - after this exchange you flash back to the accident with Harry calling for his daughter - almost every decision you make impacts the game. For example, if you first choose to look at your map or a girlie calendar on the wall, the game makes note of this decision - an example of early changes: as you fill out your profile, the game will present you with different situations. When walking through town, you might see an open bar or an open diner. These things change as you make more and more choices - minus button to bring up your phone, which houses all sorts of important information - use phone to dial, take pics, text, check voicemail, browse phonebook, changes options and settings (whose viewer shows a slowed framerate a la iPhone) to take and store pictures, check text messages and voice mail, look through your phone book, and access game options and settings - take pictures of the environment to reveal new details: take a picture of a swingset with no one around it, look at the pic to see your daughter sitting on the swing - pictures can cue voicemails and other occurrences - game world changes from Silent Hill to evil Silent Hill right before your eyes - no longer a hellish look…things are more ‘icy’ - static on your phone still clues you in as it did in past games - stunning flashlight effects - Nunchuk to walk, hold Z to run, C for 180-turn, A for actions, B-trigger plus A to pick items up, D-pad for phone, D-pad down to view behind you - intelligent enemies will hunt you down, talk to other enemies to find you, open doors and climb fences - one again, no weapons - Harry talks to himself throughout the game to rehash info - no load times - camera filter returns from previous games - flashlight will even light up snowflakes - Wii is the lead platform
And here's an extensive interview with lead designer Sam Barlow, director Mark Simmons and Konami producer Tomm Hulett.
Here are some snippets that stood out to me:
On the lighting effects
Sam Barlow: The flashlight is amazing for two reasons. One, the tech is very clever. Two, the controls -- having the Wiimote become your flashlight -- just push it to the fore. You can play a PS3/360 game with cool lighting, but that lighting is mapped to static lights in the world or to a strafing character. You ever noticed how 360/PS3 games often go out of their way to show you how good their lighting is? The classic example is a light behind a wall fan, that kind of thing. We don't have to do that because the light is in your hand. It's awesome.
On Wii MotionPlus
Mark Simmons: We want everyone who has a Wii to be able to enjoy this game to the full, which is why we chose not to support the MotionPlus.
On survival horror
Tomm Hulett: It's mature, it's tense, and it has everything you're looking for in a "real" survival horror game, because it is one. Oh, and it's not a rail shooter.
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5