Post by Johans Nidorino on Jun 24, 2009 23:05:12 GMT -5
Fowl Mario is bestowed the might and pride of a morning-summoner rooster.
As Fowl Mario runs, he extends his wings. Get enough speed, jump, and press the jump button repeatedly while in midair to flap your wings and fly for a limited time. When falling down, press the jump button repeatedly to land slowly.
Get enough speed and crash against a wall made of breakable bricks, and Fowl Mario will advance through them wildly.
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Hearing about your escapades rocks my soul! It sure does! Click! ...... ......
Mario quits plumbing to realize the second goal in his life: to become an Engineer!
Item that give the power up: - A Lightning Bolt (think Mario Kart)
Zap Mario's Main form of attack would be throwing electric bolts that go straight forward by choping in front of him (Think in Kirby Super Star, the uncharged plasma bolt shot). Bolts are sent forward and will continue going forward until they reach a wall, which it will then split into 2 bolts, one "hugging" the wall in both dirrections.
Mario's secondary attack is an air based one. Press Down in mid-air to action his Lightning Bolt attack, which consists in Mario plummeting into the ground, fist first, punching the ground and sending two fat spheres of slow moving plamsa in both directions, both moving on the ground. This attack can hit upto 3 enemies, stunning the stronger ones, and KO'ing weaker ones. Hitting a foe directly will be able to KO even stronger foes. Mario is left vunerable after this attack, so any airborne foe can still strike while he's still recovering.
As Mario is becomes an electricity wielding hero, he get some abilities from the surge within his body, mainly these two:
- Super Fast Running Speed, though hard to stop, especially on ice platforms - If enough time is spent running nonstop, you'll have generated enough Static Electricity that you become a zapping, tackling being, with a tail of electricity following you. Run into weaker foe to KO them. If a foe touches the trail of electricity behind you, they get stunned and will not be able to attack. Jumping will make you go into a fetal position as you advance as a Ball of Thunder. Landing will cancel the attack. (If you have problems imagining this, think of Super Metroid's Speed Booster, with the "holograms" that would follow you as a paralyzing extra)
(PS: just as the last idea I gave, not all these ideas must work, since I know you are already into the game for quite some time) Zap Mario, as an engineer, is the ultimate intelect in the world (lol j/k, sorry, I had to =P). Since he's been running around the Mushroom Kingdom and more endlessly, he invented a few devices to help him along in some places, like his Light Helmet, the Eye Gaurds and the EMFF.
- Light Helmet: The "Mario Hat" for this suit is more than just something pretty. It lights up dark places like caves and such that has a small amount of light, places you wouldn't be able to pass, unless if you (the player) know them by heart.
- Eye Gaurds: Works in reverse of the Light Helmet. What it does is let you see in places with too much light. That's it. Plus, they're stylish
- EMFF: The EMFF, or the Electromagnetic Forcefield, is a device that will allow Mario to sink in Water, Generating a field around him that will push water out of his way, allowing him to walk on the Sea Bed. He can activate it and deactivate it at will with Down+Jump.
Yes, I know. A lot of ideas. Just take which everones would work best or are cooler and add them, if you like this submission, of course >o>
Btw, GB, when will the "Suit Competition" end? You know, so I don't have to think of any more new Marios >.>'
Last Edit: Jun 27, 2009 15:18:20 GMT -5 by Shadrio
Post by nocturnal YL on Oct 27, 2009 3:00:34 GMT -5
Huh? Wasn't aware that this is a MechaWare project... I did like part of its games (like the Ruined in Wario game and that Turtle Bridge remake; altough others like the Luigi one is outright annoying). Will give it a try when I have the chance.
Well, I tried it... but found it too frustrating to control. Mario's much too fast. It makes it too hard to aim jumps accurately, and when he's running it feels more like a Sonic game. The graphics are very pretty, though. Music is a bit annoying.
Nester the Lark: Also, I know YL isn't into speedruns, but he might be interested to know that RPG Limit Break is having a Gust marathon all weekend, including several Atelier games.
Sept 25, 2020 22:01:18 GMT -5
nocturnal YL: Ah… Bad timing. I didn't read this until now, when it's almost over.
Sept 27, 2020 12:59:22 GMT -5
Nester the Lark: Well, if you're still interested, they'll be uploading the replays to their YouTube channel later this week.
Sept 27, 2020 17:58:41 GMT -5
Shrikeswind: I like that Mayles put her back in her kneepads. What's the last game they were in? One of the Kongas? It was a good look for her, albeit very 90's.
Oct 4, 2020 19:37:15 GMT -5
Shrikeswind: The jokes call to me, their siren song a temptation I can hardly bear, yet I must stay my tongue. Confound my dirty sense of humor.
Oct 16, 2020 13:05:51 GMT -5
Nester the Lark: The replies I see to anything Nintendo posts on Twitter are probably an indication as to why they abandoned Miiverse and decided that social media should be someone else's responsibility.
Oct 20, 2020 16:48:02 GMT -5
nocturnal YL: As mentioned in Twitter, I'm currently playing Atelier Meruru DX. I'm thinking about writing reviews for the Arland series afterwards, as well as making a second Nintendo Switch review video after I finish either this or my next game.
Nov 7, 2020 8:46:05 GMT -5
Nester the Lark: ^ I would be interested in seeing your reviews of the Arland games.
Nov 7, 2020 10:56:31 GMT -5
Nester the Lark: So, there's been Hyrule Warriors and Fire Emblem Warriors. But guys, how about this: Punch-out Warriors! It's like Punch-out, but you fight all of your opponents at once!
Nov 12, 2020 12:12:00 GMT -5
Shrikeswind: Sounds punchy, but unless it's a real knock-out I don't think it'd be a hit.
Nov 15, 2020 16:11:31 GMT -5