More Contra is always good! However, there's no way that this could be as awesome as Contra 4, especially if WayForward isn't developing it.
ReBirth will probably be an homage to the Contra series in the same that way Gradius ReBirth was to the Gradius series. (Again, Contra 4 already did a pretty good job of that, IMHO.) I don't mean to sound cynical, tho. I'm stoked! I just hope there isn't a nine month lag between the Japanese and North American releases like there was with Gradius ReBirth.
I haven't watched much of it, so as not to spoil it for myself (I did the same thing with Gradius ReBirth), but I took in a little of it.
Here's my take: It looks like a mix between Contra III and Contra 4, which is just about the best possible mix I could wish for! Bill Rizer's sprite looks like the Contra III design animated in the Contra 4 style. He even says "Let's party!" like he does in Contra 4! (The "What is this place?" quote from the intro is from arcade Super Contra.) The explosions, however, seem to be in the style of Hard Corps, so it looks like this game will draw on details from all of the games in the series, just like Gradius ReBirth. And that can only mean one thing: MEGA FAN SERVICE!!! ;D ;D ;D
I'm going to guess that this game is being developed by M2, like Gradius ReBirth. Someone mentioned that one of the bosses looked like it came from the MSX version of Contra, and Gradius was filled with lots of obscure MSX references as well.
Here are more details from GoNintendo: - hand-drawn cut-scenes - English voices - no waterfall or snowfield music - Weapons: Normal, Laser, Homing and Spread (Not very many weapons) - Settings available: Volume for BGM & SFX, Diff. Easy-Normal-Hard (Nightmare is unlockable), Lives 3-5-7, etc. - Infinite Continues. - Controls: 1 is shoot, 2 is jump. Hold the shoot button to stand still and shoot in all 8 directions, A or B button for weapon switching (strange control setup, but maybe it's configurable for different controllers like Gradius ReBirth) - Cube and Classic controller support - unlockable characters (Yay! Hopefully Ray Poward makes the cut this time!) - more than 5 stages (Good news! Gradius was only five.) - bosses will fight you multiple times - no wifi ( )
How can this not be one of my most anticipated games? I just hope it doesn't take forever to get released in North America.
EDIT: 1up's Jeremy Parish seems to be writing blog articles about all of the games I'm looking forward to lately. Here's one for Contra ReBirth.
Highlights: - They confirm the developer is M2. - The player 2 character is apparently Yagyu from Neo Contra. That, along with the story, suggests that this game actually takes place after Neo Contra. And that's really... weird. - The game uses the same comic book art style as Contra 4. - While Contra 4 was reminiscent of the first two Contra games, ReBirth is more reminiscent of Contra III. - No overhead stages. - According to this preview, there are only five stages.
They also mention that they like it better than Gradius ReBirth, and end the article by saying, "All things considered, Contra ReBirth nails the feel of the series' early years, and hopefully it's released in American sooner rather than later."
Post by Nester the Lark on May 26, 2009 23:20:47 GMT -5
I love the Stage Clear jingle from Contra. It's easily one of my favorite video game jingles. I was watching a video of Contra ReBirth, and I have to say it has one of the best versions of it. It seems to be heavily based on the version from Super Contra arcade.
Anyway, it inspired me to link to every version of it on YouTube. Enjoy...
Contra (arcade) Fun fact: This is actually the only time it plays in the whole game!
Post by Nester the Lark on Aug 20, 2009 22:56:41 GMT -5
Games Radar recently posted another one of their goofy tongue-in-cheek articles, this time focusing on games with missile riding sequences. They acknowledge it as a staple of the Contra series, and talk about the missile riding parts of Contra III, Shattered Soldier, Neo Contra, and Contra 4.
Sometimes, I think Games Radar tries too hard to be edgy and cool, but this time, I think the tone is a little more appropriate to the subject matter.
However, they do neglect to mention the missile riding sequence in Contra: Hard Corps. I guess they weren't hardcore enough to get that far.
Still, they want Contra 5 on the Wii, and I can't disagree with that.
Why Bring It Back? Contra isn't exactly an endangered species, but as with so many classic franchises, true, numbered sequels are hard to come by. Rather than make more timid excursions into predictable, semi-recycled material (i.e. ReBirth), we'd prefer Konami have the courage to create another true Contra sequel. Grow a spine and take a risk, you faceless corporate monolith!
What's in a Sequel? Contra 4 was a good start for getting the series back on track, pulling away from the latter-day concept of Contra as a constant series of big, locked-in set pieces and balancing the showcase events with some genuine running and gunning and platforming -- just like the old days. Still, despite this old-school ethos (and fanservice aplenty), Contra 4 offered a healthy dose of new ideas (the grappling hook) and cooperative two-man interplay. The perfect Contra 5 would build on that foundation with similarly creative new game mechanics, a seamless blend of sidescrolling and boss-battling, and maybe a few surprises. Four-player co-op, perhaps? A level that combines free-form run-and-gun action with a large-scale boss? As long as the controls are spot-on, the difficulty is relentless, and the spread gun is accounted for, we're totally there.
Personally, I think Contra is at its best when it sticks close to its arcade roots. The last thing I would want to see is for Contra to become a semi-RPG hybrid like Castlevania. I have nothing against that design; I just don't think it would work in favor of Contra.
On a separate note, the article mentions a couple of other interesting sequels. Shenmue III on Wii is, of course, something I would like to see (along with ports of parts I and II). And Wildcat might be interested in their take on M.U.L.E. II for the PlayStation 3.
Post by Nester the Lark on Aug 31, 2009 14:15:27 GMT -5
Well, the Contra HQ is on the verge of disappearing, unless Ed Oscuro gets around to moving it to another server. Kurt Kalata mentioned on the HG101 forums that it would saved, but so far, only HG101 and the Castlevania Dungeon have appeared on Kontek.
I'm still kicking around the idea of starting my own Contra site, mainly because the one thing lacking from all other other Contra sites I've seen (all three of them) is a community. I'd at least like to bring that to the table.
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5