Post by Nester the Lark on Sept 3, 2009 22:30:43 GMT -5
In case you missed the news, Contra ReBirth is available in PAL territories right now, and will be available in North America this Monday, September 7!
IGN also has details on the story, and where Contra ReBirth fits into the timeline:
Chief Salamander and his Neo-Salamander Force travel back to 1973 AD to invade Earth. They land in Central America and take control of the Shizuoka ruins on the Yucatan Penninsula. There, the aliens plan the destruction of all the "Contra" on Earth. The Galactic President calls on Lance Bean, a member of the elite "Contra" warriors to save the Earth, but his sudden disappearance jeopardizes the safety of the planet. Now, Bill Rizer and the samurai, Genbei Yagyu are the last hope for Earth and must pick up their weapons and defeat the evil Neo-Salamander Army before all is lost.
This is interesting because it seems to be an homage to the North American localization of Contra that set the game in the 20th century. I'm not sure if this is consistent with the storyline of the Japanese release of Contra ReBirth (I thought I had heard a different story), but it's interesting that Contra 4, and now ReBirth, are sort of canonizing the non-canonical localization jobs from previous games.
Post by Nester the Lark on Oct 8, 2009 23:12:47 GMT -5
In the latest Retronauts podcast at 1up.com, they spend about half an hour talking about Contra 4 with producers Tomm Hulett and Simon Lai. (It starts at about the 31 minute mark.)
They mention a few interesting things, such as: - Despite the high difficulty, it was actually toned down before release. - The jungle level was originally supposed to catch fire part way thru (as evidenced by graphics of scorched vegetation that's still in the game). - According to Hulett, the game sold very well, both in the US and Japan.
Speaking of good sales, Contra ReBirth has been the number one WiiWare game in North America for the entire month since its release!
Post by Nester the Lark on Dec 5, 2009 0:19:10 GMT -5
According to Nintendo Everything, the latest IGN Voice Chat podcast mentions that Konami checked with WayForward to see if they were interested in making another Contra. Nothing has been officially announced; WayForward would probably be interested, but Konami hasn't green lit anything so far.
I haven't listened to the podcast myself yet, but there probably isn't anything more to it than that.
If there is another Contra, I hope it's for the Wii. Considering that Contra ReBirth was the #1 selling WiiWare game in North America for six weeks, I would hope that it indicates a significant presence of fans with the console.
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5