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Post by Fryguy64 on Aug 23, 2009 2:52:31 GMT -5
I was rooting through some older posts and I found out that there are MORE Arwings in one of the Master tracks, Sky Ramp (or something). Parrothead originally submitted it.
However, I suck at this game and its weird controls. I downloaded savestates from Zophar's Domain, and they crashed the emulator when you load them. There also only appear to be 2 Game Genie codes (no Action Replay codes) for the game... and the one that always makes you first... actually also stops you from starting/finishing races, which is stupid.
So... help?! Does anyone have a completed save file for the game?
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Swedol
Bubbles
How Could I Win Here, Where Fools Can Be Kings
Posts: 592
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Post by Swedol on Sept 10, 2009 11:56:37 GMT -5
What emulator did you use?
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Post by Fryguy64 on Sept 10, 2009 12:21:41 GMT -5
ZSNES
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Swedol
Bubbles
How Could I Win Here, Where Fools Can Be Kings
Posts: 592
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Post by Swedol on Sept 10, 2009 13:58:11 GMT -5
Try snes9x instead. It usually works when ZSNES don't
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Post by parrothead on Nov 18, 2009 21:57:11 GMT -5
I asked Mattress87 at YouTube if he has a save state, and he said yes. He sent me this link: mattrizzle.pac.am/misc_files/Stunt Race FX (U) (R1.1).srm Here is his PM he sent me, with some interesting facts about Stunt Race FX: Hello, 1983parrothead,
I'm glad to meet another fan of the game! Stunt Race FX doesn't get the credit it deserves. When someone mentions the Super FX chip, everyone immediately thinks about Star Fox or Yoshi's Island, leaving Stunt Race FX in the shadows. I feel that others criticize the game without giving it a chance.
Kellogg's had a bunch of Nintendo promotions in the '90s. If I remember correctly, there was a set of Mario Paint pens (or something similar) that you could order by mail on the back of a box of Froot Loops. One of them had Mario's head as a topper, but the other one had Toucan Sam.
Too bad the car doesn't look that much like F-Type. It would have also been neat to see die cast versions of the other vehicles (2WD wouldn need a base to stand up, though). Still, it's cool that they actually made one piece of merchandise for the game!
As for your question, I do have a save RAM file with all of Speed Trax and Stunt Trax complete.
Get it here: mattrizzle.pac.am/misc_files/Stunt Race FX (U) (R1.1).srm
The file name says it's for the (U) (R1.1) version, but it doesn't make any difference. It will work on Stunt Race FX (E) and the Wild Trax (J) (R1.1) as well.
--Mattress87 (a.k.a. Mattrizzle)
P.S.: Over the past few months, I've been looking for as much pre-release information about Stunt Race FX as I can find. Here are the most interesting things:
Volume 58 of Nintendo Power has a four-page preview of an early version of the game. This where I got the first image on all of the music videos.
A download link to a full scan of the issue can be found here: www.retromags.com/forums/index.php?app=downloads&showfile=270
You'll need a program called Comical to read it.
A few of the differences are listed below:
- The numerals in the timer and HUD are more square. Also, the HUD originally had a different arrangement. The indicators on the mini map weren't didn't match the vehicle colors. Instead, the player's is red, and the enemies' are blue. The finish lines and checkpoints aren't marked off on the mini maps.
- Some tracks had different layouts. Sea Breeze had a loop in the top right corner, and Sunset Valley was a perfect rectangle. Aqua Tunnel had an extra turn near where the start of the first half-pipe is in the final. The top part of the track was also longer. Night Owl uses a different piece for its U-turn which doesn't widen on its right end.
- Night Owl's cityscape background uses a brighter palette.
- Many early track names can be seen. Lake Side was called River Side. Easy Ride is called Flat Field in the text, although the name Easy Ride does appear in a screen shot.
- The tracks were in a different order. Sea Breeze and Aqua Tunnel swapped classes.
- Two unique Stunt Trax can be seen, each using the same brown palette. The objective was to grab flags instead of balloons.
- 2WD was once 3WD. The model for his body wasn't finished yet, hence the 4WD body. I found out that the CPU enemy version of 3WD lies unused in the released game, which is why you can't race against 2WD in Speed Trax! Also, the player-controlled 2WD still has these wheels in addition to his back wheel, but they are invisible.
Footage of this same prototype in action at the 1994 CES can be found here (jump to 5:03): www.youtube.com/watch?v=I0EMVLbzlCQ
The Japanese Wild Trax commercial has footage of a beta version that is slightly later than the first two sources. It be can be found here (the ad actually starts at 0:15):
gameads.gamepressure.com/tv_game_commercial.asp?ID=8342This is all.
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Post by Fryguy64 on Nov 19, 2009 5:31:04 GMT -5
Sweet! Thanks! ;D
Now I can get me the other Arwing cameo screenshot! Woop woop!
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Post by parrothead on Nov 23, 2009 4:24:02 GMT -5
Does the new save state work for you?
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Post by Fryguy64 on Nov 23, 2009 4:36:05 GMT -5
Sorry bud, haven't had a chance to download/test it yet between the next big NinDB update and NSMBWii I will test it as soon as I remember
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