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Post by nocturnal YL on Oct 25, 2009 17:06:39 GMT -5
Just asking for some very simple opinion here. In terms of directional input, there are now quite a few ways to do it.
We have... [1D/2D digital input] separate buttons (as seen in Game & Watch), [1D analog input] dials (early light tennis games), [2D digital input] D-pads (in almost every Nintendo system since G&W Donkey Kong), [2D digital input] joysticks (fighting game players love 'em), [2D analog input] analog/3D sticks (one push too hard and it'll break), [1D/3D analog input] motion sensors (as seen in games like WarioWare Twisted), [2D digital input] keyboard keys (which I think software developers lack knowledge in), [2D analog input] mouse (I usually dislike mouse+keyboard combo input) ...and so on.
Well, our dear Nintendo incorporated a few of the above ways of input, and we mainly have the D-pad, 3D stick and motion sensor ones for most games. And if you can pick one, which will you pick?
My answer to this question would be that it depends on the kind of movements you do: need to be analog? Confined to basic directions only? But for most of the times, I prefer the D-pad more. I use it whenever both do the same thing (eg Nintendo Puzzle Collection, Kirby Air Ride, etc),
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Post by Sqrt2 on Oct 25, 2009 18:20:29 GMT -5
If I had to pick one, it'd be an analogue (3D) stick, as I feel more comfortable using it than a D-pad.
As for motion controls, I use them, but only if there is no other method of control (ie I can't just plug in a GC controller and use that instead).
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Post by Fryguy64 on Oct 26, 2009 5:49:49 GMT -5
Surely it depends entirely on the game and how the interface has been laid out. After all, most systems today use some form of 3D stick, and that would automatically be my preference, but I despise using the ones that come with any Playstation product because they're so uncomfortable it's ridiculous! (And yes, I am going back to the PS1 analogue controller up to the PSP nubbin.) Sometimes a mouse is ideal (Lemmings) and sometimes it's horrible (anything else). WarioWare MPG showed us that with a D-Pad and a single button we could enjoy ourselves, but that's irrelevant when considering a game like Ocarina of Time, which requires more buttons or it will become frustrating. So I refuse to pick
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Post by kirbychu on Oct 26, 2009 6:36:49 GMT -5
Like Fryguy said, it depends on the game. I usually prefer an analogue stick for 3D games and a D-pad for 2D games (except Smash Bros.). And a mouse for games that involve pointing at things and clicking. Why games like that are ever released outside of the PC and Wii is a mystery to me. They are not fun with D-pads or sticks.
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Post by nocturnal YL on Oct 26, 2009 14:46:18 GMT -5
As far as optional controller go, I usually see how's the game intentended to be played first. For example, I play Brawl with my GC controller (thus 3D stick) and MKWii with the Wii Wheel (thus motion control). However, sometimes I just don't have the needed equipment (eg Classic Controller because it's a major copycat of the PlayStation controller) or it simply doesn't matter (eg Fire Emblem games don't care about your input method - it's not even a timed game for programming sake).
And no point-and-click outside of PC and Wii? That's obvious, I guess... would you specifically buy a pointing device for your PS3 or 360 just to play one genre of games if you're not a heavy player?
And personally, I don't like mouse+keyboard combination, and I don't like any form of the so-called WASD control. Programming people today are rather selfish and don't care about minority (talking about non-QWERTY users here), you know. Same for the whole "no reset shortcut in Wii" thing. Seriously... is there a single capable UI designer out there now?
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Post by kirbychu on Oct 28, 2009 7:05:48 GMT -5
Not having a QWERTY keyboard isn't really an issue, since PC games generally allow you to map the controls to any keys, mouse or joypad buttons you want.
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Post by nocturnal YL on Oct 28, 2009 7:11:32 GMT -5
PC games do.
Some Flash games don't.
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Post by kirbychu on Oct 28, 2009 8:48:33 GMT -5
Flash games don't count, do they? That's like asking what kind of controller you prefer to use to play games on your mobile phone.
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Post by nocturnal YL on Oct 28, 2009 10:28:55 GMT -5
....They don't, since I'm asking for preference. I'm whining.
Although there ARE theoratically multiple way to input stuff in Flash. File input (read from disk), mic, keyboard, mouse and webcam.
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Post by kirbychu on Oct 28, 2009 11:18:27 GMT -5
Huh. I thought Flash was limited to keyboard and mouse input. Interesting...
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Post by parrothead on Oct 28, 2009 15:10:58 GMT -5
Like what FryGuy64 said, it depends. Other inputs not mentioned above are rolling spheres (several bowling and golf arcade games, SegaSonic arcade, etc.), rotating joysticks (Ikari Warriors, Heavy Barrel, Midnight Resistance, Touch Down Fever, etc.), light guns (NES Zapper/FC Revolver, SNES Super Scope, SMS Phaser, GEN/MD Menacer, Konami LaserScope, etc.), fitness controllers (NES Power Pad/FC Family Trainer, GEN/MD Activator, Wii Fit, Roll 'n Rocker, bicycle paddles, etc.), cockpit controls/simulating controls (numerous racing games, flight simulators, fishing games, music games, Steel Battalion, NES U-Force, etc.) and other (pachinko, etc.).
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