|
Post by Dances in Undergarments on Dec 7, 2009 19:37:45 GMT -5
And isn't Australia region locked with other things than games? I was under the impression that it was, and that Nintendo would have to obey that. What? No. There's regions for things like DVDs, but other places have regional DVDs too, and most DVD players sold can play DVDs from R1-R4 anyway. Other than that, I can't honestly think of one other thing you'd even remotely consider 'region locked'.
|
|
|
Post by The Qu on Dec 7, 2009 21:57:29 GMT -5
Well, you've proved me wrong.
|
|
|
Post by Fryguy64 on Dec 8, 2009 10:28:45 GMT -5
Well, technically DVDs (and formerly videos) are region locked, but because of the competition between the manufacturers of the players, after a few years of modded players hitting the market, many new players are now designed to play all regions of DVD.
The difference here is there's competition between player manufacturers for the same end-product. Sony, Microsoft and Nintendo aren't competing manufacturers of a universal "game playing machine", they're competing for market share with separate machines.
If there were like 20 manufacturers of the Wii competing with each other to play the Wii game format, then I expect region-unlocked Wiis would already be widely available.
Videogame companies continue to get away with it for some reason. And I'm denied my Captain Rainbow!!
|
|
|
Post by Da Robot on Dec 8, 2009 17:54:29 GMT -5
Why do Australian games need to be localized? Yes, it should be localized for the Anglophone world, but beyond that I don't see why we shouldn't be getting the same version as in the US, Britain or any other English-speaking country. What bloody problem? Region coding itself is the problem! The American version worked perfectly well, what on Earth would have needed to be done to 'localize' it for me? What, does the Australian version say 'G'day!' rather than 'Fight!' and is the Subspace Emissary now set in the Outback? $100? I suspect that many of the people who import games are like me and aren't dumb enough to buy a game for $100, although perhaps that's an unreasonable assumption. Nintendo of Australia rarly did any localization/translation of Nintendo games. From the info below, NoA/Treehouse and NoE would have already done language work for them. Also Nintendo of Australia wouldn't do any crazy localization like you mentioned for SSBB. "Only on rare occasions has Nintendo ever attempted localizations for video games for the Australian market nowadays after Seiji Tsukasa's reign over NAL. Before 2001, all Natsume, Enix, Kemco and Capcom developed for Nintendo's consoles had Australian localizations, most of the time choosing to be in line with North American releases instead of PAL Region releases for the Super Nintendo and Nintendo 64. Before 2001, Nintendo Australia localized some of its first party releases e.g. the Game Boy Gallery, Mario's Picross and Mario Kart 64.
Most Nintendo DS games published by Nintendo Australia use localizations that originate from the USA, in comparison to other third parties which source localizations from both North America and Europe. All Wii games use European localizations in Australia due to being allocated as part of Nintendo's PAL Region, despite not being a subsidiary of Nintendo of Europe."Wikipedia source.
|
|
Saim
Balloon Fighter
Posts: 860
|
Post by Saim on Dec 12, 2009 16:42:57 GMT -5
My question is, in what way were they localized?
Yes, I realize that NoA wouldn't do anything as drastic as changing 'Fight' to 'G'day' or anything ridiculous like that, I was just highlighting why I didn't think this 'localization' of Australian games made sense.
|
|
|
Post by Koopaul on Dec 12, 2009 20:04:06 GMT -5
The whole region locking remains a mystery to me why it is done.
Either way the real root of the problem lies in not localizing games that people want!
|
|
|
Post by The Qu on Dec 12, 2009 21:07:13 GMT -5
That's actually a god question Saim. What do they do to Australian games for "localization"?
Care to shed some light on this DiU?
|
|
|
Post by Dances in Undergarments on Dec 13, 2009 4:19:02 GMT -5
That's actually a god question Saim. What do they do to Australian games for "localization"? Care to shed some light on this DiU? Nothing, basically. Nintendo Europe (or whoever it is - not Ninty Aus, anyway) translates the game into all the European languages, and handles the conversion to the PAL format. My understanding is the conversion extends from back when Australian / European TVs were only able to run PAL games. These days, TVs can run either, so its pretty much unnecessary, but for whatever reason, Nintendo chooses to make its console only playable with games from that region (the 'kicking in the balls', so to speak). All that Nintendo Aus does is gets it a rating, prints up some new boxarts with that rating, sends the thing off to stores and does the necessary marketing. It rarely handles any actual conversions itself, though does occasionally (Animal Crossing GC comes to mind - and it should be noted that that game as far as I know had no language translations). It should also be noted that while the stuff Nintendo Aus does still applies when its a DS game (and back with the GBA), as there are no locked-in regions, Nintendo Aus don't have to wait for Nintendo Europe to do their stuff before they can do theirs - as such we get quite often get DS games with just US English much earlier than Nintendo Europe get their version.
|
|