Saim
Balloon Fighter
Posts: 860
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Post by Saim on Dec 4, 2009 22:21:36 GMT -5
nintendo-scene.com/440I've looked over the internet, and there are several news stories saying that the Wii freeloader no longer works. They're all dated back to June 2008, however, and I swear I've updated my Wii since then and Brawl has been working fine. So what's going on here? I checked, and my Wii's version is '3.1E'... Can anyone else who's been using the freeloader confirm? EDIT: Yes, it has, uk.codejunkies.com/Departments/Wii.aspx and it's old news. Is there an older thread that's already discussed this issue? If so, can someone link it to me? What kind of a business strategy is this? Is Nintendo purposely trying to piss of consumers? How does Nintendo think its going to make money out of this? Honestly, I have no idea why Nintendo would make such a dick move, can someone enlighten me? It's Nintendo's own fault that so many people resorted to purchasing the freeloader by having such a large difference in release dates between the NTSC and PAL releases. I still bought the game, and played it on my system legally. So what is it that Nintendo wants? What, does Nintendo think I'm going to buy a one and a half year old game from the store for $100AUD? Fat fucking chance! (In fact, I don't buy any games at the ridiculous 'full price' enforced by Australian retailers, the last game I bought at full price was the original Left4Dead.) Does anyone else feel similarly cheated by this development?
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Post by kirbychu on Dec 5, 2009 7:34:57 GMT -5
They have region locking for a reason, y'know. Of course they're going to block out a program that hacks it's way around it. Every copy of a game that's imported from overseas is $100 less money for Nintendo Australia. Which isn't going to help them localise those games any faster. So by importing, you're helping to cause the problem you're complaining about.
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Grandy02
Balloon Fighter
I'm so happy today
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Post by Grandy02 on Dec 5, 2009 10:03:46 GMT -5
I've only got import games so far when they weren't released in my region at all - actually only two games at the moment, WarioWare: Twisted! and Starfy 3. Gladly, handhelds are (mostly) region-free. I'm keen on Rhythm Tengoku.
I wonder how they will handle the region lock for DSi-enchanced and DSi-exlusive retail releases in PAL regions. You know, Oceania got quite a few games for DS earlier than Europe since Nintendo Australia chose to release the American localisation rather than the European one. While in case of Wii releases, there is (almost) always an uniform PAL version, so they have to wait until NoE is done with localising, but most Aussies and Kiwis would be fine with just English text.
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Post by nocturnal YL on Dec 5, 2009 15:13:34 GMT -5
I think it'll be the same thing: Handhelsd systems will remian region-free while home systems will remain region-locked.
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Deleted
Deleted Member
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Post by Deleted on Dec 6, 2009 11:56:36 GMT -5
Microsoft has recently done the same thing, although they have another reason to do it. Since Microsoft is a largely online community, they want to make sure players aren't haxx0ring their way into the good stuff prematurely and affecting online play.
CodeJunkies was never an issue in the previous console generations, so my best guess is that the increased importance of gaming online (proportionally speaking, anyway) has had at least some hand in this reason for Nintendo, as well.
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Saim
Balloon Fighter
Posts: 860
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Post by Saim on Dec 7, 2009 0:24:30 GMT -5
They have region locking for a reason, y'know. And what reason would that be? Getting rid of consumer freedom? The PS3 is region-free, and the 360 is mostly region free, you know... Obviously you're following the same moon logic as Nintendo's executives here. Can you please enlighten me why Nintendo would 'of course' want to screw their fans over? Why do Australian games need to be localized? Yes, it should be localized for the Anglophone world, but beyond that I don't see why we shouldn't be getting the same version as in the US, Britain or any other English-speaking country. What bloody problem? Region coding itself is the problem! The American version worked perfectly well, what on Earth would have needed to be done to 'localize' it for me? What, does the Australian version say 'G'day!' rather than 'Fight!' and is the Subspace Emissary now set in the Outback? $100? I suspect that many of the people who import games are like me and aren't dumb enough to buy a game for $100, although perhaps that's an unreasonable assumption. I think it'll be the same thing: Handhelsd systems will remian region-free while home systems will remain region-locked. The PS3 is region-free, and the 360 is often region-free, so these 'home systems' that you're saying are region-locked are in fact, not region-locked.
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Saim
Balloon Fighter
Posts: 860
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Post by Saim on Dec 7, 2009 0:30:33 GMT -5
Microsoft has recently done the same thing, What? Blocked Datel's Freeloader? The 360 doesn't have a freeloader, partially because a large portion of the 360's games are region-free anyway. What good stuff? Oh, you mean the game itself? I really have no idea what you're trying to say here. I don't see why someone playing on an American copy of a game in Australia should be an issue. This isn't the reason they did it, it's the reason why they were able to do it (since there were no patches on the Gamecube, after all).
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Post by Johans Nidorino on Dec 7, 2009 2:20:40 GMT -5
Saim, I wish to remind you that the last time you were doing multi-quote posts, people were very annoyed at that. Maybe you should quote each person's post as a whole to reply to them, and only when necessary. Fry, I already said that I'd stop...
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Saim
Balloon Fighter
Posts: 860
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Post by Saim on Dec 7, 2009 3:22:19 GMT -5
I apologize, it's been a while since I've visited this forum.
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Post by The Qu on Dec 7, 2009 4:18:48 GMT -5
By "good stuff" he refers to achievements and unlockables. The former is a stupid thing for people to hack- just morons in a cock contest.
The latter could seriously unbalance online play by letting morons have the unlockables you have to seriously work for at the beginning of the game.
I agree wholeheartedly about Australia, BTW. That isn't Nintendo's call though.
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Post by Dances in Undergarments on Dec 7, 2009 4:31:22 GMT -5
I don't see why someone playing on an American copy of a game in Australia should be an issue. This isn't the reason they did it, it's the reason why they were able to do it (since there were no patches on the Gamecube, after all). It shouldn't be, but, for whatever reason, it is. This isn't a new thing, though - clearly Nintendo decided to be dicks way back in 06 or whenever they chose to region lock the Wii. The decision isn't new, its clearly just an extension of that one made 3 years ago. So it was worth whining about then, but now? I agree wholeheartedly about Australia, BTW. That isn't Nintendo's call though. Say what? Its entirely Nintendo's fault the Wii is region locked, thereby fucking of Aussies who wanna play US games, USAliens who wanna play Japanese games, and whoever else. How could it not be their fault?
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Deleted
Deleted Member
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Post by Deleted on Dec 7, 2009 10:05:39 GMT -5
By "good stuff" he refers to achievements and unlockables. The former is a stupid thing for people to hack- just morons in a cock contest Yes, thanks for specifying for me. When I made that post I was having trouble articulating. But I have to dispute your take on Achievements, at least partially; yeah, there are idjits out there who treat it as a dick-waving contest, but from the perspective of somebody who isn't in that camp, it makes me feel rewarded for completing a certain task in the game. Sure, not in something I can use in-game, at least not all the time (Avatar awards have started breaking the scene as achievements that reward you with items for your XBox Avatar rather than Gamerscore), but it's nice to say that I'd accomplished something that was completely optional and to actually have proof for it. For me, Achievements and my Gamerscore are marks of pride. Yeah, some Achievements are gimmes (Especially if you play the second Avatar: the Last Airbender game >_>), but there are still a lot that are difficult, if not impossible, to earn. Not everyone can say they got the Zombie Genocidist in Left 4 Dead, but I'm among that proud number. Every copy of a game that's imported from overseas is $100 less money for Nintendo Australia. Which isn't going to help them localise those games any faster. So by importing, you're helping to cause the problem you're complaining about. Forgot to address this before, but it's a vicious cycle...Australia doesn't receive games til months after even the UK for ludicrous reasons. As Saim pointed out, and he's got a valid point here, there's no sound reason for localizing for the UK and Australia versions of a game already out in the US, unless it violates some sort of law; case in point, Valve had to remove the Riot Cop infected from Left 4 Dead 2, a necessary change due to Australia's (silly) law that video games can't depict violence against members of authority. They also had to remove any sort of gore (no decapitations, dismemberment, or gaping bodily wounds) on the Infected, and the Infected's corpses vanish as soon as they hit the ground... Sorry, Aussies, but Australia sucks. XD But yeah, again, Saim has a valid argument on at least that point.
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Post by kirbychu on Dec 7, 2009 10:29:15 GMT -5
There's more than just in-game stuff to consider, though. There's marketing, advertising, actually printing and distributing the game, getting it rated by Australia's ratings authority... Nintendo of Australia have to take care of all that stuff, and they need money to pay people to do it... if everyone's importing, they can't get that money, and in the long run Nintendo as a whole lose sales.
It is a vicious cycle, but the more people import, the larger the gap between US and Australian release dates is going to get.
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Post by The Qu on Dec 7, 2009 15:41:58 GMT -5
Oh, don't get me wrong- I like achievements. when I play games for the 360, I achievement whore myself. The difference is I'm not so concerned with them that I would download saves to cheat my way to them.
And isn't Australia region locked with other things than games? I was under the impression that it was, and that Nintendo would have to obey that.
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Saim
Balloon Fighter
Posts: 860
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Post by Saim on Dec 7, 2009 19:24:19 GMT -5
By "good stuff" he refers to achievements and unlockables. The former is a stupid thing for people to hack- just morons in a cock contest. The latter could seriously unbalance online play by letting morons have the unlockables you have to seriously work for at the beginning of the game. OK, I understand now, but I still don't see what that has to do with region-locking. There's more than just in-game stuff to consider, though. There's marketing, advertising, actually printing and distributing the game, getting it rated by Australia's ratings authority... Nintendo of Australia have to take care of all that stuff, and they need money to pay people to do it... if everyone's importing, they can't get that money, and in the long run Nintendo as a whole lose sales. It is a vicious cycle, but the more people import, the larger the gap between US and Australian release dates is going to get. Most people don't import, though. Furthermore, they don't seem to have any problem with people importing on the DS. Nor do they have any problem with Australians importing Wii games from Europe. These imports cause the same 'problem' that you're saying is being fixed by NTSC-PAL non-compatibility. Oh, don't get me wrong- I like achievements. when I play games for the 360, I achievement whore myself. The difference is I'm not so concerned with them that I would download saves to cheat my way to them. And isn't Australia region locked with other things than games? I was under the impression that it was, and that Nintendo would have to obey that. DVD movies are region-locked, but they use completely different regions to videogames. Australia is in fact, in the same DVD region as Latin America (region 4), not Europe (which is mostly region 2). Since Wii, Xbox 360 and PS3 games are all DVDs, the (NTSC-J, NTSC-U/C, PAL) region-coding system that the gaming industry uses must be arbitrary. At least Sony has decided to kick the stupid tradition.
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