This is what I can add right this second: here's the Minibosses' take on three classic NES Contra themes (with a snippet of Blaster Master in the front). Click here to head to their mirror to download it. Awesome and rocking!
Post by Nester the Lark on Jan 9, 2010 16:26:45 GMT -5
According to GoNintendo, Konami will be releasing a combined soundtrack album in Japan for Contra ReBirth and Castlevania: The Adventure ReBirth. (There was already a stand-alone soundtrack for Gradius ReBirth.)
On a related note, it was surprising to learn that the character select theme from Contra ReBirth was actually a remix of the character select theme from Contra Force! It's interesting that they would draw material from one of the retconned games.
Of course, certain traditions are to be expected from a game committed to restoring its long-past glory; the "3D" stage type is reprised from the original game, for one. But beyond that modicum of credence, Contra 4 is equally concerned with expanding on its base and moving the series forward. In other words, it's a true sequel.
. . .
Now, Contra 4 has redeemed the series in every respect. Before Mega Man 9, it was the first to revisit its former greatness...and returned so brimming with sincerity and hindsight that it instead shot right past its forebears -- and, to everyone's surprise, improved on the best. It embodies the finest in both classic run-and-gunning and show-stopping situational thrills, and in balancing the two perfectly, it puts itself in a class all its own. It attacked aggressively, and it got its revenge.
Post by Nester the Lark on Mar 25, 2010 19:29:49 GMT -5
Here are a couple of oddities.
There was a Chinese cell phone game called Contra: Return to Galuga. It's apparently an official game, but non-canonical.
There's also an official cell phone version of Contra 4, but it was not handled by WayForward. However, it was released in North America, and based on the few reviews I've seen, it's apparently not bad.
Post by Nester the Lark on Apr 29, 2010 23:58:59 GMT -5
I think it's time for an update to The Contra Corner.
Did you know that the Stage 1 "Jungle" music from Contra 4 was originally composed as a chiptune way back in 2002 as a tribute to the original NES Contra? It was called "Vile Red Falcon", and you can still download it from Jake Kaufman's website.
Here's the Contra 4 version for comparison:
It's pretty cool that his fan composition became an official Contra song five years later.
The chiptune version almost sounds like a mix between Contra and Mega Man.
Post by 8bitretroshit on Apr 30, 2010 1:28:06 GMT -5
That's cool. I think they also put Vile Red Falcon on Contra 4's OST cd... atleast I think that's where I got it from.
Also Nester, you happen to know where to get the full version of that awesome theme on Contra 4's website? Been looking for it for a long time and since you're the Contra pro around here I might aswell ask you
Post by Nester the Lark on Jun 12, 2010 9:41:23 GMT -5
^ I believe there are actually separate game modes. One is based on the Japanese version of Contra: Hard Corps which gives you a three-hit health meter. The other is a traditional Contra one-hit-kills mode.
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5