I wish that everyone would know that the Contra arcade was the very first version of the very first Contra game. Back then, several video games usually started in the arcades before being brought over to home consoles and computers.
El Segundo, Calif. - June 15, 2010 - Konami Digital Entertainment, Inc. today announced five new titles, including HIDEO KOJIMA'S METAL GEAR SOLID SNAKE EATER 3D "The NAKED Sample", Winning Eleven series / Pro Evolution Soccer series, Contra, Frogger, and Baseball (working title), that are currently in development for the Nintendo 3DS™ handheld system.
I figured you'd see that. Two Contra games to look forward to, eh? ;D I wonder if Wayforward's working on the 3DS one...Majesco's got a Boy and his Blob lined up for the 3DS, and I have to make a strong suspicion that they'll be developing it. It'd make sense to have them do a new portable Contra, too.
Post by Nester the Lark on Jun 15, 2010 22:27:41 GMT -5
Since I don't own a PS360, I won't be playing Hard Corps: Uprising anytime soon, if ever. So, I was glad to see a "canonical" Contra game announced for the 3DS, since I think I'm more likely to own one of those.
But I hope it isn't something that ends up dropping off the radar, being that it was "announced" by simply appearing on a long list of games with no further details.
Post by Nester the Lark on Aug 30, 2010 22:49:23 GMT -5
Contra was inspired by action movies of the 80's. So was the recent movie The Expendables. Somebody else must've made this connection because an official flash game based on the movie (which is playable only on Facebook) is made in the style of Contra on the NES.
Post by Nester the Lark on Sept 11, 2010 19:42:34 GMT -5
Here is a blog called "Playing Games Older Than Me". It's written by an 18-year-old who grew up with the N64. He decided to try playing a bunch of classic games from before he was born, and posting his impressions on them. It's an interesting read, and provides some perspective for nostalgia-infected oldies like me.
A couple of days ago, he posted this entry for Contra on the NES. And he loved it:
This game was ridiculously hard, by far the hardest game I have ever played. But it also is the most enjoyable game I have played in a long time. Sure, it's annoying to die a lot, but it only makes victory that much sweeter. This is something that we gamers of this generation are missing out on, especially since game developers are most likely too afraid of backlash from fans to make anything with this sort of game difficulty. After playing this game, I have to say that I feel everyone must experience this to truly call themselves a gamer. Awesome
Post by Nester the Lark on Oct 20, 2010 13:19:39 GMT -5
Nicola Nomali has written an insightful article about Super C over at GameSpite:
As anyone could tell you, the home port of Contra is revered in perpetuity as a touchstone of the NES era, whereas the arcade games never penetrated gaming culture even in their day -- and mostly for good reason. What Konami presented in Super C, then, is just as much a direct follow-up to NES Contra as it is an adaptation of the game that shares (most of) its name. Super C is certainly distinct enough from Super Contra to be considered a separate game entirely, but not for any failure to reproduce the arcade experience; its only notable omission is the aforementioned upgradeable weapons, but they’re acknowledged to some extent by the ability to charge the Fire Gun (another series first). Otherwise, the game’s departures and embellishments serve deliberately to bring the sequel more in line with its NES predecessor.
Post by Nester the Lark on Dec 10, 2010 16:37:04 GMT -5
Guru Larry has posted a new video over at Retroware TV in which he reviews the European computer ports of Contra for the ZX Spectrum, Commodore 64 and Amstrad CPC. They all look pretty ugly compared to even the NES version, but it's interesting to see.
More interesting is when he shows the ending to the Amstrad version. It's really bleak and somewhat random. He also shows where the box art for the NES version of the game actually came from. It's kind of surprising.
Post by Nester the Lark on Feb 4, 2011 21:55:53 GMT -5
4-hit combo! 4 punches to the FACE!
Jeremy Parish has been writing a series of articles on the best DS games as a "departing salute" for the system. After articles on Bangai-O Spirits, Brain Age and Castlevania: Dawn of Sorrow, he finally got around to writing one for Contra 4. The opening sentence sums it up nicely:
As far as I'm concerned, there is only one true sequel to Contra, and this is that game.
Have I mentioned lately that Parish is my favorite gaming journalist?
Post by Nester the Lark on Feb 16, 2011 17:24:19 GMT -5
The Contra spin-off Hard Corps: Uprising is now available on Xbox Live Arcade for 1200 Microsoft Points. That's about, what, $15? Plus, two extra DLC characters for 200 Points apiece, so it's $20 for the total package.
It will also be available on PlayStation Network at some point.
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5