Post by Shrikeswind on Mar 14, 2010 19:56:21 GMT -5
To say they WOULD have bastardized the story is inaccurate. They MIGHT have. And while this may not have been why NoA, etc., failed to release it, it saves the game for that reason.
All in all, Shin Onigashima was not to be, for all of its successes, it was simply too Japanese for the West. Quite unfortunate, because it's an amazing game and a missed opportunity to make a legend global, but perhaps it's best it stayed in Japan. Though now, with text adventures flourishing and Japanese culture beginning to gain a footing in the West, it may be time to return to this story.
I have amended the first post with the Nintendo Sound Selection soundtrack series, which all contain music from Shin Onigashima. If you haven't checked out these albums, try and track them down - they contain a load of original (much of it rare) music from Nintendo games, plus a few exclusive remixes from Nintendo composers.
I'm also working on a translation of the game guide from Adventure Island.
In case you haven't seen, I've been playing my way through Yuuyuuki for the last couple of days, translating a game guide as I go. I have just confirmed a cameo of Kintaro, Donbe and the Tengu from Shin Onigashima in Chapter 8:
The music that plays in this sequence is "Inside the Fortress" where you meet the Tengu. In the Yuuyuuki soundtrack, the track is called "Donbe".
Of course, there's also the narrator, Ittaisan, who appears at the very start of the game to introduce Chao. Ittaisan was the narrator and a travelling shopkeeper in Shin Onigashima.
Following my playthrough of Yuuyuuki, I am now playing through Shin Onigashima and have just finished the first disk. What follows is a mini-review of my experience so far...
Shin Onigashima is slower paced than Yuuyuuki. The locations are and designs are very muted and the music isn't quite as upbeat. While you are still following some comical characters, the entire story feels like a tragedy, even when things are OK.
The real meat of the problem comes from the puzzles.
Some of the puzzles are also a little difficult to figure out. Hit the cracked rock with a hammer (twice) to make a small eruption, which will drop a sulphur ball on the alternate pathway. If you picked up the sulphur ball as Donbe, you must give it to Hikari, as she needs it (much) later in the chapter to escape from an Oni, using it as a flashbomb. How is anyone supposed to work all that out without a rigorous process of trial and error?!
The main problem is that depending on which character you have selected, items you pick up are held by that character.
Sure, it's the last chapter on Disk 1 (even following the guide I still managed to die right before the end by accidentally selecting "Look" instead of "Move" without being able to correct myself)... but still... seriously?!
Comparitively, Yuuyuuki wasn't nearly as arbitrary in dishing out death, and the puzzles were largely possible to work out without requiring prior knowledge of events that were to come. I could almost see Yuuyuuki doing quite well in the West back in the day, but I don't think Shin Onigashima would have gone down quite so smooth.
Still... Even after beating it there's a whole other game in the series to play through! Good ol' Heisei Era: Shin Onigashima!
Then maybe I'll play Famicom Detective Club, finally
After returning to the house with Hikari and the bowl... みる (Look) いろり (Hearth) あける (Open) おわん (Bowl) いれる (Put) おゆ (Hot water) はなす (Talk) あける (Open) おわん (Bowl) Enter the name of the boy and girl in the text box. Press START without entering anything to choose the default names Donbe and Hikari.
OK, progress update. I am going to upload the updated Shin Onigashima section alongside the Yuuyuuki section. They're coming together extremely nicely!
As part of the update, as I've stated before, I have had to make some layout amends to tighten the site up a bit and remove some unnecessary styles and HTML. This has been worked into the entire website with no problems found so far.
What I haven't done is a blanket update of everything, even though I have a lot of information and extra screenshots waiting on the sidelines for most games on the site. What will happen is as I work on a series, it will be updated to the new style and formatting with all the new content.
Anyway, on with the show.
Shin Onigashima Series
Main page with a series introduction and links to the pages in this section.
Famicom Fairy Tales: Shin Onigashima First game in the series. Content has been largely rewritten. Still need to add extra screenshots and boxart image (which I have somewhere).
Shin Onigashima Walkthrough: Disk 1/Disk 2 Two separate pages, as these guides are long and illustrated with screenshots. I have split each page into chapters. All screenshots except Chapter 9 (corrupt graphics) have been gathered, and the instructions are 100% complete. I am currently going through the game again (in NNNesterJ) to see if I can get screens of Chapter 9. I am double-checking all of the instructions along the way (so far, so good). I am also writing in key plot points during the guide, based on translations of Japanese websites. I'm keeping it relatively vague, as the translations aren't perfect. I am working on this as I go through, which so far is up to Chapter 4... but it's not taking long. In short, I expect the guides to be done in the next day or so.
Heisei Era: Shin Onigashima I have not rewritten any content for Heisei yet. I was tempted to write the guide for this as well, but I think this will slow things down too much.
Characters I will be creating a character guide with descriptions of all the characters in the game. There's not that many and so this won't take long. It may, however, be a bit spoileriffic.
Music Information on the music in the game(s) and soundtrack releases. I may include an accurately titled/tagged music rips for download, but I haven't decided yet. In the future I aim to have some information on game file soundtracks and burning them to MP3 format. I can't afford the server space (or potential legal liabilities) of posting the MP3s directly.
Cameos All appearances of Shin Onigashima in other Nintendo games: - Yuuyuuki (newly discovered) - Kirby's Dream Land 3 - Super Smash Bros. Melee - Great Concert! Band Brothers - Super Smash Bros. Brawl - Captain Rainbow - Great Concert! Band Brothers DX
I have also found out about a handful of Easter Eggs in the original game, and I'm tempted to include these on the game page. One of them is a secret Shin Onigashima quiz in the final chapter.
Last Edit: Mar 29, 2010 5:04:58 GMT -5 by Fryguy64
OK, I wasn't going to include a game guide of Heisei: Shin Onigashima, but I changed my mind (as I've just finished writing it).
As far as being an actual game goes: It's much better. It borrows a lot more from Yuuyuuki as far as puzzles, storytelling and action sequences goes.
The game is divided into four parts, each with three chapters. The first part focuses on Ringo the dog, the second part on Matsunosuke the monkey. The third part is about the backstory to Shin Onigashima, with the first two chapters told through the eyes of Ohana the pheasant and the third through the eyes of Taro, the human entrusted with the box containing all the evils of the world while Princess Oto is undergoing her 50 year reincarnation ceremony. The fourth part jumps ahead to the finale of Shin Onigashima, expanding greatly upon the events and once again putting you in control of Donbe and Hikari.
The backstory is actually very interesting. At first I figured I was watching the ancient trapping of the Avatar of Darkness, but then it turns out that this is all happening right before the first chapter of Shin Onigashima.
Characters are much more interesting this time around, even returning characters. Mr. Ittai is revealed as a guardian spirit of travellers, while Kintaro is also a confidant of Princess Oto (which is why the two of them play such a vital role through the events of Shin Onigashima). The animal friends have also had their roles greatly improved, and the new characters (especially the new cast of villains) is consistently excellent. In the case of the Mountain Witch - genuinely terrifying!
Anyway, enough chat! I am still planning on getting all of this section and Yuuyuuki uploaded by tomorrow (Easter Monday).
Bit of a more nitpicky complain, but shouldn't you tell us why the sticker effects the characters it does? In this case, it isn't immediately obvious since it isn't from the same series as ROB, MRG&W, etc.
Yeah, that sounds good. Some are obvious- Charizard and fire increase, for instance. But I'm sure you can find some that are more obscure. The EVA sticker, for instance, gives you electrical resistance, since she had a relationship with Col. Volgin in MGS3.
That's not Nintendo, though. It illustrates my point well, though!
Nester the Lark: Hello, NinDB world! Post your shouts here! (But be careful not to wake the neighbors. )
Jul 21, 2020 8:45:06 GMT -5
nocturnal YL: Guys, guys! I can't believe what I found in Zelda 1! The game features an Elimination Mode that for some reason not many talked about! I wonder if it's fun? (Don't actually try it.)
Jul 23, 2020 8:32:38 GMT -5
nocturnal YL: Hey, I can edit shoutbox posts! This is already better than Twitter!
Jul 23, 2020 8:33:38 GMT -5
Nester the Lark: It seems like Cadence of Hyrule should be more popular than it is. Are people put off by the rhythm aspect? Or the randomly-generated maps?
Jul 24, 2020 14:01:59 GMT -5
nocturnal YL: ↑ Might warrant its own thread, but I think mixing rhythm and other genres usually resuls in gameplay too difficult for many. I can't handle it well either, judging from my scores in Dedede's Drum Dash.
Jul 24, 2020 22:46:56 GMT -5
nocturnal YL: ↑ For me personally, it simply hasn't been considered. It's a download-only game (until now) from a series I'm unfamiliar with and didn't feel like trying out.
Jul 24, 2020 23:02:40 GMT -5
Nester the Lark: Ironically, I did create a thread for Cadence of Hyrule, but then deleted it thinking there wouldn't be any discussion on it. Maybe I'll go ahead and make a new one.
Jul 25, 2020 8:58:56 GMT -5
Shrikeswind: Something to bear in mind about the shoutbox if you’re not already aware: It doesn’t show up on the mobile version of the forums. This shouldn’t be a major problem, but it can make it difficult to get into discussions for mobile visitors.
Jul 26, 2020 1:40:18 GMT -5
Shrikeswind: Also the more obvious character limit issues, and the format not really being conducive to longer-term discussion. It’s useful but limited; threads definitely still have their place.
Jul 26, 2020 1:45:06 GMT -5
Shrikeswind: (Honestly, Proboards mobile is pretty bad in general, but...)
Jul 26, 2020 1:46:07 GMT -5
Nester the Lark: Not sure if this works on all devices, but you can force the desktop version of the forum by scrolling all the way to the bottom and clicking the "Desktop" link at the lower right.
Jul 26, 2020 8:41:58 GMT -5
Shrikeswind: I’m aware. I’m typing this from my phone. I’m just pointing out that, for people who aren’t aware or who may be casually checking in on their phone, the shoutbox won’t be visible on
Jul 26, 2020 22:04:05 GMT -5
Shrikeswind: Is there a Discord for NinDB, by the way? It’s very popular with them there young’ns these days, so it might help activity.
Jul 26, 2020 22:07:47 GMT -5
Nester the Lark: There is no NinDB Discord. There was a brief discussion of it a few years ago, but nothing ultimately came of it. I rarely use Discord, myself.
Jul 27, 2020 8:58:28 GMT -5
Shrikeswind: Hm. Seems like it might be a good idea if activity picks up. Not to be a pessimist but I do have my doubts that'll happen though.
Jul 29, 2020 3:00:10 GMT -5
Shrikeswind: Okay not a Nintendo topic but I kinda need to talk about this because I just learned it and it's a thing so bleh.
Aug 2, 2020 23:44:57 GMT -5
Shrikeswind: You remember Disney's Hunchback of Notre Dame, right? So apparently, 5 year old me was incapable of discerning male and female in non-humans, because *apparently* there's a female gargoyle, and the goat's a boy.
Aug 2, 2020 23:47:59 GMT -5