Post by Shrikeswind on Mar 14, 2010 19:56:21 GMT -5
To say they WOULD have bastardized the story is inaccurate. They MIGHT have. And while this may not have been why NoA, etc., failed to release it, it saves the game for that reason.
All in all, Shin Onigashima was not to be, for all of its successes, it was simply too Japanese for the West. Quite unfortunate, because it's an amazing game and a missed opportunity to make a legend global, but perhaps it's best it stayed in Japan. Though now, with text adventures flourishing and Japanese culture beginning to gain a footing in the West, it may be time to return to this story.
I have amended the first post with the Nintendo Sound Selection soundtrack series, which all contain music from Shin Onigashima. If you haven't checked out these albums, try and track them down - they contain a load of original (much of it rare) music from Nintendo games, plus a few exclusive remixes from Nintendo composers.
I'm also working on a translation of the game guide from Adventure Island.
In case you haven't seen, I've been playing my way through Yuuyuuki for the last couple of days, translating a game guide as I go. I have just confirmed a cameo of Kintaro, Donbe and the Tengu from Shin Onigashima in Chapter 8:
The music that plays in this sequence is "Inside the Fortress" where you meet the Tengu. In the Yuuyuuki soundtrack, the track is called "Donbe".
Of course, there's also the narrator, Ittaisan, who appears at the very start of the game to introduce Chao. Ittaisan was the narrator and a travelling shopkeeper in Shin Onigashima.
Following my playthrough of Yuuyuuki, I am now playing through Shin Onigashima and have just finished the first disk. What follows is a mini-review of my experience so far...
Shin Onigashima is slower paced than Yuuyuuki. The locations are and designs are very muted and the music isn't quite as upbeat. While you are still following some comical characters, the entire story feels like a tragedy, even when things are OK.
The real meat of the problem comes from the puzzles.
Some of the puzzles are also a little difficult to figure out. Hit the cracked rock with a hammer (twice) to make a small eruption, which will drop a sulphur ball on the alternate pathway. If you picked up the sulphur ball as Donbe, you must give it to Hikari, as she needs it (much) later in the chapter to escape from an Oni, using it as a flashbomb. How is anyone supposed to work all that out without a rigorous process of trial and error?!
The main problem is that depending on which character you have selected, items you pick up are held by that character.
Sure, it's the last chapter on Disk 1 (even following the guide I still managed to die right before the end by accidentally selecting "Look" instead of "Move" without being able to correct myself)... but still... seriously?!
Comparitively, Yuuyuuki wasn't nearly as arbitrary in dishing out death, and the puzzles were largely possible to work out without requiring prior knowledge of events that were to come. I could almost see Yuuyuuki doing quite well in the West back in the day, but I don't think Shin Onigashima would have gone down quite so smooth.
Still... Even after beating it there's a whole other game in the series to play through! Good ol' Heisei Era: Shin Onigashima!
Then maybe I'll play Famicom Detective Club, finally
After returning to the house with Hikari and the bowl... みる (Look) いろり (Hearth) あける (Open) おわん (Bowl) いれる (Put) おゆ (Hot water) はなす (Talk) あける (Open) おわん (Bowl) Enter the name of the boy and girl in the text box. Press START without entering anything to choose the default names Donbe and Hikari.
OK, progress update. I am going to upload the updated Shin Onigashima section alongside the Yuuyuuki section. They're coming together extremely nicely!
As part of the update, as I've stated before, I have had to make some layout amends to tighten the site up a bit and remove some unnecessary styles and HTML. This has been worked into the entire website with no problems found so far.
What I haven't done is a blanket update of everything, even though I have a lot of information and extra screenshots waiting on the sidelines for most games on the site. What will happen is as I work on a series, it will be updated to the new style and formatting with all the new content.
Anyway, on with the show.
Shin Onigashima Series
Main page with a series introduction and links to the pages in this section.
Famicom Fairy Tales: Shin Onigashima First game in the series. Content has been largely rewritten. Still need to add extra screenshots and boxart image (which I have somewhere).
Shin Onigashima Walkthrough: Disk 1/Disk 2 Two separate pages, as these guides are long and illustrated with screenshots. I have split each page into chapters. All screenshots except Chapter 9 (corrupt graphics) have been gathered, and the instructions are 100% complete. I am currently going through the game again (in NNNesterJ) to see if I can get screens of Chapter 9. I am double-checking all of the instructions along the way (so far, so good). I am also writing in key plot points during the guide, based on translations of Japanese websites. I'm keeping it relatively vague, as the translations aren't perfect. I am working on this as I go through, which so far is up to Chapter 4... but it's not taking long. In short, I expect the guides to be done in the next day or so.
Heisei Era: Shin Onigashima I have not rewritten any content for Heisei yet. I was tempted to write the guide for this as well, but I think this will slow things down too much.
Characters I will be creating a character guide with descriptions of all the characters in the game. There's not that many and so this won't take long. It may, however, be a bit spoileriffic.
Music Information on the music in the game(s) and soundtrack releases. I may include an accurately titled/tagged music rips for download, but I haven't decided yet. In the future I aim to have some information on game file soundtracks and burning them to MP3 format. I can't afford the server space (or potential legal liabilities) of posting the MP3s directly.
Cameos All appearances of Shin Onigashima in other Nintendo games: - Yuuyuuki (newly discovered) - Kirby's Dream Land 3 - Super Smash Bros. Melee - Great Concert! Band Brothers - Super Smash Bros. Brawl - Captain Rainbow - Great Concert! Band Brothers DX
I have also found out about a handful of Easter Eggs in the original game, and I'm tempted to include these on the game page. One of them is a secret Shin Onigashima quiz in the final chapter.
Last Edit: Mar 29, 2010 5:04:58 GMT -5 by Fryguy64
OK, I wasn't going to include a game guide of Heisei: Shin Onigashima, but I changed my mind (as I've just finished writing it).
As far as being an actual game goes: It's much better. It borrows a lot more from Yuuyuuki as far as puzzles, storytelling and action sequences goes.
The game is divided into four parts, each with three chapters. The first part focuses on Ringo the dog, the second part on Matsunosuke the monkey. The third part is about the backstory to Shin Onigashima, with the first two chapters told through the eyes of Ohana the pheasant and the third through the eyes of Taro, the human entrusted with the box containing all the evils of the world while Princess Oto is undergoing her 50 year reincarnation ceremony. The fourth part jumps ahead to the finale of Shin Onigashima, expanding greatly upon the events and once again putting you in control of Donbe and Hikari.
The backstory is actually very interesting. At first I figured I was watching the ancient trapping of the Avatar of Darkness, but then it turns out that this is all happening right before the first chapter of Shin Onigashima.
Characters are much more interesting this time around, even returning characters. Mr. Ittai is revealed as a guardian spirit of travellers, while Kintaro is also a confidant of Princess Oto (which is why the two of them play such a vital role through the events of Shin Onigashima). The animal friends have also had their roles greatly improved, and the new characters (especially the new cast of villains) is consistently excellent. In the case of the Mountain Witch - genuinely terrifying!
Anyway, enough chat! I am still planning on getting all of this section and Yuuyuuki uploaded by tomorrow (Easter Monday).
Bit of a more nitpicky complain, but shouldn't you tell us why the sticker effects the characters it does? In this case, it isn't immediately obvious since it isn't from the same series as ROB, MRG&W, etc.
Yeah, that sounds good. Some are obvious- Charizard and fire increase, for instance. But I'm sure you can find some that are more obscure. The EVA sticker, for instance, gives you electrical resistance, since she had a relationship with Col. Volgin in MGS3.
That's not Nintendo, though. It illustrates my point well, though!
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5