Alright, I'm sure a ton of us find Pokemon origins to be interesting, especially when it's something incredibly obscure. We've already been talking about it in the Black and White topic, but it seems a little out of place, so I'm starting a new topic.
As most of you know, Bulbapedia is currently running articles on Pokemon origins, but it's only updated once a week, so how about we start naming some origins ourselves?
Here's some... -------------------------------------------- Mew is based on a fetus complete with pink skin and umbilical chord
Lotad is based on a lily pad, it evolves into Lombre whose design is similar to a Kappa. Kappa's had a lily pad like bowl on their heads, and legend had it that when a person bowed, the Kappa would be obligated to return the bow, spilling all the water from its bowl. It would remain in this position until the lily pad was refilled. Ludicolo bears a stronger similarity to the Kappa with its duck beak, but that's about all I can tell with him.
Omanyte's name comes from the word ammonite which is a distant relative to the nautilus. Kabuto is based on the samurai helmets also called Kabuto, which in itself was based on a horseshoe crab. Kabutops is based on samurai and a type of shrimp called a triops.
Post by Johans Nidorino on Jul 12, 2010 22:09:11 GMT -5
I thought that other thread was open for discussion on other Pokémon/Nintendo origins. Plus Bulbapedia has them in all their Pokémon entries (except the weekly colum narrates some of them in more depth).
On the other hand, I take it The Qu wanted to do his own feature on Pokémon origins, so I don't know what to do with this thread. Let's let Fry decide
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Tyranitar is not, as most people think, based on Godzilla. He is based on Anguirus, who appeared in the second Godzilla film, Godzilla Raids Again. Tyranitar's Japanese name, Bangiras, shows an obvious influence from Anguirus' Japanese name, Angirasu. They are likewise similar in appearance.
Drowzee is based on the Baku, a Japanese dream eating spirit. They are often shaped like Tapirs, because the Japanese are weird.
New Pokemon Munna is partially based on baku as well, but also on koro, pig shaped incense burners. I guess that umbilical cord in its evo is actually a smoke trail then.
Bannete is based on the Tsukumogami a type of Japanese ghost that is an object possessed on its 100th birthday. Karakasa, umbrella demons like Jumper Shoot in Kirby, are a good example.
EDIT: Good call Johans. Wouldn't have posted this had I seen that- what I get for leaving a post in the quick reply for three hours.
Hmm...why did I miss that thread? Jeez, I gotta stop making threads after 10 hour work days.
Alright, well I've gathered up some information from the Black and White thread which will be posted here for easy reference. I took out some of the more obvious ones.
From The Qu
- Hitmonlee is based on the Blemmyes. - Honchkrow is based on Dons of La Cosa Nostra.
- Charizard is based off Western dragons, complete with wings, horns, and fire breathing capabilities. - Diglett and Dugtrio's designs are based off of a Whac-A-Mole. - Kadabra and Alakazam were created after (in honor of?) Uri Geller's bending spoons and has Zener Card markings on their bodies. - Girafarig's original design suggests it was based off of Pushmipullyu. (reference?)
Yeah, I wouldn't have said that having iron filings for a moustache was enough to definitively declare that it's based on an American toy. Hell, I've never heard of Woolly Willy, yet I'm pretty sure I've made iron filing moustaches before.
They're one of those Pokemon species that's never really been worked out. There's a lot to suggest that Nidorino (and perhaps Nidorina) are based on the horned, big-eared fictional monster Baragon.
But that opens up the question why the first evolutions, the Nidorinos, resemble horned rodents. And then there's the question of why they were the only like to be given a gender-species divide as well.
They could be based on the extinct Horned Gopher. Or maybe they were just one of the first monster designs and aren't really based on anything. Who can say?
nocturnal YL: Finished the main goal and started the final year. Still have to make powerful items and get the rest of the events.
Jan 30, 2024 12:48:48 GMT -5
nocturnal YL: I'll be on a trip to Osaka between the 5th and the 12th. I still travel somewhat regularly, but it's been 4 years since I went to Japan in 2020 and 6 years since I went to Osaka specifically in 2018.
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nocturnal YL: Riviera: The Promised Land is getting a remaster on Switch. I was wondering what's happened to it after all those other Dept. Heaven games got Switch versions.
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nocturnal YL: I'll leave soon. Like before, I'll have Internet connection and will check this place, but I won't bother logging in.
Feb 4, 2024 11:07:31 GMT -5
nocturnal YL: I just found out that Atelier Ayesha DX has an out-of-bounds glitch, and it's very easy to get. That's the third game I've found something like that, after Meruru and Firis. There isn't much interesting to see, though. You just fall off and respawn.
Feb 15, 2024 12:42:55 GMT -5
nocturnal YL: Almost at the end of Atelier Ayesha DX. Got everything in the base game, but the extras are incredibly difficult.
Feb 18, 2024 14:40:03 GMT -5
nocturnal YL: I'm not sure if I have enough remaining time to prepare for the extra battles (large amounts of items are involved, and restocking takes time). If I can't do it, I'll just end my playthrough. I didn't miss any story contents as far as I know.
Feb 18, 2024 15:26:02 GMT -5
nocturnal YL: The synthesis puzzles are fun and a bit difficult, and the time limit is quite tight. It generally feels close to Arland (but more complex). The story and UI aren't good in comparison, but this game is otherwise great. Comparable with Totori overall.
Feb 18, 2024 15:57:20 GMT -5
nocturnal YL: Cool. Atelier Ayesha DX has a save data corruption glitch, and now I cannot even start the game.
Feb 20, 2024 12:46:12 GMT -5
nocturnal YL: It happened after I reached the ending. Something was off (the end credits did not show), and I looked around the Extra menu trying to launch it, and bam! Game crashed, and Launching the game now results in a black screen.
Feb 20, 2024 13:13:21 GMT -5
nocturnal YL: And I'm 100% sure it's save data corruption. Deleting the save data solved the problem, and restoring it would reinstate the issue.
Feb 20, 2024 13:14:49 GMT -5
nocturnal YL: Ironically, I re-joined NSO to protect my Ciel nosurge DX save data, which ended up not needing it. I haven't closed my Atelier Ayesha DX session and have set my save data backup to fully manual. And it's this seemingly stable game that ended up failing.
Feb 20, 2024 13:46:19 GMT -5
Nester the Lark: I hope you haven't lost too much.
Feb 20, 2024 15:15:25 GMT -5
nocturnal YL: That's the entire save file, about 70 hours of progress, possibly gone. I wrote to KOEI TECMO GAMES about that, but last time I told them about a Firis DX bug they replied "we could reproduce, but game is too old to reopen development", so I'm not hopeful.
Feb 20, 2024 15:23:25 GMT -5
nocturnal YL: I almost 100% completed everything other than the original game's DLC or the Plus features too. Though I guess with better knowledge of the extra bosses, I'll be better prepared in a hypothetical 2nd run. Still prefer a proper New Game+ though.
Feb 20, 2024 15:28:16 GMT -5
Nester the Lark: Wow, and after you put all that time into it. That would really sour my impression of a game. Do you plan to redo everything?
Feb 20, 2024 18:17:54 GMT -5
nocturnal YL: I think I'll most likely move on for now. Maybe I'll get back to it in the future; I'm thinking about replaying everything in the series at some point (since a few games have second-playthrough-only bonuses), which might be years from now.
Feb 21, 2024 9:13:09 GMT -5