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Post by asiacatdogblue on Jul 20, 2011 21:48:51 GMT -5
Also, do you really want another "Oh, Peach has been kidnapped, gotta save her!" kind of plotline again? Sure, it fits in games like New Super Mario Bros. where it's set as an homage to the older games. But when you have a REASON to rescue her, it makes the game more endearing. Otherwise, you have people making up their own plotlines (do I really want to rescue a spoiled bimbo who sleeps with a spiked dinosaur and had 8 children with him? Is there a reason to rescue her aside from the fact that all Mario gets is a tiny kiss on the nose? I don't think so.) I said all form of plot, including that. Just get directly to the game. That's all what the platformers are, right? I have typed something like this in GameFAQs. Many say the Super Mario Bros. Series of platformers are simple games where the entire point is to get from point A to point B, and that's it. It did have a story in the manual, but no one really bother to read it. And some that did tend to criticize it, mainly for two things.
A. It's one of,if not, THE most cliched plot in storytelling history.
B. Nintendo keeps reusing the same plot over and over again.
But then, they realize that the point is to just have fun playing through it and not think about the story at all. It doesn't help that the series has no continuity nor character development(except for one character who lost his purpose in the series, IMO) whatsoever... because it gets in the way of developing new material.
If the story does not matter at all, then I ask... why do they still use it? Can they just make a Mario game whitout any form of drive other then to "Have fun jumping on enemies?" It could just be "defeat the evil villain just because he's an evil villain."
They could have just showcased the title, the save file, and the map of the first world. The ending reward could simply be something along the lines of "A Winner Is YOU! The End."
You know, something like "The Unfair Platformer."
Shigeru Miyamoto wanted less plot in his Mario Titles. Why does he even bother with plot at all?I thought doing something like this would benefit those who never once cared about the hidden depth a game has and just want to get on with it.
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Post by TV Eye on Jul 21, 2011 1:12:23 GMT -5
I don't ever think I've beaten a game without a story. Ever. Truth be told, I can't get into a game unless I know what my motivation is. Princess is kidnapped? Time to save her. Aliens taking over the planet? Consider them eradicated. What you're talking about is...unheard of. I mean, how do you even make a game without a story?
Scenario: Mario is thrown out in the Mushroom Kingdom. Kills a bunch of creatures and then, end game? This...kind of makes Mario out to be a bad guy. Unless I'm mistaken, this is what you're talking about?
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Post by Nester the Lark on Jul 21, 2011 13:10:55 GMT -5
I mean, how do you even make a game without a story? Tetris.
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Post by Manspeed on Jul 21, 2011 14:31:55 GMT -5
Seems to me this Asiacatdog guy only came here to tell us the Mario series should have less story than it already does.....and to refer to him as "Red M" for some unearthly reason.
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Post by asiacatdogblue on Jul 21, 2011 15:31:46 GMT -5
I mean, how do you even make a game without a story? Tetris. I was going to say Pac-Man, but that works as Well. I guess to many, a goal is worth while. although, Speed Runners will just skipped everything ad just go into the action, like Contra(somewhat). And I call him "Red M" because of what's on his hat. Same for "Green L" I got it form Mario & Luigi RPG 1 for the Game Boy Advance. Coin Blocks and All.
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Post by TV Eye on Jul 21, 2011 16:25:05 GMT -5
Personally, I like to enjoy a game for everything it's worth. I took my time playing Portal 2 because I wanted to read every poster and hear every Cave Johnson announcement detailing the history of Aperture Science. Hell, I only really got into games like Conker's Bad Fur Day because I wanted to know what crazy obstacle and how it came to be that I was faced with next! Pac-Man, Tetris, Picross...these aren't so much games as they are time wasters. Something you play on the toilet while you're taking a shit or whatever.
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Post by Manspeed on Jul 21, 2011 16:27:35 GMT -5
Thing about Pac-Man, after the Hanna-Barbera cartoon game out his games started to have a plot and a consistent world. Some of you people need to play Pac-In-Time and Pac-Man World. Also, Asiacatdog: Is typing "Mario" and "Luigi" really that difficult for you?
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Post by asiacatdogblue on Jul 21, 2011 17:42:32 GMT -5
Personally, I like to enjoy a game for everything it's worth. I took my time playing Portal 2 because I wanted to read every poster and hear every Cave Johnson announcement detailing the history of Aperture Science. Hell, I only really got into games like Conker's Bad Fur Day because I wanted to know what crazy obstacle and how it came to be that I was faced with next! Pac-Man, Tetris, Picross...these aren't so much games as they are time wasters. Something you play on the toilet while you're taking a shit or whatever. But, isn't that supposed to be the point of games? Just something to have fun with and a way to kill time and boredom, like toys? And, also, those Fan Nicknames kinda grew with me. Considering that I have a nephew name "Mario," I tend to use "Red M" when reffering to the fictional character. Do you find the nicknames to be a problem, DINOSAUR?
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Post by TV Eye on Jul 21, 2011 18:56:39 GMT -5
But, isn't that supposed to be the point of games? Just something to have fun with and a way to kill time and boredom, like toys? ... N...no... That's my whole point...Sure they're fun but... This is...are you reading my posts? I don't normally get angry at new members but you've passed "devil's advocate" and entered "childlike banter". As I've previously stated, a lot of us like to play games for the story and depth. What you're going on about is the basic casual gamer stereotype. Do you play games like Farmville and find it to be the perfect videogame creation that expansive storied games like God of War and Psychonauts can't compete with?
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Post by Manspeed on Jul 21, 2011 20:19:59 GMT -5
What I wanna know is why the hell he's only applying his argument to Mario, which is probably the worst possible example for a game that relies "too much" on story. Any story it has is the bare minimum. Heck, people out there complain that it doesn't have enough story. If anything, Sonic and Mega Man have had too much story for their own good, and I love those as much I love Mario.
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Post by Fryguy64 on Jul 22, 2011 7:08:03 GMT -5
A plot isn't just Point A and Point B, but includes everything that happens in between. In Super Mario Bros., Point A is either the story in the instruction manual, or the first screen of the game if you didn't bother to read the manual, and Point B is rescuing the princess.
The story is what happens between those points. The challenges and exciting moments of discovery. For some, enjoying the journey is just as important as reaching the destination. For others, the journey is a trial standing between Point A and Point B. Either way, if you want to create an engaging game, you have to make the journey interesting.
And this is where Super Mario Bros. is so successful. The game is challenging on its own terms, but all of the elements come together to make the journey enjoyable. When you jump on a Goomba, it doesn't just vanish, it gets squished flat. Why? Because it's fun!
Elements like that are the "story" (or perhaps the "language") of making a game. The fact the Mushroom Kingdom is full of blue skies and evil turtles is a story element. The fact it's called the Mushroom Kingdom is a story element.
And would you really want to beat Bowser at the end of World 8-4 and be presented with a black Congratulations screen? It would still count as a reward for beating the game, but isn't rescuing the princess just a little more fulfilling as a reward?
I love the fact most Mario games have very little story, because the world is so rich and vibrant, the journey so fun and exciting, that anything more complicated would take away from the joy of the journey. But I also like to be rewarded at Point B with something that reflects the excitement I felt fighting the final boss for the first time.
The same isn't true of all games, however. The Legend of Zelda, for example, is a richer journey because of the stories you find along the way, and progress is often gauged by the plot. As I joined the series on the SNES, I find the first game a jarring experience. The exploration and puzzle solving is still great, but wandering blindly around the huge overworld isn't as engaging as the later games' unfolding plots.
Point A. Wake up in happy forest after a nightmare about a bad man. Point B. Rescue the entire world of Hyrule after fighting Ganon in the ruins of his castle, using the Light Arrows, Master Sword and combined power of the Sages you individually rescued from temples over the last several hours.
If you can name the happy forest or the bad man at Point A, then story is important to Ocarina of Time. I don't think you'll meet many people whose first thought upon reaching Point B is that this fictional video game space had an engaging set of play mechanics.
I, for one, thought "Damn yeah! Suck it Ganondorf, you pig-faced bastard!"
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Post by asiacatdogblue on Jul 22, 2011 15:03:42 GMT -5
..I seriously have never thought about it that way. But, isn't that supposed to be the point of games? Just something to have fun with and a way to kill time and boredom, like toys? ... N...no... That's my whole point...Sure they're fun but... This is...are you reading my posts? I don't normally get angry at new members but you've passed "devil's advocate" and entered "childlike banter". As I've previously stated, a lot of us like to play games for the story and depth. What you're going on about is the basic casual gamer stereotype. Do you play games like Farmville and find it to be the perfect videogame creation that expansive storied games like God of War and Psychonauts can't compete with? I never played Farmvillie. And yes, I have read your posts. I was just thinking way back then, when Arcades were dominant. You enjoy gaming for all its worth and experience everything within a game, right? Back then, there wasn't much, So games like Pac-Man and Donkey Kong were considered masterpieces back then, but are now just time-wasters, I guess. ...do I even know what I'm saying, anymore?
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Post by kirbychu on Jul 22, 2011 15:12:55 GMT -5
Donkey Kong definitely has a story, though.
Pac-Man was based on a children's story, and was fleshed out a lot after the original game, but yeah, it's not really got a plot in-game. It does have cutscenes, though.
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Post by TV Eye on Jul 22, 2011 17:00:26 GMT -5
I never played Farmvillie. Farmville's a game with no story or depth. It's a game people's moms play on Facebook. Even calling it a game is an insult to creations like Wind Waker and Street Fighter and the rest of games most of us can identify with.
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Post by Koopaul on Jul 22, 2011 17:05:29 GMT -5
Honestly I don't want Mario to have a deep story but I beg for them to have a different story.
Can't Mario be fighting for something else for once?
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