Post by nocturnal YL on Aug 8, 2015 16:41:00 GMT -5
Aaaand Barbara's evil plan worked on me. Now I like this game enough that I may actually think about getting the retail version. That'd be 200 yen wasted on a trial version though, so I'm still not sure about that.
You either pay 15 tomatoes for the voice function (so that the game will actually sing the lyrics), or jump to the retail version. The retail version also allows for music authoring. Sounds great, but the voice option in the retail version is actually rather limited.
Also, as a side effect, the Debut version got me addicted to this. I never thought I'd actually like an overly popular song like that.
They're currently distributing classical music remixes (5 per week, 30 total) ported from Band Brothers DX. This would make the total number of free songs 46.
Post by nocturnal YL on Apr 18, 2016 15:39:01 GMT -5
I've spent way more than I should have this month. Not that I normally spend a lot.
Earlier this month, I bought two decks of TCG Fire Emblem Cipher cards via amiami. Those cards have yet to be delivered, and I didn't request tracking, so I don't know what has happened to them right now.
A few days ago, I bought 5000 yen worth of eShop prepaid card for DLCs on Fire Emblem Fates (3rd wave DLC) and Daigasso Band Brothers P (various songs and the Recording function). I've only went through the former briefly, and the latter is quite honestly way overpriced.
(Aside: All three products mentioned above are made by INTELLIGENT SYSTEMS. I probably still can't call myself a fan, not having played Code Name S.T.E.A.M. and Pushmo.)
Here's a little rant: Daigasso Band Brothers P is really inconvenient as far as my experience go.
It features a shop that gives preview of the songs, including the full-length audio (with or without vocals) the lyrics, the instruments used and the difficulty. The problem is, it's impossible to gauge the true difficulty of the song if it lists its difficult as 10. The song can very well be humanly impossible.
It doesn't affect my P version, but the retail version allows for very limited game music submission. Basically, only music from a sparsely updated list of games (only Nintendo, Fire Emblem or Touhou games) is allowed. No DKCTF, no Fire Emblem 12 or 14, no Mario Galaxy, only 6 Mario & Luigi 4 songs... And few people upload game music.
Nintendo themselves would make music packs for a discounted price. You even get the first for free! They seem to have varying quality, though. I certainly am not too pleased with their botched version of Senbonzakura or the Smash-short version of Id~Purpose. I'm also not pleased that I redeemed their first pack ("popular music selection"), only to see all of their subsequent packs to be game-themed (Splatoon, Zelda, Splatoon part 2, Fire Emblem).
The recording function costs 15 tomatoes, or 643 yen, which is more expensive than a Famicom Disk System VC game. (At least you get a default voice when you buy Recording; otherwise it'd be scammier than it already feels...) It's fine and all, but Recording isn't instantly available. Instead, you need to have the system perform a lengthy process (presumably converting synthesizer data to waveform). You'd have thought a fairly powerful system would handle VOCALOID audio in real time with little problem...
Speaking of VOCALOID, the amount of downloadable voice artists is absymal. Name a VOCALOID, and you can't find it here. You can find GUMI, Camui Gackpo, Aoki Lapis and ZOLA PROJECT, and that's it. Oh, and additional voices cause 15 tomatoes each.
...But all that ranting aside, I like its gameplay and its easy-to-make nature. It sure helps making its database of music expand quickly. And it's the only official music game to ever play anything from Fire Emblem (except one medley featured in Band Brothers 1), Mario & Luigi, Splatoon and Band Brothers itself.
And for a huge plus, the base game costs only 200 yen, and Nintendo distributed certain game music and ported-from-DS classical music for free (the promotion has since ended), totaling 29 songs. And that's not even counting several always-free songs.
Okay, end of rant.
I'm planning to buy Kirby Planet Robobot as soon as the Japanese version is out. I'm undecided about Star Fox, but I may skip Star Fox Guard and buy only Zero.
This is probably the highest amount of game purchases (in terms of transactions, not cost) done in the same month for me.
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5