I do agree that Mii should be playable in SSB4. They would use a sports-based moveset and they would represent the Wii (verb/noun) series. Maybe the Mii could wield a Wii Remote that transforms into a baseball bat, a golf club, a tennis racket, a sword, and so on.
Customizable fighters? I don't think so... people will just make their Miis more broken than Meta Knight and Melee!Fox. LOL Unless there is a limitation to the customization process... kinda like how the stickers are placed on the trophy stands in Brawl?
Seeing as those Miis tend to go around quite a lot with Nintendo as of late (and taking over, at that!), there could be a chance for them to show up as playable fighters.
But, here is the catch: They're not like the other characters. And how? Customizable.
How do you set them up as customizable fighters then? Let's say, you'd start by going into the Options menu that has a feature to pick out one Mii in your Mii Channel (or whatever the next system uses for them), and then assign A-button movesets and individual B-button special attacks to them, taken from other characters.
Let's say for example, mine's moves would be set up like this:
A-button moves: Fox Standard B special: Mario (fireballs) Side B special: Link (boomerang) Up B special: King Dedede (jump attack) Down B special: Yoshi (ground pound)
Basically, think Emerl from Sonic Battle. And to prevent overpowering and the like, there's a limit as to what kind of moves you can assign to each Mii character. When you're on the character screen, press the same button to change character colors to change to the Miis that you saved with their custom movesets.
What's more? Maybe an extra/side adventure mode (without a story) that can center around them. As they press on through it, they could meet the other Nintendo characters and learn more moves from them, which you can switch around for your Mii before starting a level.
Along with that, exclusively to this mode, there could be a shop to buy stuff with coins (dropped from enemies sometimes) like several Nintendo-themed outfits and accessories.
That's all I've got down of it and just thought to get this up here. If you're going to add more and fix some things to it, go ahead.
In fact, I was pretty damn close.
I was right about them being customizable, but not like that.
...And wow, I even got outfits right! To think this was a month before Smash 4 was first announced.
I am in favour of Miis being playable in the next Smash, but I think their moveset should be made from their various appearances. Everything from Wii Sports, to Wii Play Motion and beyond should be considered for them.
That's what I want Miis to be. To represent their series.
Having them be three separate characters seemed like too much. Oh well.
Post by Boo Destroyer on Jun 3, 2015 8:40:11 GMT -5
But that's the thing, Miis aren't even "characters" like the others are. I don't see how their moves can be based on "Mii games".
Better yet, what is a "Mii game"? They appear in games in other franchises too, and even the occasional non-Nintendo game. They're used in stuff like the Wii series, but they're not "Wii series characters". And then there's Nintendo Land, StreetPass Mii Plaza, and Tomodachi Life, still not their "home".
Even the tip on their origins says that "they can be used for a wide variety of games". So in Smash, they were made to adapt to its gameplay. That's what they're here for.
Yeah, I gotta agree with Boo Destroyer here. Treating Miis the same way as the other characters would kinda go against the entire purpose of their existence. They're supposed to be an avatar for the player.
Plus, just giving them a set moveset based on Wii Sports games or whatever would be crazy dull compared to what we have now with them.
I want Wandering Heroes from StreetPass Mii Plaza. They are bunnies, cats, and dogs who primarily fight with swords and shields. They have access to magic but the magic they know is determined by the color of their shirts.
I imagine they would all have the same normal moves but different special moves depending on their shirt color. The special moves are all based on all 8 games: Find Mii, Puzzle Swap, Monster Manor, Mii Force, Flower Town, Warrior's Way, Ultimate Angler, and Battleground Z. Players can choose between pink/white bunnies, black/brown cats, or black/brown dogs for aesthetic purposes... but their special moves (including custom moves) are determined by what shirt color they choose when creating a Wandering Hero... there are 12 colors to choose so players have lots of customization options.
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5