Please post your screenshots for cameos that are already on the site here.
A few guidelines:
High quality PNG screenshots are requested where possible.
Where possible, please submit your screenshots as PNGs. If you have BMP files, but no method of converting them to PNGs, then email them to me or Zip them up and post them somewhere so I can download them.
Low quality screenshots are useful for proving cameos, but they will not be used on the site.
JPEGs may be acceptable so long as the compression isn't too high.
For screenshots taken with a TV Card, some loss of quality will be acceptable.
Please do not edit or crop your images yourself. I will handle that at my end if required.
01 is nothing special, but maybe someone could find something important in those symbols? 05 is Popple saying "I'll remember this, which is what Birdo says when you beat her in Super Mario Advance. Birdo and Popple eventually become "a couple" in this game. 06, 07, and 08 are from a book in Beanbean Castle Town that makes mention of the Gamecube controller. I think it's just mentioning that if you play this game on your Gamecube, you can find hidden items... 09 is a ghost from Luigi's Mansion. Whenever these ghosts appear, they only bother Luigi and chase him around. 22 is also nothing in particular, but this painting only appears in this area of Hoohoo Hooniversity (as well as some battles) so maybe it's an inside joke? Who knows. 24 is a part of the barrel jumping minigame. Luigi seems to take the place of Pauline when he yells "Heeeallp!!" 25 are just crabs. But given the cameo in 49, I think they were meant to be Sidesteppers. 26 is the Toad Express. The plane from Super Mario Sunshine. 27 and 28 show Luigi with the Poltergust, another reference to Luigi's Mansion. 29 shows the Super Poltergust 3001 which is rideable. This could be a lead in the the Poltergust 4000 which Luigi rode in Mario Kart DS. 32 is the arcade with the D-pad A-B scheme on top. I looked all over to a reference to WIN-tendo (as you have listed on the site) but I couldn't find it 34 and 35 is the Koopa Clown Car. 36 and 37 show a flagpole outside of the hospital in Little Fungitown. If Luigi (or Mario later in the game) jumps on it, he slides to the bottom and then jumps off. 40 and 41 is just Luigi being gay XD 49 is a Sidestepper that will randomly appear during the battle with Hermie. 50 and 51 show Boddle turning into an egg and performing the throw move (with himself) from Yoshi's Island. 53 is a secret cave. In these caves, whenever you touch something the death music from Super Mario Bros. plays (in 8-bit) and your character falls off the screen. 54 and 55 is just a character that looks like Petey Piranha. 57 is during the battle with Popple and Birdo. If you beat Popple first, Birdo says "That's as far as you go!" which is also what she says in Super Mario Advance.
The Koopalings' intros reflect their personality and sometimes how they were fought in previous Mario games. Iggy is shown to be hyperactive (especially in New Super Mario Bros.) so what he does is spin around the Bros. super fast to make them dizzy (59 and 60). When Morton was fought in past games, he would climb up the ceiling and jump down. Here he does the same but also creates shockwaves (61). In Super Mario World, Lemmy would hide in a pipe and sometimes a fake would pop out while he attacks. Here he creates three fakes and you have to find the right one (63). Whenever Ludwig had been fought, he would slide around in his spiked shell. Here he does the same and so Mario and Luigi have to make timed jumps to dodge him (65). Roy would also jump up and try to stomp on the Bros. He was also in charge of the sky in Super Mario Bros 3. Before you fight him here, he jumps up into the air for quite some time, then lands on the Bros. because they think he left (70). In Super Mario World, Wendy would pop out of random warp pipes. Here she does the same and you have to whack her with a hammer (71). Strangely enough, Larry is the only one who I can't figure out. He hits a fireball to a Bob-Omb with a tennis racket, trying to blow up Luigi...unless that's the same racket Bowser uses in Mario Tennis...I don't see anything stand-out here (72). Additionally the battle order is the same as Super Mario World.
64 is the Mecha-Koopa from Super Mario World. 66, 67, 68, and 69 is an area in Bowser's Castle where Mario crosses a bridge and jumps on the axe. Then the bridge disappears and the fake Bowser is dropped in the lava. 73 appears to be taken from the ending of Super Mario Sunshine but with Luigi added.
Nester the Lark: Hello, NinDB world! Post your shouts here! (But be careful not to wake the neighbors. )
Jul 21, 2020 8:45:06 GMT -5
nocturnal YL: Guys, guys! I can't believe what I found in Zelda 1! The game features an Elimination Mode that for some reason not many talked about! I wonder if it's fun? (Don't actually try it.)
Jul 23, 2020 8:32:38 GMT -5
nocturnal YL: Hey, I can edit shoutbox posts! This is already better than Twitter!
Jul 23, 2020 8:33:38 GMT -5
Nester the Lark: It seems like Cadence of Hyrule should be more popular than it is. Are people put off by the rhythm aspect? Or the randomly-generated maps?
Jul 24, 2020 14:01:59 GMT -5
nocturnal YL: ↑ Might warrant its own thread, but I think mixing rhythm and other genres usually resuls in gameplay too difficult for many. I can't handle it well either, judging from my scores in Dedede's Drum Dash.
Jul 24, 2020 22:46:56 GMT -5
nocturnal YL: ↑ For me personally, it simply hasn't been considered. It's a download-only game (until now) from a series I'm unfamiliar with and didn't feel like trying out.
Jul 24, 2020 23:02:40 GMT -5
Nester the Lark: Ironically, I did create a thread for Cadence of Hyrule, but then deleted it thinking there wouldn't be any discussion on it. Maybe I'll go ahead and make a new one.
Jul 25, 2020 8:58:56 GMT -5
Shrikeswind: Something to bear in mind about the shoutbox if you’re not already aware: It doesn’t show up on the mobile version of the forums. This shouldn’t be a major problem, but it can make it difficult to get into discussions for mobile visitors.
Jul 26, 2020 1:40:18 GMT -5
Shrikeswind: Also the more obvious character limit issues, and the format not really being conducive to longer-term discussion. It’s useful but limited; threads definitely still have their place.
Jul 26, 2020 1:45:06 GMT -5
Shrikeswind: (Honestly, Proboards mobile is pretty bad in general, but...)
Jul 26, 2020 1:46:07 GMT -5
Nester the Lark: Not sure if this works on all devices, but you can force the desktop version of the forum by scrolling all the way to the bottom and clicking the "Desktop" link at the lower right.
Jul 26, 2020 8:41:58 GMT -5
Shrikeswind: I’m aware. I’m typing this from my phone. I’m just pointing out that, for people who aren’t aware or who may be casually checking in on their phone, the shoutbox won’t be visible on
Jul 26, 2020 22:04:05 GMT -5
Shrikeswind: Is there a Discord for NinDB, by the way? It’s very popular with them there young’ns these days, so it might help activity.
Jul 26, 2020 22:07:47 GMT -5
Nester the Lark: There is no NinDB Discord. There was a brief discussion of it a few years ago, but nothing ultimately came of it. I rarely use Discord, myself.
Jul 27, 2020 8:58:28 GMT -5
Shrikeswind: Hm. Seems like it might be a good idea if activity picks up. Not to be a pessimist but I do have my doubts that'll happen though.
Jul 29, 2020 3:00:10 GMT -5
Shrikeswind: Okay not a Nintendo topic but I kinda need to talk about this because I just learned it and it's a thing so bleh.
Aug 2, 2020 23:44:57 GMT -5
Shrikeswind: You remember Disney's Hunchback of Notre Dame, right? So apparently, 5 year old me was incapable of discerning male and female in non-humans, because *apparently* there's a female gargoyle, and the goat's a boy.
Aug 2, 2020 23:47:59 GMT -5