Please post your screenshots for cameos that are already on the site here.
A few guidelines:
High quality PNG screenshots are requested where possible.
Where possible, please submit your screenshots as PNGs. If you have BMP files, but no method of converting them to PNGs, then email them to me or Zip them up and post them somewhere so I can download them.
Low quality screenshots are useful for proving cameos, but they will not be used on the site.
JPEGs may be acceptable so long as the compression isn't too high.
For screenshots taken with a TV Card, some loss of quality will be acceptable.
Please do not edit or crop your images yourself. I will handle that at my end if required.
01 is nothing special, but maybe someone could find something important in those symbols? 05 is Popple saying "I'll remember this, which is what Birdo says when you beat her in Super Mario Advance. Birdo and Popple eventually become "a couple" in this game. 06, 07, and 08 are from a book in Beanbean Castle Town that makes mention of the Gamecube controller. I think it's just mentioning that if you play this game on your Gamecube, you can find hidden items... 09 is a ghost from Luigi's Mansion. Whenever these ghosts appear, they only bother Luigi and chase him around. 22 is also nothing in particular, but this painting only appears in this area of Hoohoo Hooniversity (as well as some battles) so maybe it's an inside joke? Who knows. 24 is a part of the barrel jumping minigame. Luigi seems to take the place of Pauline when he yells "Heeeallp!!" 25 are just crabs. But given the cameo in 49, I think they were meant to be Sidesteppers. 26 is the Toad Express. The plane from Super Mario Sunshine. 27 and 28 show Luigi with the Poltergust, another reference to Luigi's Mansion. 29 shows the Super Poltergust 3001 which is rideable. This could be a lead in the the Poltergust 4000 which Luigi rode in Mario Kart DS. 32 is the arcade with the D-pad A-B scheme on top. I looked all over to a reference to WIN-tendo (as you have listed on the site) but I couldn't find it 34 and 35 is the Koopa Clown Car. 36 and 37 show a flagpole outside of the hospital in Little Fungitown. If Luigi (or Mario later in the game) jumps on it, he slides to the bottom and then jumps off. 40 and 41 is just Luigi being gay XD 49 is a Sidestepper that will randomly appear during the battle with Hermie. 50 and 51 show Boddle turning into an egg and performing the throw move (with himself) from Yoshi's Island. 53 is a secret cave. In these caves, whenever you touch something the death music from Super Mario Bros. plays (in 8-bit) and your character falls off the screen. 54 and 55 is just a character that looks like Petey Piranha. 57 is during the battle with Popple and Birdo. If you beat Popple first, Birdo says "That's as far as you go!" which is also what she says in Super Mario Advance.
The Koopalings' intros reflect their personality and sometimes how they were fought in previous Mario games. Iggy is shown to be hyperactive (especially in New Super Mario Bros.) so what he does is spin around the Bros. super fast to make them dizzy (59 and 60). When Morton was fought in past games, he would climb up the ceiling and jump down. Here he does the same but also creates shockwaves (61). In Super Mario World, Lemmy would hide in a pipe and sometimes a fake would pop out while he attacks. Here he creates three fakes and you have to find the right one (63). Whenever Ludwig had been fought, he would slide around in his spiked shell. Here he does the same and so Mario and Luigi have to make timed jumps to dodge him (65). Roy would also jump up and try to stomp on the Bros. He was also in charge of the sky in Super Mario Bros 3. Before you fight him here, he jumps up into the air for quite some time, then lands on the Bros. because they think he left (70). In Super Mario World, Wendy would pop out of random warp pipes. Here she does the same and you have to whack her with a hammer (71). Strangely enough, Larry is the only one who I can't figure out. He hits a fireball to a Bob-Omb with a tennis racket, trying to blow up Luigi...unless that's the same racket Bowser uses in Mario Tennis...I don't see anything stand-out here (72). Additionally the battle order is the same as Super Mario World.
64 is the Mecha-Koopa from Super Mario World. 66, 67, 68, and 69 is an area in Bowser's Castle where Mario crosses a bridge and jumps on the axe. Then the bridge disappears and the fake Bowser is dropped in the lava. 73 appears to be taken from the ending of Super Mario Sunshine but with Luigi added.
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5