Post by Boo Destroyer on Jan 8, 2012 15:05:11 GMT -5
Based on this Rhythm Heaven series of games, this stage could take you through various scenarios while keeping up with their rhythm and music. No, you don't have to fight to the music, only the stage itself would act accordingly, and that's when you play along with it.
(GBA original, Japan-only)
This stage would be laid out in Remix format, shifting from one scenario to the next with the "1-2-3-4!" audio cues.
The scenarios that would appear in this stage would be the ones that work the best with the gameplay of Smash Bros. I'll leave it to you to figure out which ones.
Post by Johans Nidorino on Jan 8, 2012 15:30:49 GMT -5
That would be a fun stage ;D Since it's impossible not to compare this series with WarioWare, though, I must say it'd be more difficult to figure out what to do in these minigames than in the microgames (which are more explicit given the command word that is shown each time a microgame begins).
Nintendo 3DS Friend Code: 2320 - 6203 - 9863 Nintendo Switch Friend Code: SW-6080-5686-0910 Time zone: GMT -6:00
Hearing about your escapades rocks my soul! It sure does! Click! ...... ......
Mario Circuit is one of my favorite stages in Brawl. I would like a new Mario Kart stage in Smash 4. Rainbow Road from Mario Kart series would be great. It's been in every game since the SNES... I would love to see Thwomps and Chain Chomps as hazards on the stage... and unlike Mario Circuit, characters can fall off the race track because it is up there in outer space. It would be pretty funny if the Lakitu appears with the fishing pole whenever a character respawns on the small platform... it would look like Lakitu was fishing out the character. I kinda would like to see 8 different drivers instead of just Shy Guy.... like Koopa Troopa, Koopa Paratroopa, Dry Bones, Birdo, Donkey Kong Jr., and Toadette in addition to Shy Guy.
I really would love to see Ketzal's Corridors as a stage. It seems like it would make an interesting stage.. with the Tetris-like blocks turning around to fit the holes on the walls. There's also the added bonus of having an Aztec or Mayan themed stage. ;D
I also wouldn't mind seeing Swapnote as sort of a spiritual successor to Pictochat in Smash 4. I kinda liked Pictochat for random fun matches and I would like that again with Swapnote.
We need a Famicon Wars Stage (specially as my hopes for a playable representative of said series had completely died at this point) the series lend very well for this. Remember an idea on this boards about it taking place on two oposing Battleships with a submarine that appears as an extra platform. That was a great idea.
Why, thank you Qu! I This is another stage concept I put together today. Let's hope Sakurai steals this idea.
The 3 main platforms are more like the main platform in the Pictochat stage. The 4 small platforms on the tree in the middle main platform are more like the tree branches in the Onett stage. Random ducks occasionally fly out of the tall grass in the background. Some of them get shot down and the others fly away. The bullets on the left main platform disappear whenever a duck gets shot. The score on the right main platform tallies the points each time a duck gets shot just like how the score is being counted in the 75m stage. The ducks on the central main platform turns red whenever a duck gets shot and they turn white when it's the next round. Stay away from the ducks or you will get caught in the crossfire. The background is a combination of the Duck Shooting and the Clay Shooting modes.
Bumping this with a new crude concept stage of Wario's Woods!!! ;D
Yup, when Thwomp drops... characters get buried as if they were hit by the Pitfall item. Wanda occasionally drops bombs. Characters bounce all over the interior of the tree when they get caught in explosions. Characters can also fight on the branches. The branches are solid.. so no jumping or dropping through them.
Yeah, I could try sending this to Sakurai on Twitter.
Mostly inspired by the original Steel Diver due to it's sides scrolling design but with some elements and subs from it's sequel, SD:Sub Wars.
A stage that takes place entirely underwater. It is a slowly moving side scrolling stage, complete with slow moving submarines that can be used as platforms. Most importantly due to being underwater, characters can float around/jump higher similar to the SSBB "flying stage form" of the Pokemon Stadium 2 stage.
The ground level is not perfectly flat and can have bumps and pits and places to fall into and get TKO. There is also caves, which can have horizontal and vertical passages. In the case of the latter, you would have to fight on the sub or slowly fall to your depth death. The subs (entering from the left) can act as large slow moving platforms, that can rise up and down and some can also tilt themselves. They can also fire slow moving torpedoes, which can cause explosive damage when they hit there target. Targets could include environmental hazards, that could also hurt players, like falling rocks.
Enemy subs can enter in from the right of the screen, There are multiple types such as:
- Mini-Boss Class, they can fire multiple smaller homing/non homing projectiles. (green sub from Mission 7 of SD:SW) - CPU Drone Type, just fires single homing torpedoes (former CPU sub used to fill team spots when missing players, now unlockable to play as in SD:SW)
Other hazards in the stage include
- Underwater Mines (non moving). - Depth charges descending from above - Volcano based hazards such as lava on the ocean floor and falling rocks.
Other ideas for this stage.
- Subs appearing/vanishing from sight when using their masker (SD:SW), instead of having to scroll off the side of the stage. (Sort of like the UFO from Fourside in SSBM). - Sonar pings that would reveal invisible masked subs (and items on the stage) - Friendly subs taking damage from enemy torpedoes and exploding. - Large torpedoes being ride able platforms.
Art Academy series
Basically Pictochat 2.0, but now with COLOUR! And no "Now Entering __________" sex jokes!
Pretty much inspired by Vince AT in the other thread. A blank canvas, (taller than wide) that has can have lines of paint on it that give different variables to characters (speed, jumping, attack, slippery). If a paint looks as if it's been watered down, it will be less effective than normal. A paint rag can appear can clear through paint and can damage players if they get in the way.
Characters appear flat on this stage like in the Electroplankton or Flatzone stages.
Last Edit: Aug 16, 2014 2:26:04 GMT -5 by Da Robot
I am almost convinced Sakurai and/or some Nintendo employees look at our boards for ideas.
The Pilotwings stage is very similar to my stage idea here. My idea was for characters to fight on two planes but the setting is based on Sky Skipper.
I probably should be thankful they didn't include boxers in the Punch-Out!! stage like I suggested here. Stage bosses are annoying, especially that overrated purple space dragon. The Flying Men of Magicant are awesome, though (why cannot it be on the Wii U too? ).
Oh, and it looks like the tree in the Duck Hunt stage have platforms... just like my stage idea here. I guess I hoped too hard.
Nester the Lark: I was thinking how I considered the original Donkey Kong Country to be a generic Super Mario Bros clone with fancy graphics, but SMB Wonder only just caught up to the level of quality that DKC Tropical Freeze gave us almost a decade ago.
Nov 20, 2023 14:57:21 GMT -5
nocturnal YL: This is surprising. I see DKC as the least Mario-like platformer to feature a Mario character. The Wario Land games still feature Mario-style blocks and pipes, for example, while DKC lacks many Mario elements.
Nov 21, 2023 8:16:55 GMT -5
Nester the Lark: True that DKC lacks a lot of specific Mario-like details, but it has the basic gameplay in that you run, jump, and defeat enemies by landing on them. I didn't see it as having much more than this, thus why I considered it generic.
Nov 21, 2023 9:27:07 GMT -5
Evie ❤✿: Yeah, psychologically there is a 'first example' thing. When something new is released and is thought to be innovative, and becomes popular it can lead to comparing newer games to be like it (so we have newer genres like "Metroidvania").
Nov 24, 2023 18:28:16 GMT -5
Evie ❤✿: I find it interesting with platformers, it's less often that we regard platform games after Mario as "Mario-like". On this note, I also find it interesting how certain genres are treated differently.
Nov 24, 2023 18:29:32 GMT -5
Evie ❤✿: In addition to the "platform" (rather than Mario-like) and Metroidvania examples (incidentally there were games like Metroid and Castlevania before their release), some games are seen as "rip-offs" if people think they're too similar.
Nov 24, 2023 18:31:26 GMT -5
Evie ❤✿: An example is how some people treat Fossil Fighters, Robopon, Yo-Kai Watch as Pokémon 'rip-offs' or clones, and the 'monster-battling' genre is often seen as less 'mainstream' than something like 'platformer'.
Nov 24, 2023 18:32:39 GMT -5
Evie ❤✿: Also on that note, often people on databases, wikis, etc. stick to only a few genre labels like "platform", "arcade", "fighting", "racing" etc. but there are many more ways to describe a game.
Nov 24, 2023 18:35:03 GMT -5
Evie ❤✿: The developers may choose to advertise their game using their own genre, so for instance Starfy was given the label "marine action" in Japan rather than "platformer". I think in essence these don't exist in isolation though.
Nov 24, 2023 18:36:28 GMT -5
Evie ❤✿: It also reminds me of how there was apparently a debate on whether NES The Legend of Zelda is an adventure game or RPG (or something like that).
Nov 24, 2023 18:37:27 GMT -5
Nester the Lark: Happy 6th anniversary to my favorite RPG, Xenoblade Chronicles 2!
Nov 30, 2023 20:54:33 GMT -5
nocturnal YL: The Super Mario Bros. Wonder speedruns don't feel much like Mario speedruns. Any% takes more than 80 minutes, and features slow Wonder Seed segments and a lot of loading time. They're rather boring to watch compared to even the New SMB games.
Dec 2, 2023 6:08:10 GMT -5
nocturnal YL: I've got a lot of Nintendo Switch demos that I haven't got to play. At this rate I'll never clear my backlog even if I don't buy anything.
Dec 2, 2023 10:36:45 GMT -5
nocturnal YL: I've finally finished Ciel nosurge DX. Its end is directly connected to the beginning of Ion's part in Ar nosurge DX, which means I'll have to play through that to experience the whole story.
Dec 2, 2023 12:45:14 GMT -5
nocturnal YL: Going through everything takes more time than finishing an entire quadrilogy in the Atelier series. I think it'll be another few months before I even touch another game.
Dec 2, 2023 12:46:32 GMT -5
nocturnal YL: Also, this is of no use to most people reading this, but Surge Concerto confusingly has save data bonus that goes both ways. To experience the story in chronological order, do Sekai Link in Ar nosurge DX as soon as possible, then play Ciel nosurge DX.
Dec 2, 2023 13:05:55 GMT -5
nocturnal YL: Any advice you find online about needing to advance Ar nosurge's story to a certain point does not apply to the DX version. Just make the save data and leave it behind to avoid Ciel nosurge spoilers and not understanding Ar nosurge's story.
Dec 2, 2023 13:07:17 GMT -5
nocturnal YL: (By the way, the PS3 and PS Vita versions of Ar nosurge is available in English, but not Ciel nosurge. The DX version is entirely Japan-only. I have much to complain when it comes to localisation for both Gust and the whole of KOEI TECMO GAMES.)
Dec 2, 2023 13:12:43 GMT -5
Nester the Lark: Been a bit busy recently and haven't had a chance to respond to things until now.
Dec 7, 2023 10:50:24 GMT -5
nocturnal YL: Stories I've read that deal with fantasy races tend to have only a few named members in those races, and those tend to be outlier individuals. We don't get to know generic members in great detail. One exception is Xenoblade, which does the exact opposite.
Dec 9, 2023 23:29:12 GMT -5