Post by Boo Destroyer on Jan 8, 2012 15:05:11 GMT -5
Based on this Rhythm Heaven series of games, this stage could take you through various scenarios while keeping up with their rhythm and music. No, you don't have to fight to the music, only the stage itself would act accordingly, and that's when you play along with it.
(GBA original, Japan-only)
This stage would be laid out in Remix format, shifting from one scenario to the next with the "1-2-3-4!" audio cues.
The scenarios that would appear in this stage would be the ones that work the best with the gameplay of Smash Bros. I'll leave it to you to figure out which ones.
Post by Johans Nidorino on Jan 8, 2012 15:30:49 GMT -5
That would be a fun stage ;D Since it's impossible not to compare this series with WarioWare, though, I must say it'd be more difficult to figure out what to do in these minigames than in the microgames (which are more explicit given the command word that is shown each time a microgame begins).
Nintendo 3DS Friend Code: 2320 - 6203 - 9863 Nintendo Switch Friend Code: SW-6080-5686-0910 Time zone: GMT -6:00
Hearing about your escapades rocks my soul! It sure does! Click! ...... ......
Mario Circuit is one of my favorite stages in Brawl. I would like a new Mario Kart stage in Smash 4. Rainbow Road from Mario Kart series would be great. It's been in every game since the SNES... I would love to see Thwomps and Chain Chomps as hazards on the stage... and unlike Mario Circuit, characters can fall off the race track because it is up there in outer space. It would be pretty funny if the Lakitu appears with the fishing pole whenever a character respawns on the small platform... it would look like Lakitu was fishing out the character. I kinda would like to see 8 different drivers instead of just Shy Guy.... like Koopa Troopa, Koopa Paratroopa, Dry Bones, Birdo, Donkey Kong Jr., and Toadette in addition to Shy Guy.
I really would love to see Ketzal's Corridors as a stage. It seems like it would make an interesting stage.. with the Tetris-like blocks turning around to fit the holes on the walls. There's also the added bonus of having an Aztec or Mayan themed stage. ;D
I also wouldn't mind seeing Swapnote as sort of a spiritual successor to Pictochat in Smash 4. I kinda liked Pictochat for random fun matches and I would like that again with Swapnote.
We need a Famicon Wars Stage (specially as my hopes for a playable representative of said series had completely died at this point) the series lend very well for this. Remember an idea on this boards about it taking place on two oposing Battleships with a submarine that appears as an extra platform. That was a great idea.
Why, thank you Qu! I This is another stage concept I put together today. Let's hope Sakurai steals this idea.
The 3 main platforms are more like the main platform in the Pictochat stage. The 4 small platforms on the tree in the middle main platform are more like the tree branches in the Onett stage. Random ducks occasionally fly out of the tall grass in the background. Some of them get shot down and the others fly away. The bullets on the left main platform disappear whenever a duck gets shot. The score on the right main platform tallies the points each time a duck gets shot just like how the score is being counted in the 75m stage. The ducks on the central main platform turns red whenever a duck gets shot and they turn white when it's the next round. Stay away from the ducks or you will get caught in the crossfire. The background is a combination of the Duck Shooting and the Clay Shooting modes.
Bumping this with a new crude concept stage of Wario's Woods!!! ;D
Yup, when Thwomp drops... characters get buried as if they were hit by the Pitfall item. Wanda occasionally drops bombs. Characters bounce all over the interior of the tree when they get caught in explosions. Characters can also fight on the branches. The branches are solid.. so no jumping or dropping through them.
Yeah, I could try sending this to Sakurai on Twitter.
Mostly inspired by the original Steel Diver due to it's sides scrolling design but with some elements and subs from it's sequel, SD:Sub Wars.
A stage that takes place entirely underwater. It is a slowly moving side scrolling stage, complete with slow moving submarines that can be used as platforms. Most importantly due to being underwater, characters can float around/jump higher similar to the SSBB "flying stage form" of the Pokemon Stadium 2 stage.
The ground level is not perfectly flat and can have bumps and pits and places to fall into and get TKO. There is also caves, which can have horizontal and vertical passages. In the case of the latter, you would have to fight on the sub or slowly fall to your depth death. The subs (entering from the left) can act as large slow moving platforms, that can rise up and down and some can also tilt themselves. They can also fire slow moving torpedoes, which can cause explosive damage when they hit there target. Targets could include environmental hazards, that could also hurt players, like falling rocks.
Enemy subs can enter in from the right of the screen, There are multiple types such as:
- Mini-Boss Class, they can fire multiple smaller homing/non homing projectiles. (green sub from Mission 7 of SD:SW) - CPU Drone Type, just fires single homing torpedoes (former CPU sub used to fill team spots when missing players, now unlockable to play as in SD:SW)
Other hazards in the stage include
- Underwater Mines (non moving). - Depth charges descending from above - Volcano based hazards such as lava on the ocean floor and falling rocks.
Other ideas for this stage.
- Subs appearing/vanishing from sight when using their masker (SD:SW), instead of having to scroll off the side of the stage. (Sort of like the UFO from Fourside in SSBM). - Sonar pings that would reveal invisible masked subs (and items on the stage) - Friendly subs taking damage from enemy torpedoes and exploding. - Large torpedoes being ride able platforms.
Art Academy series
Basically Pictochat 2.0, but now with COLOUR! And no "Now Entering __________" sex jokes!
Pretty much inspired by Vince AT in the other thread. A blank canvas, (taller than wide) that has can have lines of paint on it that give different variables to characters (speed, jumping, attack, slippery). If a paint looks as if it's been watered down, it will be less effective than normal. A paint rag can appear can clear through paint and can damage players if they get in the way.
Characters appear flat on this stage like in the Electroplankton or Flatzone stages.
Last Edit: Aug 16, 2014 2:26:04 GMT -5 by Da Robot
I am almost convinced Sakurai and/or some Nintendo employees look at our boards for ideas.
The Pilotwings stage is very similar to my stage idea here. My idea was for characters to fight on two planes but the setting is based on Sky Skipper.
I probably should be thankful they didn't include boxers in the Punch-Out!! stage like I suggested here. Stage bosses are annoying, especially that overrated purple space dragon. The Flying Men of Magicant are awesome, though (why cannot it be on the Wii U too? ).
Oh, and it looks like the tree in the Duck Hunt stage have platforms... just like my stage idea here. I guess I hoped too hard.
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5