Post by Boo Destroyer on Nov 24, 2015 20:19:11 GMT -5
Here are a few of the new stages I'd add to Smash. (Personally, I'd keep most previous stages, as many of them were too good to let go of)
Golden Plains - underground section (NSMB2)
Like Mushroomy Kingdom did in Brawl, hold L to get a different underground level here. It still has the same coin mechanic, but the layout is different.
3D World
A huge stage almost like New Pork City, but there are clear pipes all over to get around from one spot to another. Regular pipes, item blocks, and brick blocks too.
Gloomy Manor
Now based on LM2, it works mostly the same as the other LM stage. There are also a few ghosts that serve as enemies at times, ala Pyrosphere. (That makes me want more of this in other stages)
Jungle Hijinxs - snow version (DKC Tropical Freeze)
Hold L for this when you select this stage. The layout is the same, except it's all covered in snow and ice, with some terrain being slippery. Snowmad types will occasionally appear as enemies.
Stone Tower
From Majora's Mask (3D, to be precise). No fall-through platforms here because of how the red emblem in the center will occasionally turn the stage upside-down. Twinmold will also appear here at times and wreck everyone.
Hyrule & Lorule
Based on A Link Between Worlds. Straightforward terrain in Hyrule, but the stage will then later change to Lorule with a different and more dangerous layout. It will change back to Hyrule afterwards.
Tallon IV
From Metroid Prime 1. This is a gargantuan stage like the Great Cave Offensive. Every area of the planet is meshed together. There are danger zones everywhere, which are patches of Phazon. There are a few elevators in some parts of the stage.
Blast Ball
Based on Federation Force (as long as it being retooled doesn't mean the art style gets changed too much), you're all in the middle of a Blast Ball stadium. The mechs are playing a round of Blast Ball in the background. And oftentimes, they and the ball will get onto the battleground itself. Some units will stand idle on the battleground as platforms for a while.
Lor Starcutter
From Kirby's Return to Dream Land. Most of this fight is spent on the ship, but it will occasionally send a platform away with the fight to various areas of this game. After a while, you'll return to the ship and the fight continues on board and will move onto other areas, including Halcandra.
Dreamstalk
From Triple Deluxe, it works just like Rumble Falls.
Epic Yarn
Functions just like Woolly World.
Dedede's Drum Dash
There are a few regular platforms all around, but on the bottom of the stage are drums that cause players to bounce high when landing on them. There are also a few other layouts in which the stage will occasionally change to: a tower of sorts with little platforming and different drum sets and a ferris wheel.
Checker Knights
Based on Kirby Air Ride, this stage works just like Mute City in Smash 3DS, taking place atop unmanned Air Ride machines as their race goes on.
Star Fox Zero
Replacing the Orbital Gate Assault stage, this stage will work just like that. But this time, it goes like this:
Great Fox -> Arwings -> Walkers -> Landmaster(?) -> Gravmaster -> Gyrowing -> Arwings (back view instead of sideways) -> Great Fox, and repeat
For every cycle, this action takes places on different planets.
Pokemon Stadium X
Like Flat Zone X in Smash Wii U, this is basically Brawl's Stadium 2, but with Melee's Stadium 1 forms added to it (and corresponding Pokemon added to those forms as well).
Labyrinth of Deceit
Chapter 5 of Kid Icarus Uprising. Aside from some regular terrain to fight on the ground, there's some on the ceiling where players will turn and stand upside-down on. Jump high enough to fall into the other section's gravity. Plus, this stage could mess players up in ways that no other stage could.
WarioWare, Inc. 2
Same base area, different microgames.
Kitchen Island
Like the Dream Land stage in Smash 3DS, this stage takes place in a Game Boy. It works just like that stage, the main difference being it takes place in Wario Land 1 instead, going through many levels of that game.
Animal Crossing (Mario Kart 8)
Another racetrack stage with that same old pattern. (I swear, is this the only way they know how to handle these kinds of stages anymore?) When the fight is dropped off at the last part of the track, Mr. Resetti will appear here and ramble like he did as an AT in Brawl.
Inkopolis
Another platform-carries-the-fight-around stage. (this also goes for 3D-ish stages!)
Octo Valley
This stage does the background/foreground thing like Jungle Hijinxs, both sides accessible through either inkrails or warp pads.
There's another catch to it: Octarian forces will appear on the stage as enemies often. Defeating them will leave behind ink splatters all over the stage of your player color (P1=red, etc.). Wheover has the most ink on the stage from defeating the most Octarians will get a strength boost for as long as they have the most ink all over.
Rhythm Heaven
(Why wasn't this already in Smash 4 again?) Actually, I'm not entirely sure how this stage would work. I had many different ideas for it, but can't settle for one of them.
Pinball
Based on the NES title, this is a modernly redesigned stage where players can knock the ball around into various obstacles to get power-up boosts if successful. The paddle Mario also appears near the bottom of the stage.
AR Games
Takes place on a blank table of sorts (with a "?" AR card in the center), but the terrain will occasionally shift into the various forms based on Archery and AR Shot. One of the dragons will also appear at times as a pseudo-boss.
Nintendo Land
It starts off in the main lobby area with the Central Tower. And much like Mushroom Kingdom U, Monita will appear and change the stage layout to one of the various attractions of the game: Zelda Battle Quest, Metroid Blast, Mario Chase, and the others.
Golden Plains - underground section (NSMB2)
Like Mushroomy Kingdom did in Brawl, hold L to get a different underground level here. It still has the same coin mechanic, but the layout is different.
3D World
A huge stage almost like New Pork City, but there are clear pipes all over to get around from one spot to another. Regular pipes, item blocks, and brick blocks too.
Gloomy Manor
Now based on LM2, it works mostly the same as the other LM stage. There are also a few ghosts that serve as enemies at times, ala Pyrosphere. (That makes me want more of this in other stages)
Jungle Hijinxs - snow version (DKC Tropical Freeze)
Hold L for this when you select this stage. The layout is the same, except it's all covered in snow and ice, with some terrain being slippery. Snowmad types will occasionally appear as enemies.
Stone Tower
From Majora's Mask (3D, to be precise). No fall-through platforms here because of how the red emblem in the center will occasionally turn the stage upside-down. Twinmold will also appear here at times and wreck everyone.
Hyrule & Lorule
Based on A Link Between Worlds. Straightforward terrain in Hyrule, but the stage will then later change to Lorule with a different and more dangerous layout. It will change back to Hyrule afterwards.
Tallon IV
From Metroid Prime 1. This is a gargantuan stage like the Great Cave Offensive. Every area of the planet is meshed together. There are danger zones everywhere, which are patches of Phazon. There are a few elevators in some parts of the stage.
Blast Ball
Based on Federation Force (as long as it being retooled doesn't mean the art style gets changed too much), you're all in the middle of a Blast Ball stadium. The mechs are playing a round of Blast Ball in the background. And oftentimes, they and the ball will get onto the battleground itself. Some units will stand idle on the battleground as platforms for a while.
Lor Starcutter
From Kirby's Return to Dream Land. Most of this fight is spent on the ship, but it will occasionally send a platform away with the fight to various areas of this game. After a while, you'll return to the ship and the fight continues on board and will move onto other areas, including Halcandra.
Dreamstalk
From Triple Deluxe, it works just like Rumble Falls.
Epic Yarn
Functions just like Woolly World.
Dedede's Drum Dash
There are a few regular platforms all around, but on the bottom of the stage are drums that cause players to bounce high when landing on them. There are also a few other layouts in which the stage will occasionally change to: a tower of sorts with little platforming and different drum sets and a ferris wheel.
Checker Knights
Based on Kirby Air Ride, this stage works just like Mute City in Smash 3DS, taking place atop unmanned Air Ride machines as their race goes on.
Star Fox Zero
Replacing the Orbital Gate Assault stage, this stage will work just like that. But this time, it goes like this:
Great Fox -> Arwings -> Walkers -> Landmaster(?) -> Gravmaster -> Gyrowing -> Arwings (back view instead of sideways) -> Great Fox, and repeat
For every cycle, this action takes places on different planets.
Pokemon Stadium X
Like Flat Zone X in Smash Wii U, this is basically Brawl's Stadium 2, but with Melee's Stadium 1 forms added to it (and corresponding Pokemon added to those forms as well).
Labyrinth of Deceit
Chapter 5 of Kid Icarus Uprising. Aside from some regular terrain to fight on the ground, there's some on the ceiling where players will turn and stand upside-down on. Jump high enough to fall into the other section's gravity. Plus, this stage could mess players up in ways that no other stage could.
WarioWare, Inc. 2
Same base area, different microgames.
Kitchen Island
Like the Dream Land stage in Smash 3DS, this stage takes place in a Game Boy. It works just like that stage, the main difference being it takes place in Wario Land 1 instead, going through many levels of that game.
Animal Crossing (Mario Kart 8)
Another racetrack stage with that same old pattern. (I swear, is this the only way they know how to handle these kinds of stages anymore?) When the fight is dropped off at the last part of the track, Mr. Resetti will appear here and ramble like he did as an AT in Brawl.
Inkopolis
Another platform-carries-the-fight-around stage. (this also goes for 3D-ish stages!)
Octo Valley
This stage does the background/foreground thing like Jungle Hijinxs, both sides accessible through either inkrails or warp pads.
There's another catch to it: Octarian forces will appear on the stage as enemies often. Defeating them will leave behind ink splatters all over the stage of your player color (P1=red, etc.). Wheover has the most ink on the stage from defeating the most Octarians will get a strength boost for as long as they have the most ink all over.
Rhythm Heaven
(Why wasn't this already in Smash 4 again?) Actually, I'm not entirely sure how this stage would work. I had many different ideas for it, but can't settle for one of them.
Pinball
Based on the NES title, this is a modernly redesigned stage where players can knock the ball around into various obstacles to get power-up boosts if successful. The paddle Mario also appears near the bottom of the stage.
AR Games
Takes place on a blank table of sorts (with a "?" AR card in the center), but the terrain will occasionally shift into the various forms based on Archery and AR Shot. One of the dragons will also appear at times as a pseudo-boss.
Nintendo Land
It starts off in the main lobby area with the Central Tower. And much like Mushroom Kingdom U, Monita will appear and change the stage layout to one of the various attractions of the game: Zelda Battle Quest, Metroid Blast, Mario Chase, and the others.