Post by Prince~Of~Light on Oct 29, 2011 7:42:35 GMT -5
/Gaww, so that's why there was that other passage which had Walkie... (-i~i-);/
Poles and Party Ball
In 4-4 (White Wafers), at one area ya get to use Snow Bowl. The area has some icy poles with stars on the centers, which can be rolled through. There's also Party Balls which wait after the few lines of poles.
If you break all the poles successfully, the Party Ball opens and makes the same sound as in Smash Bros-series.
Post by nocturnal YL on Nov 5, 2011 12:43:39 GMT -5
This one's a bit too far-fetched (for NinDB; it's still good as a piece of trivia, I suppose), but in the Japanese version, Egg Engines is called "Egger Engines" which may or may not be a reference to Eggerland. (At the same time, "Egger" could simply be referring to the chicken...)
Grand Hammer is Gigaton Hammer in the Japanese version. Umm.... in-series reference to Gigaton Punch? Again, too far-fetched, I guess.
Post by nocturnal YL on Nov 12, 2011 12:10:22 GMT -5
Okay, now that I've completed the game, here is a list of references I can think of.
(I'll be putting whatever I think is a reference here; not that I'm following NinDB's somewhat stricter standard.)
Needless to say, heavy spoilers ahead.
General look-and-feel (not enough to be NinDB-reference): - The menu is in the style of the more recent 3D HAL games, like Melee, Air Ride and Brawl - The menu has multiple music like Melee, Brawl and Ultra - The music sound very Kirby-like, some using parts from Kirby Super Star, Kirby 3, Kirby 64 and Kirby Air Ride
Game modes: - The Arena and The True Arena; The True Arena even has its final 5 waiting rooms different from the earlier ones, similar to Kirby Super Star Ultra - Extra mode, with less HP like Kirby's Adventure; it also has more enemies and coming in different sizes, but it does not resemble the change seen in KDL1
Stages: - Nutty Noon stage 5 ~ Kirby's Adventure, Rainbow Resort stage 2: both are "boss towers" with a secret entrance to the "hard" version of the stage above the main entrance - Dangerous Dinner stage 3 ~ Spring Breeze, Bubbly Clouds / Revenge of the King, Crash Clouds: at the end of the stage, a little planetoid above the exit door (leading to a bonus room) can be entered - Cookie Country stage 4 / Egg Engines stage 5 ~ Kirby's Adventure, Vegetable Valley stage 2 / Revenge of the King, Crash Clouds: the HAL rooms are back, this time there're two of them - Nutty Noon stage 2 ~ The Great Cave Offensive, Sub-Tree Area / Kirby & the Amazing Mirror, Moonlight Mansion: by now this kind of trap shouldn't fool long-time Kirby players anymore... - There is a "level 8" accessible after the level 7 boss but not from the map, much like Kirby's Adventure
Items: - Spike shoe is much like Goomba's Shoe in SMB3 - Picking up keys make Scarfies and Mumbies chase without Kirby doing whatever other actions that would make them attack, possibly a reference to SMB2U
Boss patterns: - Magolor: shoots lassive laser beam, warps, launches black holes to draw Kirby in, and has a "soul" form with a move that makes him burst upwards from the ground - that's so much like Marx - HR-D3: shoots missles that slowly fall down, swings hand, shoots laser - much like HR-H - Lor EX: shoots consecutive shots from the background, similar to 02
Cinematics: - Staff Credits (Extra): various icons of Kirby doing different jobs are shown along the role names of the staff, like the staff roll of The Milky Way Wishes - Kirby Master: just like Ultra, this cutsecene is shown upon total completion of the game, once again showing the villains congratulating the heroes (and Meta Knight is dancing!)
Post by nocturnal YL on Nov 17, 2011 11:43:59 GMT -5
Hmm. More references (again, not by NinDB standard):
Game modes: - Ninja Dojo: the traditional timing minigame seen in most Kirby games - Also, the Dojo's entrance (via Lor) has a vertical wooden board saying "HAL Dojo" in the JP version, and simply "HAL" in the overseas versions - The challenge areas in Lor lock you to a single ability, complete with the hexagonal design of the entrances, which is somewhat like the challenges in Canvas Curse - Not a reference to anything: breaking Kirby tradition, this game has only 2 minigames as opposed to the traditional 3, not counting boss games (well, Kirby Super Star did have 2 minigames, so this is not a first-timer) - The True Arena has one of the two copy pedestrals being Sleep, same as The True Arena in Ultra - Regular tomatoes replace Maxim Tomatoes after they're eaten, like the original Arena in Super Star/Ultra; The True Arena here does not provide regular tomatoes only though, but rather gives fewer Maxim Tomatoes that get replaced like usual
Game mechanics: - The goal game gives 30 1-UPs if you get 7→6→5→4→3→2→1 in that order, which is exactly the same as Kirby's Adventure and Kirby NiD
Music: - Needless to say, the SFX and of this game is very Kirby-like; series-wide recurring themes are not mentioned here - Stage 3-1 BGM = Kine's theme in KDL2 - Stage 5-5 BGM = Dedede's theme, which made the stage resembling 7-2 in NiD further - HAL rooms and Item Challenge have Green Greens theme - This one is pretty well-known by now: the Another Dimension BGM and Magolor Soul's theme contains bits from the second Revenge of Meta Knight BGM (which is used in the "Marx defeated" theme as well) - The Arena's initial ability room has the Rest Area (Super Star/Melee/Ultra) music - The True Arena's final lobbies have the Iceberg stage select theme from KDL3 (Other than these, this game doesn't reuse much music from the earlier games)
... Minor update: - Nutty Noon BGM contains small parts of KDL3 1-1/1-5/1-6 towards the end of the loop - Menu 3 contains portions of notes from one of the stage BGMs from Kirby's Adventure (the one from the first stage of Vegetable Valley and some others)
Post by Boo Destroyer on Jan 13, 2013 18:43:59 GMT -5
Bumped. I don't know if these really count, but here goes anyway:
-Meta Knight's Shuttle Loop from Smash Bros. Brawl is used in this game. -King Dedede's midair hammer twirling (among other attacks) are similar to how he plays in Brawl too. -The keys and locked gates you see work exactly like the ones in Brawl's SSE mode. -Super Abilities are conceptually similar to Final Smashes.
And on another note, the new Halberd design introduced in Brawl was also later used in Super Star Ultra. Meta Knight's Mach Tornado too (at least by name).
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5