|
Post by Boo Destroyer on Feb 23, 2012 18:24:08 GMT -5
Shadrio's Buddhist thing... WOW. No wonder. Also, that boss battle was one of the most epic I've ever fought. I wonder if Koloktos is based on anything. Koloktos's design is clearly based on Buddha himself (including the statue in the big main room of the temple, and the Blessed Idol boss key). And one of those Hindu deities too with the several arms...Shiva, was it?
|
|
|
Post by Fryguy64 on Feb 24, 2012 8:49:27 GMT -5
I'm not sure about that Titanic one. It's fairly blurry and not at all obvious from the video, even HD. I'll check it out in-game.
|
|
|
Post by The Qu on Feb 24, 2012 10:01:19 GMT -5
Shadrio's Buddhist thing... WOW. No wonder. Also, that boss battle was one of the most epic I've ever fought. I wonder if Koloktos is based on anything. Koloktos's design is clearly based on Buddha himself (including the statue in the big main room of the temple, and the Blessed Idol boss key). And one of those Hindu deities too with the several arms...Shiva, was it? Pretty sure Koloktos is based on Vishnu, who has more relevance to Buddhism than Shiva.
|
|
|
Post by Fryguy64 on Feb 26, 2012 18:55:49 GMT -5
Hmm... That hairdo sure looks familiar... Oh wait, yeah! Not really a cameo, but it's a very subtle nod that I like. There's bound to be hundreds of these.
|
|
|
Post by The Qu on Feb 29, 2012 19:03:26 GMT -5
The funny thing is, you're literally years late to the party on that one, Fry. =P
|
|
|
Post by Fryguy64 on Mar 1, 2012 4:30:16 GMT -5
I'm sure it probably was in some "new Zelda" thread, but I couldn't recall it so I plonked it here too.
|
|
|
Post by TV Eye on Mar 5, 2012 1:45:36 GMT -5
So, I started playing this game and am not very far yet, but I did some research and this being the 25th anniversary...it's been stated that every Zelda game (excluding the CDi) has a reference in Skyward Sword. Here is a large llist compiling them all. I'm sure there are some that would be considered cameo-worthy... Also, there's something that bothers me. Every Link bears a title. We've had the Hero of Time, the Hero of Winds, and the Hero of Light. Minish Cap made mention of the Hero of Man. Is that this Link? Even though the Hero of Man didn't wear a hat...
|
|
|
Post by TV Eye on Mar 5, 2012 2:02:42 GMT -5
Also found this... - The ball segment in the Earth Temple plays out almost exactly like those from Super Mario Galaxy and Super Mario Galaxy 2, while the collection of the fragments of the star-shaped key that opens said dungeon is portrayed in a similar way the Star Fragments are in the aforementioned Galaxy games. In fact, reviewers have noted that the game has many stylistic similarities with those games in terms of level design and music, though the ball is the most explicit tie.
- The game is loaded with references and similar mechanics to Nintendo's other franchises, from Mario (The Gust Bellow is pretty much a wind-based version of FLUDD, a full orchestra behind the music, badge like items that alter the player character) to Metroid (The dial-turning puzzles resemble similar ones in Metroid Prime 3, the use of a similar checkpoint system, existing areas become more open as you gain new items, the Dark World having a surreal remix of the area's theme) to even Wii Sports Resort (The controls for many of the items, including the sword, were taken from that game, with modifications to suit the gameplay).
- The fourth dungeon, Ancient Cistern, is based on a Japanese story, "The Spider's Thread". Read the plot summary here.
- Whenever an enemy is defeated or Link squashes a bug, a thin, ghostly shape will float up into the air and fade away similar to when a Pikmin dies. These have never appeared in any other Zelda game.
- Koji Kitagawa, one of the developers of Skyward Sword, said in an Iwata Asks interview that the Ancient Robots were modeled after the Dogu clay figurines, a commonplace treasure from the Jomon period of Japan.
|
|
|
Post by Fryguy64 on Mar 5, 2012 9:32:59 GMT -5
Thing is, if you pore over every minor reference to everything like that, there are millions of cameos missing from the site. You could argue about art assets being inspired by a previous title, or a vague similarity between two things from anywhere in the series.
Sometimes these things can provide an interesting insight into how the game developed over time, such as how the WiiMotion Plus sword mechanics were inspired by Wii Sports Resort. Sometimes you can pick up little connections between the games that form a coherent narrative between them, such as the Mogma Mitts and Gust Jar being from Minish Cap. Sometimes you can even see a character designer calling on his old designs for inspiration to bring the parts of the series together.
And while I admire the dedication (and sometimes find the results interesting) they aren't cameos. If they were, then every connection between every game would have to be minutely documented, both inside and outside the same series.
The fact the same bit of code for tailing enemies in Star Fox 64 was then used to animate Volvagia, or that the swimming mechanics in Super Mario Bros. were based on the mechanics in Balloon Fight is interesting to some degree. But these things rely on intimate knowledge of the design process, and so we rely on the designers dropping us hints in Iwata Asks or another interview. And really, it's no more surprising that a bit of videogame code is repurposed within the same videogame company as a sound effect - and I hate putting up sound effect cameos.
Where does it end? Is a Fire Flower a cameo of SMB in SM3DL? If a Mario game repurposes the same RAM address callout as a Zelda game, is that a cameo?
So I essentially draw the line at: An obvious reference to a game from another series, or a direct and obvious reference to an earlier game in the same series that isn't part of series continuity.
And sometimes I will flex that rule if something is particularly interesting. But only for very special circumstances.
|
|
|
Post by TV Eye on Mar 5, 2012 12:39:24 GMT -5
Heh, which is why I said they weren't cameos, just interesting references I DID say that there would be some hidden away, like the LD-Link-16 thing. Skyward Sword is the 16th Zelda game (not counting the CDi games). This should definitely count as a meta cameo.
|
|
|
Post by Shadrio on Mar 5, 2012 17:42:13 GMT -5
Well, if anything, the Gust Bellows is more reminiscent of The Minish Cap's Gust Jar... already mentioned the Spider's thread stuff and interesting tidbit about the Ancient Robots. I also find their faces similar to Klink's evolutionary family
|
|
|
Post by Fryguy64 on Mar 5, 2012 20:02:56 GMT -5
Surely it's more interesting that the Ancient Robots have similar head ornaments to Midna?
|
|
|
Post by Shadrio on Mar 5, 2012 21:53:49 GMT -5
[img src=" images1.wikia.nocookie.net/__cb20090509202430/zelda/images/a/a5/Complete_Fused_Shadow.png" width=300 height=241 src="http://images4.wikia.nocookie.net/__cb20111112145560/zelda/images/thumb/0/0e/Ancient_Robot.png/500px-Ancient_Robot.png"] Yeah, I barely find a resemblance, other than the blatant fact that there are headgears with pointy things at the top in both images. So yeah, in my opinion: Confirmed Dogu Clay Figurines reference > extremely vague Fused Shadow reference (if any) I'd love to be proven wrong, though. I love me some coherent fanwank.
|
|
|
Post by Fryguy64 on Mar 6, 2012 4:14:13 GMT -5
Oh snap!
Well there's not a massive resemblance after all. It seemed so obvious when I was playing the game. Possibly enhanced by the one-eye thing.
I hope it's an allusion too - the ancient robots worked for the species that went on to become the Twila, or something.
|
|
|
Post by stingray0097 on May 2, 2012 16:23:22 GMT -5
|
|