Post by Hiker of Games on Jul 16, 2012 13:46:19 GMT -5
Well, I don't mean made up out of nowhere. They'd be tributes to the series, certainly. Like, to use a completely off the wall example, Wario might end up in dressed as Foreman Spike. It's still Wario, he's just borrowing someone's costume.
I was thinking about maybe it would be cool if there is a new battle type in addition to Time, Stock, and Coin battles... I call it Boost battles.
Boost battles are like Coin battles except random stat boosts from Smash Run appear instead of coins. Stat boosts come in different sizes but their sizes depend on how light or how hard the opponents were hit. Characters would run faster, jump higher, hit harder, etc. during the match and their stats would decrease by half when they get KO'd.
These are the stat boosts from Smash Run.
I really dislike Smash Tour but I really like the final battles. This is when I thought of a new multiplayer mode to go with Smash, 8-Player Smash, and Special Smash. This mode is based on the final battles in Smash Tour so players can just select multiple characters and battle.
For example, Player 1 selects Mario, Luigi, Peach, and Bowser. Player 2 selects Link, Zelda, Ganondorf, and Sheik. Player 3 selects Pikachu, Charizard, Lucario, and Greninja. Player 4 selects Marth, Ike, Robin, and Lucina. When a character is eliminated, that player will play his/her next selected character when he/she respawns. The match continues till all the other players run out of characters.
I would call that mode Royal Smash, after "battle royale" and WWE's Royal Rumble.
I really enjoyed fighting the generic enemy teams in Smash Run. I think there should be a new Stadium game much like Mult-Man Smash where you fight 10 big enemies (example: Bulborb, Bonkers), 100 small enemies (example: Goomba, Waddle Dee), or infinite generic enemies (with one big enemy appearing for every 50 small enemies you defeat)... fight generic enemies for 3 minutes or try to survive cruel generic enemies.
That would be awesome. I am not sure what to call the mode... maybe Enemy Smash?
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5