Post by Nester the Lark on Sept 11, 2012 19:02:01 GMT -5
Of all games, this is the one that's closest to selling me a Wii U. Rayman Origins was fantastic, and netting the sequel as a Wii U exclusive was a nice catch for Nintendo. Hopefully it'll sell better.
I'm guessing those music levels are replacing the treasure chest chase levels from Origins. They were fun, but boy could they maddening! (Especially that one with the screen-scrolling bug.)
- Not coming out next month as a Wii U exclusive, in a period where there needs to be games for the Wii U
- Allows more people to play it., thus ensuring bigger sales, thus more money to be used for negoation for the Beyond Good & Evil 2 hostage crisis. - Marketing for 3 games at the same time, hopefully ensures a bigger marketing budget than for a single game. - Wii U Gamepad features/Murphy should still be exclusive to the Wii U hopefully, would Ubisoft bother to try to modify them for PS3/360? Could Vita or Smartglass be good enough to replicate them? And even if they could, it wouldn't be as good as using the Gamepad right? - Post E3 delay might allow NFC figurine feature for the Wii U to come back? (because Nintendo would have to go first and show what they can do with it at E3 before 3rd parties unveil their products).
Last Edit: Feb 7, 2013 16:00:37 GMT -5 by Da Robot
Post by Nester the Lark on Feb 7, 2013 22:34:55 GMT -5
I'm not bothered by the fact the game is going multi-platform, but of course the game's getting the usual fanboy backlash for whenever an exclusive suddenly goes to other platforms, or vice versa. I'm not gonna post any of that here.
What's interesting, though, is that apparently the developers are also upset by this turn of events.
From a post on NeoGAF:
I completely understand you but you have to understand one thing. This is not a decision taken by the development team, this comes from really really high up, so please don't pick on the game.
If you're pissed, imagine how we feel. Think on the situation, we've been making overtime with this game practically since May preparing E3, and then almost a demo per month (gamescon, Wii U presentation, shops, eShop, etc...) and at the same time trying to actually finish the game. We had a first delay because it was obvious we couldn't finish on time but we gave it all to be there on February. What face do you think we had when the week we had to close the game we're being told it's not going to be released? I couldn't believe it.
For practical matters, you'll have to wait for some months for the game to be released and will most likely serve for more content to be added and do it better. For us, this means we've spent 6 months barely seeing our wifes, kids, and friends for nothing because, after all, such a haste wasn't needed. Believe it, it was a hell to swallow these news.
Even then I'm firm in what I said back in the day, Rayman Legends is an excellent game and will still be, and the team that's making it doesn't deserve to have your back turned on them just because some men in ties one day took a wrong choice. This industry is really that shitty. - Xavier Poix
And according to this, the only reason the game's been delayed is so that it can launch on all platforms simultaneously.
Post by Nester the Lark on Feb 9, 2013 13:58:03 GMT -5
Well, there's actually new speculation about that. Supposedly, Microsoft has some kind of rule that multi-platform games are required to be released on the Xbox 360 either first or simultaneously with other platforms, and that's why the Wii U version is being held back. I don't know if this is true, but I have heard of this before, so I suppose it's possible.
Ubisoft has promised to release a demo of the game on Wii U soon, tho.
And here's the copensation for delay Challenge Mode exclusive to the Wii U releasing in earlier April (via eShop for free). Challenge mode with online leaderboards to see who can go through levels the fastest and such.
Last Edit: Feb 18, 2013 23:26:56 GMT -5 by Da Robot
Post by nocturnal YL on Aug 8, 2013 3:30:47 GMT -5
Seeing how it makes use of the GamePad, I'd say there are other reasons to prefer the Wii U version even with all the delay and multiplatform news going on. I also wonder if the Rayman Origins-extended mode is a Wii U exclusive.
Nester the Lark: Also, I know YL isn't into speedruns, but he might be interested to know that RPG Limit Break is having a Gust marathon all weekend, including several Atelier games.
Sept 25, 2020 22:01:18 GMT -5
nocturnal YL: Ah… Bad timing. I didn't read this until now, when it's almost over.
Sept 27, 2020 12:59:22 GMT -5
Nester the Lark: Well, if you're still interested, they'll be uploading the replays to their YouTube channel later this week.
Sept 27, 2020 17:58:41 GMT -5
Shrikeswind: I like that Mayles put her back in her kneepads. What's the last game they were in? One of the Kongas? It was a good look for her, albeit very 90's.
Oct 4, 2020 19:37:15 GMT -5
Shrikeswind: The jokes call to me, their siren song a temptation I can hardly bear, yet I must stay my tongue. Confound my dirty sense of humor.
Oct 16, 2020 13:05:51 GMT -5
Nester the Lark: The replies I see to anything Nintendo posts on Twitter are probably an indication as to why they abandoned Miiverse and decided that social media should be someone else's responsibility.
Oct 20, 2020 16:48:02 GMT -5
nocturnal YL: As mentioned in Twitter, I'm currently playing Atelier Meruru DX. I'm thinking about writing reviews for the Arland series afterwards, as well as making a second Nintendo Switch review video after I finish either this or my next game.
Nov 7, 2020 8:46:05 GMT -5
Nester the Lark: ^ I would be interested in seeing your reviews of the Arland games.
Nov 7, 2020 10:56:31 GMT -5
Nester the Lark: So, there's been Hyrule Warriors and Fire Emblem Warriors. But guys, how about this: Punch-out Warriors! It's like Punch-out, but you fight all of your opponents at once!
Nov 12, 2020 12:12:00 GMT -5
Shrikeswind: Sounds punchy, but unless it's a real knock-out I don't think it'd be a hit.
Nov 15, 2020 16:11:31 GMT -5