Post by Beau Skunk on Sept 15, 2012 2:17:45 GMT -5
I saw some people talking about this on another forum, and I realized that the bonus Super Gameboy borders that used to come with Gameboy games, (and a few Gameboy Color games that were compatible with the original B&W GB, and SuperGB/SNES) are a pretty under-appreciated feature for old Gameboy games.
I mean, considering Nintendo's tendency to abandon accessories, (the ROB, the Super Scope, the Gameboy Camera, the E-Reader to name a few) it's pretty surprising that even after they stopped selling the Super Gamboy, Nintendo, and other companies went through the trouble to include this small extra with each Gameboy game they made.
Some of 'em were actually well drawn, and kinda fun to look at, (in fact some games like "Wario Land 2," and "Game & Watch Gallery 2" actually featured more then one boarder depending one what level you were on, or what G&W game you were playing.)
Let's take a look at some of 'em. (NOTE: I found this on Google, so I don't know every game these come from. I did notice one is from "Link's Awakening DX," and 3 are from "G&W Gallery 2" though.)
One of my personal favorites was always the GB Donkey Kong's retro arcade border. (This was also the first GB game to feature SNES Super Gameboy "enhancements." So it was the first one to feature a custom boarder included.)
Anyways, feel free to discuss, and feel free to post your favorite ones in this thread.
Last Edit: Sept 15, 2012 2:38:40 GMT -5 by Beau Skunk
Post by nocturnal YL on Sept 15, 2012 6:41:03 GMT -5
It is indeed one of the few underappreciated features in Game Boy. And it's too bad that Nintendo themselves have pretty much forgotten about it. They don't even have the SGB border or colouring in Kirby 20th Anniversary's version of KDL2.
I don't have a complete list of what games support Super Game Boy. I know there's Donkey Kong 94 (the border looks great indeed), Game & Watch Gallery 1 (all regions) and 2 (Japan; it got GBC enhancement in other regions), Kirby's Dream Land 2, and... um, what else?
Never heard of GBC games with SGB support. What I know about them is that they seem to be mutually exclusive.
Why Nintendo never bothers with Super Game Boy or include SGB support in GBC, we'll never know.
Post by Nester the Lark on Sept 15, 2012 13:28:17 GMT -5
I believe there's actualy SGB support in the original Pokemon Pinball for GBC. I assume it's because the game has a built-in rumble feature that's automatically disabled when you play it with a SGB, probably because you don't want the peripheral buzzing while in the SNES.
Otherwise, it's probably the worst SGB "enhancement" I've ever seen. Why did they even bother?
Post by Beau Skunk on Sept 15, 2012 15:52:18 GMT -5
I have a Gameboy Camera (a blue one) and it works perfectly on the Super Gameboy. (It even has it's own border, but not a flashy one) You can even oddly STILL take pictures while it's in the SGB. (But it's more awkward to do so, being in the SNES, of course. You'd have to pick up the console to move it around.) And of course, you still shoot pics in B&W.
There are a few GBColor games with Super Gameboy support. (Even when it's not credited on their box.) Link's Awakening DX, Wario Land 2, Game & Watch Gallery 2 to name a few.
One of the most impressive uses with the SGB though is probably "Space Invaders." When played on a SGB, it gives you an option to not only play the GB version, (with a cool arcade board like DK'94 did) but also a full-screened arcade version with 16-bit quality background graphics. (As far as I know this is the only SGB game with that feature. I guess they had plenty of space in that 4MB cartridge, sense Space Invaders is such a small game.)
"Wario Blast: Featuring Bomberman" also had the option to allow 4 players (using the 4-player accessory on the SNES) to play at once in VS mode if played on SNES, via SGB.
Last Edit: Sept 15, 2012 15:53:42 GMT -5 by Beau Skunk
Post by Beau Skunk on Sept 11, 2013 18:39:34 GMT -5
I recently found images to all 9 "Wario Land 2" Super GB boarders. (I think that's all of them, correct me, if I'm wrong.) Thanks to the 8-megabit cartridge (making the largest GB game at the time) it featured some very nicely detailed, and well-drawn SGB boarders. Each one is themed to the level's setting you're on. Give 'em a look below.
A lot of these borders a fantastic! Thanks for sharing - I do have a Super Game Boy myself, but don't have many of the games that take advantage of it to these extents. I should try and get my hands on Wario Land it would seem! Exciting stuff. I'll have to fire it up again sometime soon and see which games I have that have border-support.
Nester the Lark: Also, I know YL isn't into speedruns, but he might be interested to know that RPG Limit Break is having a Gust marathon all weekend, including several Atelier games.
Sept 25, 2020 22:01:18 GMT -5
nocturnal YL: Ah… Bad timing. I didn't read this until now, when it's almost over.
Sept 27, 2020 12:59:22 GMT -5
Nester the Lark: Well, if you're still interested, they'll be uploading the replays to their YouTube channel later this week.
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Shrikeswind: I like that Mayles put her back in her kneepads. What's the last game they were in? One of the Kongas? It was a good look for her, albeit very 90's.
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Shrikeswind: The jokes call to me, their siren song a temptation I can hardly bear, yet I must stay my tongue. Confound my dirty sense of humor.
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Nester the Lark: The replies I see to anything Nintendo posts on Twitter are probably an indication as to why they abandoned Miiverse and decided that social media should be someone else's responsibility.
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nocturnal YL: As mentioned in Twitter, I'm currently playing Atelier Meruru DX. I'm thinking about writing reviews for the Arland series afterwards, as well as making a second Nintendo Switch review video after I finish either this or my next game.
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Nester the Lark: ^ I would be interested in seeing your reviews of the Arland games.
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Nester the Lark: So, there's been Hyrule Warriors and Fire Emblem Warriors. But guys, how about this: Punch-out Warriors! It's like Punch-out, but you fight all of your opponents at once!
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Shrikeswind: Sounds punchy, but unless it's a real knock-out I don't think it'd be a hit.
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