Interesting read. Personally, I'm all for it. Sure, I'd like to see whoever I like to take part in Smash Bros., but I far prefer no representation if the alternative is misrepresentation. They've already successfully destroyed certain characters by making them out of character in Brawl, so I definitely won't want to see that happen here.
I understand that Brawl terribly misrepresented a lot of characters, but what did they "destroy"? I don't know what you mean by that.
Last Edit: Jun 26, 2013 12:40:18 GMT -5 by Deleted
Aside from the fact that Tropical Freeze looks like real gorilla fur, the proportions of the face are off too. It gives DK an even goofier smile. The jaw is less pronounced and the mouth extends way too far to the corners of his face.
The likely scenario with the Mega Man trailer is that the CGI model was designed by a different team than the in-game model was. Brawl's trailers and SSE cutscenes used models that were just about identical to the in-game models, but for this game's trailers and character portraits, they seem to be using models that are more detailed, and in a couple of cases, differently detailed.
I think his in-game model fur is supposed to look "rougher" to suit the setting of a fighting game. I don't mind it.
Post by nocturnal YL on Jul 1, 2013 13:50:55 GMT -5
Ah, nice. I was hoping to see any kind of new information through these daily screenshots. They probably won't show new stages at this point, but they can show any new attack moves (bar Final Smash, which they're probably still keeping as secrets) or new things about existing stages.
It looks more like a stage hazard to me, as opposed to 1P mode boss.
Between classic Mega Man's Wii U model complete with his arsenal and this stage, the Smash Bros. teams really are doing more justice to Mega Man than the current Capcom ever will.
Post by nocturnal YL on Jul 10, 2013 10:59:01 GMT -5
I'm more interested in that spark of light. Is it an accompanying effect, perhaps for the Wii Fit Trainer's smash up+A, or is it something from an off-screen character?
Oh, and the last day's 3DS scrolling stage pretty much confirmed what I suspected earlier: the two Mario stages are actually different sections of the same one. I'll even say Warp Pipes will be used for transportation, since the sky section is obvious moving towards one if you see it in animated fashion.
I really want to see these stages formally introduced.
Post by Dances in Undergarments on Jul 10, 2013 19:57:00 GMT -5
People are speculating its either a neutral special or a down special, called Sun Salutation, based on the yoga move of the same name, which is how she is posed in the picture. It seems like a pretty reasonable assumption to me.
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5