Post by nocturnal YL on Jun 12, 2013 14:07:10 GMT -5
That seems to be a silly thing to ask, but I just noticed that both New SMB U and Nintendo Land run at 720p. So this raises the question: Will there be Nintendo-published games that run at 1080p full HD?
The Wii U system obviously supports that, but it's disconcerting to see Nintendo not making use of it. Shouldn't they be the one group that take the initiative to show what their system can do? (And yes, video quality isn't the most important thing in the context of Nintendo games, but come on, seeing jagged edges on a 43" HDTV doesn't feel exactly great.)
If anything, I want to see at least Monolith's game and Smash Bros. to support that. The former has the sort of beatiful, grand graphics that warrant it, and the latter should be able to pull this off if it doesn't send anything to the Wii U GamePad.
Post by nocturnal YL on Jun 19, 2014 11:26:24 GMT -5
Revisiting this topic. It seems that a lot of games run at 720p. While this isn't something you should care too much, it's still jarring to see 720p on larger screens (like 43" TVs, for example). From what I can see:
Games that look like they will run at 1080p Splatoon (evidence) Super Smash Bros. for Wii U (evidence)
I think Pikmin 3 runs at 720p too.
This actually surprised me a bit. I know full HD games are hard to make, but in a way, I think big games like 3D World deserve better. And for some reason, they don't use 1080p even for simple 2D games like NES Remix, Mario Maker and Mario vs Donkey Kong.
Post by nocturnal YL on Jun 19, 2014 14:11:10 GMT -5
It's really dependent on the screen you're using. 720p looks bad on a large TV screen (actually, on a 43" screen, even 1080p looks jaggy without antialiasing), but on things like a 19" computer monitor, you can't tell the difference unless you're paying attention. Again, this isn't really something you should care too much. I'm just surprised to see Nintendo not giving their top games the 1080p treatment, not that it's a must.
Is 1080p still considered "full" HD even now that larger resolutions are available? Should Nintendo be producing games in 4k?
Like many other technologies (100M "Fast" Ethernet vs Gigabit Ethernet, "Hi-Speed" USB 2.0 vs SuperSpeed USB 3.0), screen resolutions have ridiculous names the get outdated quickly. 640*480 is the standard VGA, 800*600 is "Super" VGA like how "Super" NES isn't really that super (tech wise) after a few generations. And now we have Ultra HD (7680*4320).
Yes, Full HD sounds ridiculous, even now. And no, no one should make 4K games anytime soon, unless we have a sudden surge of people playing games in cinemas (cinemas use 4K screens). If they want smooth graphics, they should probably look into antialiasing stuff instead - in which case even upscaled 720p can look great.
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5