Post by Nester the Lark on Jun 19, 2013 18:49:05 GMT -5
Time for some of these games to get their own threads.
I don't think this has been discussed here yet, but according to Siliconera, David Wise will be working with Kenji Yamamoto on the soundtrack for DKC:TF!
"I worked with David, many, many years ago, and have stayed in contact ever since,” Tanabe shared with me. “He’s actually a friend of mine. So, as we approached this particular project, he became available.”
“So I picked up the phone and said ‘Hey David! You have some time? Would you like to help us out with Tropical Freeze?’ And he jumped at the chance. It was a coincidence that he was available at the time… he wasn’t prior [for Donkey Kong Country Returns] and we couldn’t be happier.
Tanabe also says that the music in Tropical Freeze will all be original. “Yet, there will be some familiarities… you can hear that it is David Wise,” he added.
Good news for those of you who were disappointed that too much music in DKCR had been recycled, as well as for David Wise fans like me.
Post by nocturnal YL on Jun 20, 2013 7:55:23 GMT -5
Old news, though I'm surprised that no one mentioned this at the time. With news like this, I just assume everyone knows it already and, naturally, didn't think about bringing it up.
Though not much of a Donkey Kong player before DKCR (tries DKC3 on emulation, but the enemy collision and dark graphics making vision less clear didn't work well for me), I'm glad to see the legendary composer return. Original yet sounds like David Wise... I'll look forward to it.
Heh, totally had a Soundtrack marathon of DKC2 after finding that out. You just can't pin the love for those tunes to nostalgia: I played those games way after their time and the music was just amazing.
Anyway, surprised I haven't seen people post about this (maybe it's been discussed on another E3 thread), but swimming's back as well, with a new attack and air meter mechanic. I never really cared for underwater levels in the original trilogy outside the music and some quirky mechanics, like the pitch black one, and I felt that the Rocket Barrel more than made up for it, but I'd like to know what others think of the return of this mechanic that was missed in Returns.
Post by Nester the Lark on Jun 20, 2013 18:58:21 GMT -5
I'm glad swimming is coming back. Those levels were kind of a staple of the original trilogy, and they added some variety to the game. Looks like it's going to work differently in Tropical Freeze (with the oxygen meter and different control), but I don't mind that.
And the soundtrack to DKC2 is one of my all-time favorite game soundtracks, also! It's amazing what David Wise got out of the SNES's sound chip.
Post by Dances in Undergarments on Jun 20, 2013 19:43:47 GMT -5
Swimming levels are consistently the worst level in platformers. Admittedly they're not as bad in 2D ones as they are in 3D ones, where they are god awful, but they're still pretty bad. Hopefully this new game is either putting a great new spin on them, or keeping them very minimal.
Well, if we look closely in the reveal trailer, there's are points in which air bubbles are produced, like an old diving suit helm. I wouldn't rule Engaurde out, as he's probably the most popular animal buddy after Rambi. I just hope he hasn't become some sort of druggie just because he's been out of work for so long.
Engaurde would probably work as a more efficient and quicker way to transverse underwater levels specifically designed around the animal buddy, as was Rambi for land segments.
Post by Shrikeswind on Jun 24, 2013 19:50:04 GMT -5
Given that Enguarde also traditionally provides speed to the swimming Kongs, he may be useful to them in that as well: A longer stretch of water without air might be rendered less of a threat with Enguarde's assistance, even with drowning being a thing, because the faster you swim, the faster you get from bubble to bubble. More importantly, the faster you get from bubble to bubble, the longer you can go without bothering with the bubbles, causing Enguarde to allow potentially dangerous play.
I was kinda hoping Funky would be the fourth, since he's kind of a favorite of mine. I wonder if Cranky will still run the shop.
I was hoping the same, and in fact I was actually expecting it because of how he's recently been gaining some steam in playability. Cranky was rather left-field, what with that shop. Still, we could probably find something interesting happening this time. Right now, I have no actual guesses as to what'll happen with the shop, only potential options.
A) Funky Kong will run it. B) Wrinkly Kong will run it. C) A pig will run it. D) Shop will be removed/replaced. E) Swanky Kong's glorious return.
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5