Post by Nester the Lark on Jan 29, 2014 17:17:44 GMT -5
After that infamous article about how the Wii U and Nintendo were supposedly difficult to work with, a lot of indie developers came out to defend Nintendo. (Here and here are links I didn't get around to posting in the other thread.) At that point, I started to notice how indie devs are supporting the Wii U as much as major publishers are running away from it.
Just recently, René Hellwig (of NG.DEV.TEAM) mentioned, "Nintendo is more straightforward with Indie devs, and we believe that in the coming years Nintendo consoles will be a great place to publish Indie games."
And Hugo Smits (of Goodbye Galaxy Games) recently said, "Communication between developers has been improving in a big way in the past year. Where in 2012 I barely talked to Nintendo, I now had almost weekly conversations in 2013." (Interestingly, he also noted, "The Nintendo 3DS is still a relative closed system, with expensive devkits. Hopefully those positive improvements on Nintendo WiiU will also transcend to Nintendo 3DS this year.")
I assume, however, that these positive vibes aren't just because of Nintendo having indie-friendly policies on the Wii U, but also because these developers are actually making money from putting their games on the console. It's probably easier for a relatively low-budget digital game to turn a profit on lower sales than it is for a multi-million dollar production to move enough units just to break even.
It's kind of interesting, I think, that Nintendo is on the crest of the indie wave.
Here's a short list of some notable indie games coming to the Wii U eShop:
Q.U.B.E. Director's Cut (Toxic Games)
Gunlord (NG.DEV.TEAM)
Oddworld: New 'N Tasty (Oddworld Inhabitants)
Oddworld: Stranger's Wrath HD (Oddworld Inhabitants)
Mighty No. 9 (Comcept)
Pier Solar HD (WaterMelon)
Shantae: Half-Genie Hero (WayForward)
Shovel Knight (Yacht Club Games)
Dreamfall Chapters: The Longest Journey (Red Thread Games)
1,001 Spikes (Nicalis)
And Nintendo even released their own indie sizzle reel last November:
Just recently, René Hellwig (of NG.DEV.TEAM) mentioned, "Nintendo is more straightforward with Indie devs, and we believe that in the coming years Nintendo consoles will be a great place to publish Indie games."
And Hugo Smits (of Goodbye Galaxy Games) recently said, "Communication between developers has been improving in a big way in the past year. Where in 2012 I barely talked to Nintendo, I now had almost weekly conversations in 2013." (Interestingly, he also noted, "The Nintendo 3DS is still a relative closed system, with expensive devkits. Hopefully those positive improvements on Nintendo WiiU will also transcend to Nintendo 3DS this year.")
I assume, however, that these positive vibes aren't just because of Nintendo having indie-friendly policies on the Wii U, but also because these developers are actually making money from putting their games on the console. It's probably easier for a relatively low-budget digital game to turn a profit on lower sales than it is for a multi-million dollar production to move enough units just to break even.
It's kind of interesting, I think, that Nintendo is on the crest of the indie wave.
Here's a short list of some notable indie games coming to the Wii U eShop:
Q.U.B.E. Director's Cut (Toxic Games)
Gunlord (NG.DEV.TEAM)
Oddworld: New 'N Tasty (Oddworld Inhabitants)
Oddworld: Stranger's Wrath HD (Oddworld Inhabitants)
Mighty No. 9 (Comcept)
Pier Solar HD (WaterMelon)
Shantae: Half-Genie Hero (WayForward)
Shovel Knight (Yacht Club Games)
Dreamfall Chapters: The Longest Journey (Red Thread Games)
1,001 Spikes (Nicalis)
And Nintendo even released their own indie sizzle reel last November: