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Post by parrothead on Aug 28, 2014 10:24:29 GMT -5
From this month's (Nintendo packed) issue of EDGE... “[These are] the sort of people who, for example, might want to watch a movie. They might want to go to Disneyland. Their attitude is, ‘okay, I am the customer. You are supposed to entertain me.’ It’s kind of a passive attitude they’re taking, and to me it’s kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself [with more advanced games].”
“In the days of DS and Wii, Nintendo tried its best to expand the gaming population. Fortunately, because of the spread of smart devices, people take games for granted now. It’s a good thing for us, because we do not have to worry about making games something that are relevant to general people’s daily lives.”Source: Nintendo EverythingAlso, from the same interview... “As I said before, there are always people who really want to get deeply into a game. We want to create, and they want to experience, something unprecedented all the time. For us to meet these goals, we need dedicated hardware that is designed to cater to the needs of these avid gamers. People might say that software is software. No. A unique software experience can always be realized with unique hardware that has a unique interface. That is why I believe Nintendo is, and will be, sticking to these dedicated gaming machines.”
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Post by Arcadenik on Sept 25, 2014 20:16:19 GMT -5
That's good to hear... glad that Wii Vitality Meter thing didn't happen... I hope the next Zelda will let me use the Game Pad or the Classic Controller and not force me to use the touch screen to walk (Phantom Hourglass) nor waggle the Wiimote to attack (Skyward Sword).
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Post by Koopaul on Sept 25, 2014 23:43:49 GMT -5
The Skyward Sword controls were actually the best part of the game. The rest of that crap was awful.
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