Alright, so I've been playing Mario Kart 8 and while looking at all the features on the Mario wiki, I got down to the characters section and it dawned on me: what the fuck is up with the new characters? Seriously, the list of new characters includes 7 Koopa kids, baby Rosalina, and Pink Gold Peach. Now, I know you guys probably talked about this a lot, but why does Nintendo keep doing this? They take out perfectly fine characters and replace them with "Original character donut steel". It's ridiculous! Smash Bros does it too with Dr. Mario, Dark Pit, Pichu, etc. Why does Mario Kart even need so many babies in the first place? Could they not think of good lightweight Mario characters? I can think of three off the top of my head! Goomba, Dry Bones, and Fawful! And if they wanted babies so bad, why not baby Yoshi? There actually IS a baby Yoshi!
Post by Shrikeswind on Sept 19, 2014 3:30:24 GMT -5
In some cases, I can't really see much justification (this is the reason I don't like Smash's clones, in fact. It's just padding for the sake of making it seem complete, i.e. lazy.) In other cases, like Mario Kart, I'm more tolerant. No, I don't like it being "Look, another baby/power-up." I'm not fond of the idea behind Pink Gold Peach (btw, pink gold is a thing, it's an alloy of gold, copper, and sometimes silver) or the ever-growing number of babies. However, the weight classes will naturally start to skew if you don't have these sorts of characters and balance issues start cropping up. It's an easy fix in later development, like Boo Destroyer says, the second half of development is the lazy point, but more importantly it's when the schedule is tighter so corners start getting cut for the sake of meeting that schedule and still producing a complete game, albeit with a lame or unambitious roster of characters.
What bothers me is that they went and invented Baby Daisy and Baby Rosalina before considering Baby Yoshi, Baby Donkey Kong, Baby Wario, or Baby Bowser... characters that have actually appeared in a platformer.
Post by 8bitretroshit on Sept 19, 2014 8:46:20 GMT -5
In the case of MK8 I figured they just tried to cram Mario and close friends in nearly all weight classes. Because nobody cares about random Mario henchmen as racers! (I care..)
Real answer is probably cutting corners. They couldn't even get some decent battle maps in there, so just change that hair and those colours on Baby Peach and blammo, more babies! I love the Koopa Kids in MK8 though. Birdo/Hammer Bros would be pretty rad, but I personally rather have these guys running amok. [/bias]
Oh and in the case of Smash it's padding the roster without changing the moveset/model too much. Dark Pit or nothing basically. Well, that or Shadow Link... or Dark Metaknight... or SA-X... or Blood Falcon... or...
If they're wanting to be lazy, I'd rather them bring back old character models with updated textures instead. Whatever happened to Petey Piranha and King Boo? There's far less heavy characters than light ones. I'm glad they're doung DLC though.
Oh, and as for Dark Pit or nothing? I'd honestly rather have nothing. I hate Dark Pit and Dr. Mario because it shits on my OCD. They're not in their franchise groups on the character select and having the same character twice on the same screen but in two random places is like Chinese water torture. It makes me want to puke.
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
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Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
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Feb 24, 2021 18:35:31 GMT -5