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Post by TV Eye on Sept 19, 2014 0:35:55 GMT -5
Alright, so I've been playing Mario Kart 8 and while looking at all the features on the Mario wiki, I got down to the characters section and it dawned on me: what the fuck is up with the new characters? Seriously, the list of new characters includes 7 Koopa kids, baby Rosalina, and Pink Gold Peach. Now, I know you guys probably talked about this a lot, but why does Nintendo keep doing this? They take out perfectly fine characters and replace them with "Original character donut steel". It's ridiculous! Smash Bros does it too with Dr. Mario, Dark Pit, Pichu, etc. Why does Mario Kart even need so many babies in the first place? Could they not think of good lightweight Mario characters? I can think of three off the top of my head! Goomba, Dry Bones, and Fawful! And if they wanted babies so bad, why not baby Yoshi? There actually IS a baby Yoshi!
There has to be an explanation for this.
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Post by Boo Destroyer on Sept 19, 2014 0:51:06 GMT -5
They're just quick spot-fillers on the teams' part during the lazy second half of development (the first half of development being ambitious).
That's all there is to it.
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Post by Shrikeswind on Sept 19, 2014 3:30:24 GMT -5
In some cases, I can't really see much justification (this is the reason I don't like Smash's clones, in fact. It's just padding for the sake of making it seem complete, i.e. lazy.) In other cases, like Mario Kart, I'm more tolerant. No, I don't like it being "Look, another baby/power-up." I'm not fond of the idea behind Pink Gold Peach (btw, pink gold is a thing, it's an alloy of gold, copper, and sometimes silver) or the ever-growing number of babies. However, the weight classes will naturally start to skew if you don't have these sorts of characters and balance issues start cropping up. It's an easy fix in later development, like Boo Destroyer says, the second half of development is the lazy point, but more importantly it's when the schedule is tighter so corners start getting cut for the sake of meeting that schedule and still producing a complete game, albeit with a lame or unambitious roster of characters.
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Post by Manspeed on Sept 19, 2014 7:37:52 GMT -5
Weight classes will start to skew? Mario Kart 8 has more lightweights than anything else. It's ridiculous.
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Kriven
Pikpik Carrot
Posts: 160
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Post by Kriven on Sept 19, 2014 8:15:50 GMT -5
What bothers me is that they went and invented Baby Daisy and Baby Rosalina before considering Baby Yoshi, Baby Donkey Kong, Baby Wario, or Baby Bowser... characters that have actually appeared in a platformer.
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Post by 8bitretroshit on Sept 19, 2014 8:46:20 GMT -5
In the case of MK8 I figured they just tried to cram Mario and close friends in nearly all weight classes. Because nobody cares about random Mario henchmen as racers! (I care..)
Real answer is probably cutting corners. They couldn't even get some decent battle maps in there, so just change that hair and those colours on Baby Peach and blammo, more babies! I love the Koopa Kids in MK8 though. Birdo/Hammer Bros would be pretty rad, but I personally rather have these guys running amok. [/bias]
Oh and in the case of Smash it's padding the roster without changing the moveset/model too much. Dark Pit or nothing basically. Well, that or Shadow Link... or Dark Metaknight... or SA-X... or Blood Falcon... or...
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Post by TV Eye on Sept 19, 2014 11:16:18 GMT -5
If they're wanting to be lazy, I'd rather them bring back old character models with updated textures instead. Whatever happened to Petey Piranha and King Boo? There's far less heavy characters than light ones. I'm glad they're doung DLC though.
Oh, and as for Dark Pit or nothing? I'd honestly rather have nothing. I hate Dark Pit and Dr. Mario because it shits on my OCD. They're not in their franchise groups on the character select and having the same character twice on the same screen but in two random places is like Chinese water torture. It makes me want to puke.
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