Post by Boo Destroyer on Sept 23, 2014 15:21:37 GMT -5
First, a warning: Do NOT use this thread to recklessly bash Other M. This is to raise awareness of everything else the man has worked on at Nintendo.
It is quite disappointing how people recognize this guy just for one thing, when he's really had an otherwise impressive body of work all this time. Clearly, those people have a lot of homework to do:
People always seem to credit Yokoi for everything that R&D1 did, but the creative genius behind many of those projects was Sakamoto. And in reality, Yokoi didn't actually "create" anything. Sakamoto here was responsible for the artwork of the Game & Watch handhelds. Those characters? All him.
All those other old games we always seem to talk about on here? Gumshoe, Balloon Fight, Sky Skipper, Wrecking Crew, X, Teleroboxer? You got it.
And the original Metroid and Kid Icarus were all from him too. Another one of his more ambitious outings was Super Metroid.
He was also largely responsible for the Wario (another one of his and his team's major characters) and Rhythm Heaven series.
(Has anyone else caught on with these games that much anymore, really? They're still excellent)
And then there's this gem:
Though it's kinda underwhelming how his team doesn't have that much 3D experience. I wonder if Nintendo will hire more people with it into there?
Now all this begs the questions: How many of you knew who the fuck Sakamoto was before Other M? And if you did, did you know that he made all this too? Be brutally honest.
Some of you might have known about all this with him already, but he could stand to use some more support after people know him for only one blunder. He's had many more successes than failures. Heck, he's even the supervisor for the upcoming Wii U title Splatoon.
Post by Nester the Lark on Sept 23, 2014 18:12:31 GMT -5
I definitely knew who Sakamoto was before Other M. I think I first really became aware of him when Metroid Fusion came out in 2002. I also knew he was involved with WarioWare, and more recently, Tomodachi Life. (Frankly, I'm glad he's still actively working in game development, and that Nintendo didn't give him the proverbial "window seat" after Other M.)
And for the record, I really like Other M. The game-half of it, at least, is excellent, IMHO.
I still consider him one of Nintendo's "star" game developers.
He's definitely good at what he does. I think he just left a sour taste in peoples' mouths when he said he doesn't consider the Prime games canon. Added with a lot of his catalog being Japan only (as Leon stated) had a few Westerner's foaming at the mouths preemptively. Japan treats Metroid like crap. We love the series, and to see it's creator abandon us...
Of course, I'm speaking hypothetically. No WAY am I referring to myself. I also certainly won't be getting into how Other M was too Japanese-y for me, nope.
Post by 8bitretroshit on Sept 23, 2014 19:10:02 GMT -5
After reading the thread title I googled to see how he passed away. Atleast it isn't that serious
I didn't even know he was behind Other M. Whatever, I'm not one to hold grudges. Besides if he's responsible for Rhythm Heaven, Tomodachi and For the Frogs he must be a pretty cool dude (and wacky as hell).
Oh, he's supervising Splatoon now? That's cool, seems to be right up his alley.
Post by Nester the Lark on Mar 18, 2015 14:55:09 GMT -5
To me, Other M felt more like "Metroid" than any of the Prime games. Maybe some might feel that it should've been beyond the blatant homages to the Alien series, but I think that's part of the core of Metroid.
Not that I don't respect that the Prime games tried to do their own thing. The squad-based section of Corruption, for example, was as good a way to stretch beyond the standard Metroid template as the narrative structures of Fusion and Other M.
And not to turn this into a rant, but as much as people were annoyed that Other M gave Samus way too many droning monologs, I was just as annoyed that Retro Studios insisted on making Samus a strictly silent protagonist. She had dialog in both Super Metroid and Fusion, and removing that aspect was disrespecting the character, IMHO. But nor do I want her to narrate every little thing that happens. It does not have to be one extreme or the other. It is possible for there to be a middle ground.
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5