Post by Boo Destroyer on Sept 23, 2014 15:21:37 GMT -5
First, a warning: Do NOT use this thread to recklessly bash Other M. This is to raise awareness of everything else the man has worked on at Nintendo.
It is quite disappointing how people recognize this guy just for one thing, when he's really had an otherwise impressive body of work all this time. Clearly, those people have a lot of homework to do:
People always seem to credit Yokoi for everything that R&D1 did, but the creative genius behind many of those projects was Sakamoto. And in reality, Yokoi didn't actually "create" anything. Sakamoto here was responsible for the artwork of the Game & Watch handhelds. Those characters? All him.
All those other old games we always seem to talk about on here? Gumshoe, Balloon Fight, Sky Skipper, Wrecking Crew, X, Teleroboxer? You got it.
And the original Metroid and Kid Icarus were all from him too. Another one of his more ambitious outings was Super Metroid.
He was also largely responsible for the Wario (another one of his and his team's major characters) and Rhythm Heaven series.
(Has anyone else caught on with these games that much anymore, really? They're still excellent)
And then there's this gem:
Though it's kinda underwhelming how his team doesn't have that much 3D experience. I wonder if Nintendo will hire more people with it into there?
Now all this begs the questions: How many of you knew who the fuck Sakamoto was before Other M? And if you did, did you know that he made all this too? Be brutally honest.
Some of you might have known about all this with him already, but he could stand to use some more support after people know him for only one blunder. He's had many more successes than failures. Heck, he's even the supervisor for the upcoming Wii U title Splatoon.
Post by Nester the Lark on Sept 23, 2014 18:12:31 GMT -5
I definitely knew who Sakamoto was before Other M. I think I first really became aware of him when Metroid Fusion came out in 2002. I also knew he was involved with WarioWare, and more recently, Tomodachi Life. (Frankly, I'm glad he's still actively working in game development, and that Nintendo didn't give him the proverbial "window seat" after Other M.)
And for the record, I really like Other M. The game-half of it, at least, is excellent, IMHO.
I still consider him one of Nintendo's "star" game developers.
He's definitely good at what he does. I think he just left a sour taste in peoples' mouths when he said he doesn't consider the Prime games canon. Added with a lot of his catalog being Japan only (as Leon stated) had a few Westerner's foaming at the mouths preemptively. Japan treats Metroid like crap. We love the series, and to see it's creator abandon us...
Of course, I'm speaking hypothetically. No WAY am I referring to myself. I also certainly won't be getting into how Other M was too Japanese-y for me, nope.
Post by 8bitretroshit on Sept 23, 2014 19:10:02 GMT -5
After reading the thread title I googled to see how he passed away. Atleast it isn't that serious
I didn't even know he was behind Other M. Whatever, I'm not one to hold grudges. Besides if he's responsible for Rhythm Heaven, Tomodachi and For the Frogs he must be a pretty cool dude (and wacky as hell).
Oh, he's supervising Splatoon now? That's cool, seems to be right up his alley.
Post by Nester the Lark on Mar 18, 2015 14:55:09 GMT -5
To me, Other M felt more like "Metroid" than any of the Prime games. Maybe some might feel that it should've been beyond the blatant homages to the Alien series, but I think that's part of the core of Metroid.
Not that I don't respect that the Prime games tried to do their own thing. The squad-based section of Corruption, for example, was as good a way to stretch beyond the standard Metroid template as the narrative structures of Fusion and Other M.
And not to turn this into a rant, but as much as people were annoyed that Other M gave Samus way too many droning monologs, I was just as annoyed that Retro Studios insisted on making Samus a strictly silent protagonist. She had dialog in both Super Metroid and Fusion, and removing that aspect was disrespecting the character, IMHO. But nor do I want her to narrate every little thing that happens. It does not have to be one extreme or the other. It is possible for there to be a middle ground.
nocturnal YL: I just found out that Atelier Ayesha DX has an out-of-bounds glitch, and it's very easy to get. That's the third game I've found something like that, after Meruru and Firis. There isn't much interesting to see, though. You just fall off and respawn.
Feb 15, 2024 12:42:55 GMT -5
nocturnal YL: Almost at the end of Atelier Ayesha DX. Got everything in the base game, but the extras are incredibly difficult.
Feb 18, 2024 14:40:03 GMT -5
nocturnal YL: I'm not sure if I have enough remaining time to prepare for the extra battles (large amounts of items are involved, and restocking takes time). If I can't do it, I'll just end my playthrough. I didn't miss any story contents as far as I know.
Feb 18, 2024 15:26:02 GMT -5
nocturnal YL: The synthesis puzzles are fun and a bit difficult, and the time limit is quite tight. It generally feels close to Arland (but more complex). The story and UI aren't good in comparison, but this game is otherwise great. Comparable with Totori overall.
Feb 18, 2024 15:57:20 GMT -5
nocturnal YL: Cool. Atelier Ayesha DX has a save data corruption glitch, and now I cannot even start the game.
Feb 20, 2024 12:46:12 GMT -5
nocturnal YL: It happened after I reached the ending. Something was off (the end credits did not show), and I looked around the Extra menu trying to launch it, and bam! Game crashed, and Launching the game now results in a black screen.
Feb 20, 2024 13:13:21 GMT -5
nocturnal YL: And I'm 100% sure it's save data corruption. Deleting the save data solved the problem, and restoring it would reinstate the issue.
Feb 20, 2024 13:14:49 GMT -5
nocturnal YL: Ironically, I re-joined NSO to protect my Ciel nosurge DX save data, which ended up not needing it. I haven't closed my Atelier Ayesha DX session and have set my save data backup to fully manual. And it's this seemingly stable game that ended up failing.
Feb 20, 2024 13:46:19 GMT -5
Nester the Lark: I hope you haven't lost too much.
Feb 20, 2024 15:15:25 GMT -5
nocturnal YL: That's the entire save file, about 70 hours of progress, possibly gone. I wrote to KOEI TECMO GAMES about that, but last time I told them about a Firis DX bug they replied "we could reproduce, but game is too old to reopen development", so I'm not hopeful.
Feb 20, 2024 15:23:25 GMT -5
nocturnal YL: I almost 100% completed everything other than the original game's DLC or the Plus features too. Though I guess with better knowledge of the extra bosses, I'll be better prepared in a hypothetical 2nd run. Still prefer a proper New Game+ though.
Feb 20, 2024 15:28:16 GMT -5
Nester the Lark: Wow, and after you put all that time into it. That would really sour my impression of a game. Do you plan to redo everything?
Feb 20, 2024 18:17:54 GMT -5
nocturnal YL: I think I'll most likely move on for now. Maybe I'll get back to it in the future; I'm thinking about replaying everything in the series at some point (since a few games have second-playthrough-only bonuses), which might be years from now.
Feb 21, 2024 9:13:09 GMT -5
Nester the Lark: I started the demo for Unicorn Overlord. I've barely gotten into it, but it's already VERY impressive!
Feb 23, 2024 11:17:39 GMT -5
nocturnal YL: KOEI TECMO GAMES sent me a politely-worded "sorry, can't help, also this game is out of support". I expected as much.
Feb 27, 2024 9:23:09 GMT -5
nocturnal YL: Guess I shouldn't get too hung up about it. Atelier Ayesha DX is a relatively short game with a speedrun time of 2 hours. It probably won't take more than 30 hours if I skip cutscenes and battle animations.
Feb 27, 2024 10:18:58 GMT -5