Wow, I come back and this place is deader than dead? Not expecting this thread to get attention very quickly, but let's just put this out there anyway.
I don't think it lives up to Brawl's legacy in terms of size, but personally - and this is very subject to personal tastes - I think the new tracks have higher quality to them. Brawl had more of an abundance of tracks that, IMO, really shouldn't have happened. (P.S.: Size isn't everything!)
Metroid only got two new tracks. Boo!
Then there's Sonic. Early on, I figured it was likely that Sonic wouldn't get any better music treatment. However, I also thought that if Sonic's not gonna get a single proper remix this time, they should at least borrow plenty from Generations. It's a good enough way to make up for it. I only kinda sorta got my wish. One track from Generations was used. It was one of my favorites - modern Rooftop Run - but I was still left with a sour aftertaste.
It's pretty worthless to only take away the negatives from a game's experience, though. There's still plenty of good music to be had!
Post by nocturnal YL on Dec 8, 2014 9:51:01 GMT -5
How's it dead when so much has happened since your last sign in?
Personally, I love the new tracks. It's more like Melee's, where quality prevails over quantity. Brawl's soundtrack sounds good, but it also deviates more. The fact that the Melee music sounds like it's played with different instruments (compression much?) doesn't help. If a lay person like me can detect audible compression, it's bad -- and too bad about that, since it does no justice to the original (though unreleased until now) versions.
I'm also a bit surprised about the lack of new Sonic music, but hey, Escape from the City is now available.
Sorry, I must've forgotten I even posted this thread. I'm also not sure where I got the idea that this place was dead, either, but hey, it WAS more than a month ago.
Yeah, Brawl was a very inconsistent soundtrack. It was pretty great in places, but there were more than a few tracks that were very forgettable. One of the only advantages Brawl's music has over Smash 4's is the Mute City remix. The new Smash 4 version just didn't seem right to me. (Also rather disappointed that F-Zero got barely anything new, but their focus was on quality over quantity, like YL said.)
Also, I have a question about the music in Wii Fit Trainer's reveal trainer. Was that music even in the soundtrack? I can't find it anywhere. What's the name of it?
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5