This is the 10th Kickstarter I've funded, and I haven't been let down yet. Some of the coolest stuff I've got has come from Kickstarters, actually. Not having a publisher breathing down their necks leaves the studios free to do some really cool shit.
Post by Nester the Lark on May 2, 2015 14:18:16 GMT -5
Creative freedom is one thing; knowing when to draw a line is another. Being able to make the game you want the way you want it is a good thing; not being able to do it within a realistic scope is a problem. Practicality versus ego. It varies from developer to developer.
For example, the Shadowgate remake could be seen as conservative, but it's also highly polished and one of the best gaming experiences I've had so far this year. The developers, Zojoi, seemed to know exactly what they wanted it to be from the start.
On the other hand, there's Hero-U, a spiritual successor to Quest for Glory, made by Lori and Cory Cole, and it's in total development hell. The original Kickstarter money is long gone, the mortgage they took out on their house (literally) has been spent, and now they're planning a second Kickstarter to continue funding the game. It's way over schedule, way over budget, and after all that, they've got little to show for it other than a few screenshots and a long out-of-date gameplay trailer. Yet, they still insist it will be the greatest game they've ever made, and it's supposed to be only the first in a five-part series. It's not off to a good start.
If the Playtonic guys ever start saying, "This is going to be the greatest game we've ever made," I would consider that a red flag.
I think the lesson there isn't to be wary of ambitious projects, it's to be wary of ambitious projects with two-person development teams. Especially when those two people haven't successfully completed a project in over 15 years. You can't really compare Playtonic to the Coles.
Post by Nester the Lark on May 2, 2015 18:43:57 GMT -5
I didn't really mean that as a direct comparison to Playtonic, but rather just a general example of how a Kickstarter can go wrong. (Although, the Cole's are more than a two-person team, but they've really let things get out of hand.)
As I mentioned on the previous page, "recalling the insane output Rare had on the N64 in the '90s, I think these guys know what they're doing." I agree there's reason to have confidence in Playtonic, at least as much as in Comcept and Inti Creates with Mighty No 9.
Ah, my bad, I had thought it was just the Coles doing that game. Though, looking at the staff they do have, it doesn't look like any of them are that experienced.
Yeah, I just meant that I think generally you can get a pretty good idea of whether or not a project will get finished based on who's behind it. I've heard of a few Kickstarters that've gone nowhere. I generally only back things that're by people who've already put out a lot of content I've enjoyed - Double Fine, Tommy Tallarico, Keiji Inafune, Sam Logan, Greg Johnson... and now these guys. So far they've all either delivered beyond what I was hoping for, or are looking promising but not finished yet. They're all very experienced at what they do, so there's usually not much risk of them overshooting what they're capable of. And it's all stuff that likely never would've been made if they'd just waited for a publisher to pick them up. Kickstarter's been pretty awesome.
Last Edit: May 2, 2015 19:12:12 GMT -5 by kirbychu
Post by Shrikeswind on May 2, 2015 21:59:18 GMT -5
There's apparently a rumor going around, so could I put in a request for investigation? Apparently, Playtonic shot ol' JonTron a tweet approaching him for some voice work for this game. But I've also read that this is fake, and frankly I wouldn't be surprised if it was. So what's going on there?
I saw a screenshot of the tweets, but I don't see them on Twitter now. So I guess they were either deleted or fake. I wouldn't be surprised if it happened, though. Jontron was really excited about this, and is friends with Grant Kirkhope.
EDIT: Wait, they are real, they just happened much longer ago than I expected. So I guess we can expect to hear Jontron in the game.
Nester the Lark: Also, I know YL isn't into speedruns, but he might be interested to know that RPG Limit Break is having a Gust marathon all weekend, including several Atelier games.
Sept 25, 2020 22:01:18 GMT -5
nocturnal YL: Ah… Bad timing. I didn't read this until now, when it's almost over.
Sept 27, 2020 12:59:22 GMT -5
Nester the Lark: Well, if you're still interested, they'll be uploading the replays to their YouTube channel later this week.
Sept 27, 2020 17:58:41 GMT -5
Shrikeswind: I like that Mayles put her back in her kneepads. What's the last game they were in? One of the Kongas? It was a good look for her, albeit very 90's.
Oct 4, 2020 19:37:15 GMT -5
Shrikeswind: The jokes call to me, their siren song a temptation I can hardly bear, yet I must stay my tongue. Confound my dirty sense of humor.
Oct 16, 2020 13:05:51 GMT -5
Nester the Lark: The replies I see to anything Nintendo posts on Twitter are probably an indication as to why they abandoned Miiverse and decided that social media should be someone else's responsibility.
Oct 20, 2020 16:48:02 GMT -5
nocturnal YL: As mentioned in Twitter, I'm currently playing Atelier Meruru DX. I'm thinking about writing reviews for the Arland series afterwards, as well as making a second Nintendo Switch review video after I finish either this or my next game.
Nov 7, 2020 8:46:05 GMT -5
Nester the Lark: ^ I would be interested in seeing your reviews of the Arland games.
Nov 7, 2020 10:56:31 GMT -5
Nester the Lark: So, there's been Hyrule Warriors and Fire Emblem Warriors. But guys, how about this: Punch-out Warriors! It's like Punch-out, but you fight all of your opponents at once!
Nov 12, 2020 12:12:00 GMT -5
Shrikeswind: Sounds punchy, but unless it's a real knock-out I don't think it'd be a hit.
Nov 15, 2020 16:11:31 GMT -5
Shrikeswind: You know, you'd figure eventually I'd get a hang of the whole "personal tradition" thing. You'd figure.
Dec 2, 2020 11:03:35 GMT -5