This is the 10th Kickstarter I've funded, and I haven't been let down yet. Some of the coolest stuff I've got has come from Kickstarters, actually. Not having a publisher breathing down their necks leaves the studios free to do some really cool shit.
Post by Nester the Lark on May 2, 2015 14:18:16 GMT -5
Creative freedom is one thing; knowing when to draw a line is another. Being able to make the game you want the way you want it is a good thing; not being able to do it within a realistic scope is a problem. Practicality versus ego. It varies from developer to developer.
For example, the Shadowgate remake could be seen as conservative, but it's also highly polished and one of the best gaming experiences I've had so far this year. The developers, Zojoi, seemed to know exactly what they wanted it to be from the start.
On the other hand, there's Hero-U, a spiritual successor to Quest for Glory, made by Lori and Cory Cole, and it's in total development hell. The original Kickstarter money is long gone, the mortgage they took out on their house (literally) has been spent, and now they're planning a second Kickstarter to continue funding the game. It's way over schedule, way over budget, and after all that, they've got little to show for it other than a few screenshots and a long out-of-date gameplay trailer. Yet, they still insist it will be the greatest game they've ever made, and it's supposed to be only the first in a five-part series. It's not off to a good start.
If the Playtonic guys ever start saying, "This is going to be the greatest game we've ever made," I would consider that a red flag.
I think the lesson there isn't to be wary of ambitious projects, it's to be wary of ambitious projects with two-person development teams. Especially when those two people haven't successfully completed a project in over 15 years. You can't really compare Playtonic to the Coles.
Post by Nester the Lark on May 2, 2015 18:43:57 GMT -5
I didn't really mean that as a direct comparison to Playtonic, but rather just a general example of how a Kickstarter can go wrong. (Although, the Cole's are more than a two-person team, but they've really let things get out of hand.)
As I mentioned on the previous page, "recalling the insane output Rare had on the N64 in the '90s, I think these guys know what they're doing." I agree there's reason to have confidence in Playtonic, at least as much as in Comcept and Inti Creates with Mighty No 9.
Ah, my bad, I had thought it was just the Coles doing that game. Though, looking at the staff they do have, it doesn't look like any of them are that experienced.
Yeah, I just meant that I think generally you can get a pretty good idea of whether or not a project will get finished based on who's behind it. I've heard of a few Kickstarters that've gone nowhere. I generally only back things that're by people who've already put out a lot of content I've enjoyed - Double Fine, Tommy Tallarico, Keiji Inafune, Sam Logan, Greg Johnson... and now these guys. So far they've all either delivered beyond what I was hoping for, or are looking promising but not finished yet. They're all very experienced at what they do, so there's usually not much risk of them overshooting what they're capable of. And it's all stuff that likely never would've been made if they'd just waited for a publisher to pick them up. Kickstarter's been pretty awesome.
Last Edit: May 2, 2015 19:12:12 GMT -5 by kirbychu
Post by Shrikeswind on May 2, 2015 21:59:18 GMT -5
There's apparently a rumor going around, so could I put in a request for investigation? Apparently, Playtonic shot ol' JonTron a tweet approaching him for some voice work for this game. But I've also read that this is fake, and frankly I wouldn't be surprised if it was. So what's going on there?
I saw a screenshot of the tweets, but I don't see them on Twitter now. So I guess they were either deleted or fake. I wouldn't be surprised if it happened, though. Jontron was really excited about this, and is friends with Grant Kirkhope.
EDIT: Wait, they are real, they just happened much longer ago than I expected. So I guess we can expect to hear Jontron in the game.
Nester the Lark: Hello, NinDB world! Post your shouts here! (But be careful not to wake the neighbors. )
Jul 21, 2020 8:45:06 GMT -5
nocturnal YL: Guys, guys! I can't believe what I found in Zelda 1! The game features an Elimination Mode that for some reason not many talked about! I wonder if it's fun? (Don't actually try it.)
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nocturnal YL: Hey, I can edit shoutbox posts! This is already better than Twitter!
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Nester the Lark: It seems like Cadence of Hyrule should be more popular than it is. Are people put off by the rhythm aspect? Or the randomly-generated maps?
Jul 24, 2020 14:01:59 GMT -5
nocturnal YL: ↑ Might warrant its own thread, but I think mixing rhythm and other genres usually resuls in gameplay too difficult for many. I can't handle it well either, judging from my scores in Dedede's Drum Dash.
Jul 24, 2020 22:46:56 GMT -5
nocturnal YL: ↑ For me personally, it simply hasn't been considered. It's a download-only game (until now) from a series I'm unfamiliar with and didn't feel like trying out.
Jul 24, 2020 23:02:40 GMT -5
Nester the Lark: Ironically, I did create a thread for Cadence of Hyrule, but then deleted it thinking there wouldn't be any discussion on it. Maybe I'll go ahead and make a new one.
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Shrikeswind: Something to bear in mind about the shoutbox if you’re not already aware: It doesn’t show up on the mobile version of the forums. This shouldn’t be a major problem, but it can make it difficult to get into discussions for mobile visitors.
Jul 26, 2020 1:40:18 GMT -5
Shrikeswind: Also the more obvious character limit issues, and the format not really being conducive to longer-term discussion. It’s useful but limited; threads definitely still have their place.
Jul 26, 2020 1:45:06 GMT -5
Shrikeswind: (Honestly, Proboards mobile is pretty bad in general, but...)
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Nester the Lark: Not sure if this works on all devices, but you can force the desktop version of the forum by scrolling all the way to the bottom and clicking the "Desktop" link at the lower right.
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Shrikeswind: I’m aware. I’m typing this from my phone. I’m just pointing out that, for people who aren’t aware or who may be casually checking in on their phone, the shoutbox won’t be visible on
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Shrikeswind: Is there a Discord for NinDB, by the way? It’s very popular with them there young’ns these days, so it might help activity.
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Nester the Lark: There is no NinDB Discord. There was a brief discussion of it a few years ago, but nothing ultimately came of it. I rarely use Discord, myself.
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Shrikeswind: Hm. Seems like it might be a good idea if activity picks up. Not to be a pessimist but I do have my doubts that'll happen though.
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Shrikeswind: Okay not a Nintendo topic but I kinda need to talk about this because I just learned it and it's a thing so bleh.
Aug 2, 2020 23:44:57 GMT -5
Shrikeswind: You remember Disney's Hunchback of Notre Dame, right? So apparently, 5 year old me was incapable of discerning male and female in non-humans, because *apparently* there's a female gargoyle, and the goat's a boy.
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