This is the 10th Kickstarter I've funded, and I haven't been let down yet. Some of the coolest stuff I've got has come from Kickstarters, actually. Not having a publisher breathing down their necks leaves the studios free to do some really cool shit.
Post by Nester the Lark on May 2, 2015 14:18:16 GMT -5
Creative freedom is one thing; knowing when to draw a line is another. Being able to make the game you want the way you want it is a good thing; not being able to do it within a realistic scope is a problem. Practicality versus ego. It varies from developer to developer.
For example, the Shadowgate remake could be seen as conservative, but it's also highly polished and one of the best gaming experiences I've had so far this year. The developers, Zojoi, seemed to know exactly what they wanted it to be from the start.
On the other hand, there's Hero-U, a spiritual successor to Quest for Glory, made by Lori and Cory Cole, and it's in total development hell. The original Kickstarter money is long gone, the mortgage they took out on their house (literally) has been spent, and now they're planning a second Kickstarter to continue funding the game. It's way over schedule, way over budget, and after all that, they've got little to show for it other than a few screenshots and a long out-of-date gameplay trailer. Yet, they still insist it will be the greatest game they've ever made, and it's supposed to be only the first in a five-part series. It's not off to a good start.
If the Playtonic guys ever start saying, "This is going to be the greatest game we've ever made," I would consider that a red flag.
I think the lesson there isn't to be wary of ambitious projects, it's to be wary of ambitious projects with two-person development teams. Especially when those two people haven't successfully completed a project in over 15 years. You can't really compare Playtonic to the Coles.
Post by Nester the Lark on May 2, 2015 18:43:57 GMT -5
I didn't really mean that as a direct comparison to Playtonic, but rather just a general example of how a Kickstarter can go wrong. (Although, the Cole's are more than a two-person team, but they've really let things get out of hand.)
As I mentioned on the previous page, "recalling the insane output Rare had on the N64 in the '90s, I think these guys know what they're doing." I agree there's reason to have confidence in Playtonic, at least as much as in Comcept and Inti Creates with Mighty No 9.
Ah, my bad, I had thought it was just the Coles doing that game. Though, looking at the staff they do have, it doesn't look like any of them are that experienced.
Yeah, I just meant that I think generally you can get a pretty good idea of whether or not a project will get finished based on who's behind it. I've heard of a few Kickstarters that've gone nowhere. I generally only back things that're by people who've already put out a lot of content I've enjoyed - Double Fine, Tommy Tallarico, Keiji Inafune, Sam Logan, Greg Johnson... and now these guys. So far they've all either delivered beyond what I was hoping for, or are looking promising but not finished yet. They're all very experienced at what they do, so there's usually not much risk of them overshooting what they're capable of. And it's all stuff that likely never would've been made if they'd just waited for a publisher to pick them up. Kickstarter's been pretty awesome.
Last Edit: May 2, 2015 19:12:12 GMT -5 by kirbychu
Post by Shrikeswind on May 2, 2015 21:59:18 GMT -5
There's apparently a rumor going around, so could I put in a request for investigation? Apparently, Playtonic shot ol' JonTron a tweet approaching him for some voice work for this game. But I've also read that this is fake, and frankly I wouldn't be surprised if it was. So what's going on there?
I saw a screenshot of the tweets, but I don't see them on Twitter now. So I guess they were either deleted or fake. I wouldn't be surprised if it happened, though. Jontron was really excited about this, and is friends with Grant Kirkhope.
EDIT: Wait, they are real, they just happened much longer ago than I expected. So I guess we can expect to hear Jontron in the game.
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5