This is the 10th Kickstarter I've funded, and I haven't been let down yet. Some of the coolest stuff I've got has come from Kickstarters, actually. Not having a publisher breathing down their necks leaves the studios free to do some really cool shit.
Post by Nester the Lark on May 2, 2015 14:18:16 GMT -5
Creative freedom is one thing; knowing when to draw a line is another. Being able to make the game you want the way you want it is a good thing; not being able to do it within a realistic scope is a problem. Practicality versus ego. It varies from developer to developer.
For example, the Shadowgate remake could be seen as conservative, but it's also highly polished and one of the best gaming experiences I've had so far this year. The developers, Zojoi, seemed to know exactly what they wanted it to be from the start.
On the other hand, there's Hero-U, a spiritual successor to Quest for Glory, made by Lori and Cory Cole, and it's in total development hell. The original Kickstarter money is long gone, the mortgage they took out on their house (literally) has been spent, and now they're planning a second Kickstarter to continue funding the game. It's way over schedule, way over budget, and after all that, they've got little to show for it other than a few screenshots and a long out-of-date gameplay trailer. Yet, they still insist it will be the greatest game they've ever made, and it's supposed to be only the first in a five-part series. It's not off to a good start.
If the Playtonic guys ever start saying, "This is going to be the greatest game we've ever made," I would consider that a red flag.
I think the lesson there isn't to be wary of ambitious projects, it's to be wary of ambitious projects with two-person development teams. Especially when those two people haven't successfully completed a project in over 15 years. You can't really compare Playtonic to the Coles.
Post by Nester the Lark on May 2, 2015 18:43:57 GMT -5
I didn't really mean that as a direct comparison to Playtonic, but rather just a general example of how a Kickstarter can go wrong. (Although, the Cole's are more than a two-person team, but they've really let things get out of hand.)
As I mentioned on the previous page, "recalling the insane output Rare had on the N64 in the '90s, I think these guys know what they're doing." I agree there's reason to have confidence in Playtonic, at least as much as in Comcept and Inti Creates with Mighty No 9.
Ah, my bad, I had thought it was just the Coles doing that game. Though, looking at the staff they do have, it doesn't look like any of them are that experienced.
Yeah, I just meant that I think generally you can get a pretty good idea of whether or not a project will get finished based on who's behind it. I've heard of a few Kickstarters that've gone nowhere. I generally only back things that're by people who've already put out a lot of content I've enjoyed - Double Fine, Tommy Tallarico, Keiji Inafune, Sam Logan, Greg Johnson... and now these guys. So far they've all either delivered beyond what I was hoping for, or are looking promising but not finished yet. They're all very experienced at what they do, so there's usually not much risk of them overshooting what they're capable of. And it's all stuff that likely never would've been made if they'd just waited for a publisher to pick them up. Kickstarter's been pretty awesome.
Last Edit: May 2, 2015 19:12:12 GMT -5 by kirbychu
Post by Shrikeswind on May 2, 2015 21:59:18 GMT -5
There's apparently a rumor going around, so could I put in a request for investigation? Apparently, Playtonic shot ol' JonTron a tweet approaching him for some voice work for this game. But I've also read that this is fake, and frankly I wouldn't be surprised if it was. So what's going on there?
I saw a screenshot of the tweets, but I don't see them on Twitter now. So I guess they were either deleted or fake. I wouldn't be surprised if it happened, though. Jontron was really excited about this, and is friends with Grant Kirkhope.
EDIT: Wait, they are real, they just happened much longer ago than I expected. So I guess we can expect to hear Jontron in the game.
nocturnal YL: I just found out that Atelier Ayesha DX has an out-of-bounds glitch, and it's very easy to get. That's the third game I've found something like that, after Meruru and Firis. There isn't much interesting to see, though. You just fall off and respawn.
Feb 15, 2024 12:42:55 GMT -5
nocturnal YL: Almost at the end of Atelier Ayesha DX. Got everything in the base game, but the extras are incredibly difficult.
Feb 18, 2024 14:40:03 GMT -5
nocturnal YL: I'm not sure if I have enough remaining time to prepare for the extra battles (large amounts of items are involved, and restocking takes time). If I can't do it, I'll just end my playthrough. I didn't miss any story contents as far as I know.
Feb 18, 2024 15:26:02 GMT -5
nocturnal YL: The synthesis puzzles are fun and a bit difficult, and the time limit is quite tight. It generally feels close to Arland (but more complex). The story and UI aren't good in comparison, but this game is otherwise great. Comparable with Totori overall.
Feb 18, 2024 15:57:20 GMT -5
nocturnal YL: Cool. Atelier Ayesha DX has a save data corruption glitch, and now I cannot even start the game.
Feb 20, 2024 12:46:12 GMT -5
nocturnal YL: It happened after I reached the ending. Something was off (the end credits did not show), and I looked around the Extra menu trying to launch it, and bam! Game crashed, and Launching the game now results in a black screen.
Feb 20, 2024 13:13:21 GMT -5
nocturnal YL: And I'm 100% sure it's save data corruption. Deleting the save data solved the problem, and restoring it would reinstate the issue.
Feb 20, 2024 13:14:49 GMT -5
nocturnal YL: Ironically, I re-joined NSO to protect my Ciel nosurge DX save data, which ended up not needing it. I haven't closed my Atelier Ayesha DX session and have set my save data backup to fully manual. And it's this seemingly stable game that ended up failing.
Feb 20, 2024 13:46:19 GMT -5
Nester the Lark: I hope you haven't lost too much.
Feb 20, 2024 15:15:25 GMT -5
nocturnal YL: That's the entire save file, about 70 hours of progress, possibly gone. I wrote to KOEI TECMO GAMES about that, but last time I told them about a Firis DX bug they replied "we could reproduce, but game is too old to reopen development", so I'm not hopeful.
Feb 20, 2024 15:23:25 GMT -5
nocturnal YL: I almost 100% completed everything other than the original game's DLC or the Plus features too. Though I guess with better knowledge of the extra bosses, I'll be better prepared in a hypothetical 2nd run. Still prefer a proper New Game+ though.
Feb 20, 2024 15:28:16 GMT -5
Nester the Lark: Wow, and after you put all that time into it. That would really sour my impression of a game. Do you plan to redo everything?
Feb 20, 2024 18:17:54 GMT -5
nocturnal YL: I think I'll most likely move on for now. Maybe I'll get back to it in the future; I'm thinking about replaying everything in the series at some point (since a few games have second-playthrough-only bonuses), which might be years from now.
Feb 21, 2024 9:13:09 GMT -5
Nester the Lark: I started the demo for Unicorn Overlord. I've barely gotten into it, but it's already VERY impressive!
Feb 23, 2024 11:17:39 GMT -5
nocturnal YL: KOEI TECMO GAMES sent me a politely-worded "sorry, can't help, also this game is out of support". I expected as much.
Feb 27, 2024 9:23:09 GMT -5
nocturnal YL: Guess I shouldn't get too hung up about it. Atelier Ayesha DX is a relatively short game with a speedrun time of 2 hours. It probably won't take more than 30 hours if I skip cutscenes and battle animations.
Feb 27, 2024 10:18:58 GMT -5