Here is this morning's Treehouse Live demo of the game:
EDIT: Here are the bullet points from the demo:
- takes place in Tokyo
- see districts like Shibuya and Harajuku that have been modeled after their real-life counterparts
- Shibuya is a fairly large district but has been made a little more compact in Shin Megami Tensei X Fire Emblem
- Harajuku in real life has narrow streets, but they’ve been widened in the game
- Atlus staff had to wake up early in the morning so that they could take reference photos of different areas around Tokyo
- once Tsubasa has made her debut as a performer, the posters around the city will change to reflect that
- you’ll hear her song playing in convenience stores
- Hee-Ho Mart in Shibuya, which is a convenience store
- store is run by a shopkeeper named Shio who looks like Anna from the Fire Emblem games
- “Performa” is one of the game’s core aspects.
- this is people’s creative energy
- Mirages are attracted to Performa and suck it out of people
-Tsubasa’s Performa awakens when she watches a concert by Kiria, and it spurs her on to pursue her own dreams
- Mirage Masters are people with extraordinary Performa
- they can also see each other’s Performa awakening, as well as when it is being sucked out of somebody
- all of the songs within the game are being written and produced by actual Japanese songwriters
- every voice actor and actress within the game has to sing their character’s songs, which is a “real localization challenge”
- dialogue choices within the game, but how these affect events has not been revealed yet
- when Tsubasa’s Performa awakens, you can encourage her to pursue her dreams or tell her you don’t think she’s cut out
- when in a dungeon, aggro works just like it does in Shin Megami Tensei IV and the recent Persona games
- enemies will spot you and begin making their way toward you
- if you can hit them with your weapon before they make contact, you’ll stun them
- this will give you an advantage at the start of the battle
- every dungeon within the game has its own gimmicks and themes
- the dungeon shown off during the livestream was modeled after the 109 building in Shibuya and fashion
- the battle system contains traces of both Shin Megami Tensei and Fire Emblem
- weapon triangle from Fire Emblem is supposedly in the game
- so is the focus on exploiting enemy weaknesses from Shin Megami Tensei
- target an enemy with an attack they’re weak to, the game will let you know with a green exclamation mark
- won’t know the enemy’s weakness right away, though
- you’ll have to learn enemy weaknesses by engaging them and hitting them with an attack they’re weak to
- characters can have Dual Arts attacks together
- these become available as the bond between two characters strengthen
- depending on the two characters in question, the Dual Arts look different
- Tsubasa and Eleonora have an attack where they’re singing together
- Toma and another female character share somewhat of a rivalry with each other
- their Dual Art consists of them trying to outdo each other
- Fire Emblem leveling up music plays when your characters level up
- one enemy is a boss based on Gangrel from Fire Emblem: Awakening
- he’s a Mirage that has taken possession of a fashion photographer, and you’ll battle him to free said photographer
- GamePad serves as your cellphone in Shin Megami Tensei X Fire Emblem
- get messages from your friends, asking where you are and what you’re up to
- contact them using your phone, and there are dialogue options within the text messages as well
(
Source)