Post by nocturnal YL on Apr 22, 2016 13:16:02 GMT -5
Looks like that, so far, the translation is fine. Finally, for once NOA isn't adding their flavour to the games.
I've heard comments saying that they shouldn't have advertised it as anything related to SMT or FE at first, only to announce the FE contents later on as a surprise. The reason is to avoid raising the expectation too much.
Anyway, I'm glad that they aren't randomly altering names. NOA seems to think players are dumb and don't know how Japanese names work (okay, maybe true for those who aren't that much into Japanese pop culture). Seems not to be the case here.
I think this game is playable at PAX East. I wonder if there is any English version gameplay videos available.
Lance-Slash, Sword-Lunge... so that's what the Session skills are called. Lance-follow Slash would be clearer in indicating that it's a sword move, but it would be really verbose.
Play Records are still called that.
"Elec-lunge", huh... I suppose it's good? In the Japanese version, Session skill magic is referred to with their Fire Emblem names, though, so shouldn't that be Thunder?
They abbreviated "Skill" into "Skl". All Fire Emblem titles prior always keep "Skill" in full.
Stardom (a kind of Performa) is called Prestige here.
It keeps the three measurements and blood type. Those are stuff NOA likes to pretend don't exist.
I was worried that when they said they would raise Tsubasa's age, things would get de-synced in that Itsuki and Touma will have different ages as her, and their school years don't raise accordingly. Glad to see all these being addressed. (Although I don't think it's realy needed in the first place. Tiki's real-life voice actress was 16 at the time of recording her voices, for instance.)
Are those "medicines" supposed to be vulneraries?
They discarded Uta-loid TIKi's captalisation seen in the original version. It's now plain Tiki. Likewise, TOPIC is not just Topic.
Wild enemies are called Savage enemies.
Not bad at all. Far better than what NOA themselves would have done.
Post by nocturnal YL on Jun 18, 2016 10:22:05 GMT -5
To those who plan to buy Tokyo Mirage Seesions ♯FE, do not attempt to fight the secret boss at Lunatic unless you have a LOT of time to spend. If you think reaching level 99 and further raising all of everyone's stats by 12 or so will do the trick, well...
Wait until the next playthrough (you can inherit your levels and items) and lower the difficulty to Easy if all you want is 100% completion. The "I beat this impossible boss at Lunatic" bragging right probably isn't worth it. (You can freely switch between Easy, Normal and Hard, but not Lunatic.)
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5