Post by Nester the Lark on Feb 2, 2019 12:20:56 GMT -5
Breath of the Wild's second anniversary is coming up [obligatory "doesn't seem like that long ago" comment], and I was thinking back to what my expectations were before it came out.
Based on what was revealed at the time from interviews, trailers, and E3 coverage, I knew that it would be an open-world/open-air game. The (what seemed at the time) massive Great Plateau would only be about 1-2% of the overworld. There would be over 100 shrines scattered across the world, plus proper dungeons. My imagination was left to fill in the rest, and believe me, it ran wild.
Comparing what I imagined to what the game was actually like, most of it ended up being pretty accurate. I imagined that there would be a lot of different huge environments (deserts, forests, mountains, etc), and that there would be areas for the typical Zelda races (Gorons, Zoras, Gerudo, etc.). Basically, just a big world to get lost in. It's pretty impressive that most of the game actually lived up to what was in my head.
But the one area I was let down by was the "proper" dungeons. I knew the shrines were just smaller puzzle rooms, and based on what had been shown, were all fairly homogeneous, but I imagined the regular dungeons would be a little more like the regular themed Zelda dungeons, and not like the Divine Beasts (which, again, were kinda samey).
I've talked about this before in the thread about what features you'd like to see in the next Zelda, but my expectation was that the proper dungeons would be like what Hyrule Castle is: their own mini sub-worlds filled with puzzles, enemies, and better equipment, and your goal would be to figure out how to get to the boss room. I arbitrarily guessed there would be about 10 of them. My image of a forest dungeon was a huge cavern filled with gnarled trees and roots, perhaps something like the first dungeon in Twilight Princess.
And speaking of the bosses, I don't think I had specific expectations for them, but I had hoped for something more interesting and epic than the weird "blights" we got. If fact, for me, what little there are in the way of bosses generally aren't as interesting or satisfying as what was in previous Zeldas. Calamity Ganon is OK, but I think the best boss in BotW is actually Koga in the Yiga hideout, manly because he feels the most like a classic Zelda boss. (On a side note, I suppose the Yiga hideout, itself, could be considered like a themed dungeon, but I really hate forced stealth sections.)
I also had vague expectations that the extra dungeon in the DLC would be more like what I imagined. I remember watching a BotW speedrunner who speculated that it would be an "old school" forest dungeon because he thought that Faron Woods was otherwise kinda empty, so I thought there was still hope for what I had imagined. Alas, the DLC was just more of the same.
Anyway, I don't mean to spend too much time complaining. I just thought it was interesting to go back and compare my expectations for such a mysterious new Zelda game to how it actually turned out.
What about you guys? How did you imagine Breath of the Wild based on pre-release info versus your actual experience playing the game?
Post by nocturnal YL on May 30, 2019 11:53:54 GMT -5
I would have liked it better if it is divided into more proper "sections" and given boss cutscenes and proper background music, but I guess there's only so much they can do with a mod that changes only the terrain and dungeon layout.
nocturnal YL: I'll be on a trip to Osaka between the 5th and the 12th. I still travel somewhat regularly, but it's been 4 years since I went to Japan in 2020 and 6 years since I went to Osaka specifically in 2018.
Jan 31, 2024 13:29:50 GMT -5
nocturnal YL: Riviera: The Promised Land is getting a remaster on Switch. I was wondering what's happened to it after all those other Dept. Heaven games got Switch versions.
Feb 1, 2024 11:07:45 GMT -5
nocturnal YL: I'll leave soon. Like before, I'll have Internet connection and will check this place, but I won't bother logging in.
Feb 4, 2024 11:07:31 GMT -5
nocturnal YL: I just found out that Atelier Ayesha DX has an out-of-bounds glitch, and it's very easy to get. That's the third game I've found something like that, after Meruru and Firis. There isn't much interesting to see, though. You just fall off and respawn.
Feb 15, 2024 12:42:55 GMT -5
nocturnal YL: Almost at the end of Atelier Ayesha DX. Got everything in the base game, but the extras are incredibly difficult.
Feb 18, 2024 14:40:03 GMT -5
nocturnal YL: I'm not sure if I have enough remaining time to prepare for the extra battles (large amounts of items are involved, and restocking takes time). If I can't do it, I'll just end my playthrough. I didn't miss any story contents as far as I know.
Feb 18, 2024 15:26:02 GMT -5
nocturnal YL: The synthesis puzzles are fun and a bit difficult, and the time limit is quite tight. It generally feels close to Arland (but more complex). The story and UI aren't good in comparison, but this game is otherwise great. Comparable with Totori overall.
Feb 18, 2024 15:57:20 GMT -5
nocturnal YL: Cool. Atelier Ayesha DX has a save data corruption glitch, and now I cannot even start the game.
Feb 20, 2024 12:46:12 GMT -5
nocturnal YL: It happened after I reached the ending. Something was off (the end credits did not show), and I looked around the Extra menu trying to launch it, and bam! Game crashed, and Launching the game now results in a black screen.
Feb 20, 2024 13:13:21 GMT -5
nocturnal YL: And I'm 100% sure it's save data corruption. Deleting the save data solved the problem, and restoring it would reinstate the issue.
Feb 20, 2024 13:14:49 GMT -5
nocturnal YL: Ironically, I re-joined NSO to protect my Ciel nosurge DX save data, which ended up not needing it. I haven't closed my Atelier Ayesha DX session and have set my save data backup to fully manual. And it's this seemingly stable game that ended up failing.
Feb 20, 2024 13:46:19 GMT -5
Nester the Lark: I hope you haven't lost too much.
Feb 20, 2024 15:15:25 GMT -5
nocturnal YL: That's the entire save file, about 70 hours of progress, possibly gone. I wrote to KOEI TECMO GAMES about that, but last time I told them about a Firis DX bug they replied "we could reproduce, but game is too old to reopen development", so I'm not hopeful.
Feb 20, 2024 15:23:25 GMT -5
nocturnal YL: I almost 100% completed everything other than the original game's DLC or the Plus features too. Though I guess with better knowledge of the extra bosses, I'll be better prepared in a hypothetical 2nd run. Still prefer a proper New Game+ though.
Feb 20, 2024 15:28:16 GMT -5
Nester the Lark: Wow, and after you put all that time into it. That would really sour my impression of a game. Do you plan to redo everything?
Feb 20, 2024 18:17:54 GMT -5
nocturnal YL: I think I'll most likely move on for now. Maybe I'll get back to it in the future; I'm thinking about replaying everything in the series at some point (since a few games have second-playthrough-only bonuses), which might be years from now.
Feb 21, 2024 9:13:09 GMT -5
Nester the Lark: I started the demo for Unicorn Overlord. I've barely gotten into it, but it's already VERY impressive!
Feb 23, 2024 11:17:39 GMT -5