Post by Nester the Lark on Feb 2, 2019 12:20:56 GMT -5
Breath of the Wild's second anniversary is coming up [obligatory "doesn't seem like that long ago" comment], and I was thinking back to what my expectations were before it came out.
Based on what was revealed at the time from interviews, trailers, and E3 coverage, I knew that it would be an open-world/open-air game. The (what seemed at the time) massive Great Plateau would only be about 1-2% of the overworld. There would be over 100 shrines scattered across the world, plus proper dungeons. My imagination was left to fill in the rest, and believe me, it ran wild.
Comparing what I imagined to what the game was actually like, most of it ended up being pretty accurate. I imagined that there would be a lot of different huge environments (deserts, forests, mountains, etc), and that there would be areas for the typical Zelda races (Gorons, Zoras, Gerudo, etc.). Basically, just a big world to get lost in. It's pretty impressive that most of the game actually lived up to what was in my head.
But the one area I was let down by was the "proper" dungeons. I knew the shrines were just smaller puzzle rooms, and based on what had been shown, were all fairly homogeneous, but I imagined the regular dungeons would be a little more like the regular themed Zelda dungeons, and not like the Divine Beasts (which, again, were kinda samey).
I've talked about this before in the thread about what features you'd like to see in the next Zelda, but my expectation was that the proper dungeons would be like what Hyrule Castle is: their own mini sub-worlds filled with puzzles, enemies, and better equipment, and your goal would be to figure out how to get to the boss room. I arbitrarily guessed there would be about 10 of them. My image of a forest dungeon was a huge cavern filled with gnarled trees and roots, perhaps something like the first dungeon in Twilight Princess.
And speaking of the bosses, I don't think I had specific expectations for them, but I had hoped for something more interesting and epic than the weird "blights" we got. If fact, for me, what little there are in the way of bosses generally aren't as interesting or satisfying as what was in previous Zeldas. Calamity Ganon is OK, but I think the best boss in BotW is actually Koga in the Yiga hideout, manly because he feels the most like a classic Zelda boss. (On a side note, I suppose the Yiga hideout, itself, could be considered like a themed dungeon, but I really hate forced stealth sections.)
I also had vague expectations that the extra dungeon in the DLC would be more like what I imagined. I remember watching a BotW speedrunner who speculated that it would be an "old school" forest dungeon because he thought that Faron Woods was otherwise kinda empty, so I thought there was still hope for what I had imagined. Alas, the DLC was just more of the same.
Anyway, I don't mean to spend too much time complaining. I just thought it was interesting to go back and compare my expectations for such a mysterious new Zelda game to how it actually turned out.
What about you guys? How did you imagine Breath of the Wild based on pre-release info versus your actual experience playing the game?
Post by nocturnal YL on May 30, 2019 11:53:54 GMT -5
I would have liked it better if it is divided into more proper "sections" and given boss cutscenes and proper background music, but I guess there's only so much they can do with a mod that changes only the terrain and dungeon layout.
Nester the Lark: I've had similar thoughts the past several months. What do I really use social media for? I don't interact a whole lot, so for me, it's more about getting content. "Less about the social, more about the media" as I like to put it.
Sept 3, 2023 11:05:50 GMT -5
nocturnal YL: On second thought, maybe I should give Bluesky a try. I was actually considering Mastodon as a replacement of X and didn't really think much of Bluesky since posts are viewable by members only, but I guess it wouldn't hurt to try.
Sept 7, 2023 14:29:50 GMT -5
Evie ❤✿: I relate with that and Twitter. I started using it and got addicted to scrolling, retweeting things. Nowadays I come back in short waves, or learning about media like you. Unfortunately it's hard to keep track and Musk doesn't like datascraping.
Sept 11, 2023 6:11:48 GMT -5
Evie ❤✿: The other reason I use it is to follow art channels I like, specifically to browse cute art.
Sept 11, 2023 6:12:43 GMT -5
nocturnal YL: I have got a Bluesky account. I'll consider actually posting later. And I haven't even used X for at least a month. There are a few X users I'm interested in re-following (in a general sense) if they have accounts elsewhere.
Sept 11, 2023 12:34:01 GMT -5
nocturnal YL: The problem with being completely sucked into Surge Concerto's world is that I can't actually look them up outside of the game, since everything, including some official media, is spoiler. It's the same issue as BLUE REFLECTION: Second Light.
Sept 11, 2023 12:37:04 GMT -5
Evie ❤✿: Cool ^^ Sorry to hear that Hope you have fun with the games until you don't have to avoid the spoilers.
Sept 11, 2023 18:02:45 GMT -5
Evie ❤✿: I've been fed up with online editors and software which claims to be free but isn't. -_- I've usually joined an image with audio w/Avidemux which actually is open source. Now I just use FFMPEG to do same for less clicking. I'm satisfied this way though. ^^
Sept 11, 2023 19:15:16 GMT -5
Evie ❤✿: I think microblogging sounds nice too. I might try it myself one day. ^^ Twitter/X's character limit is restricting, as is the organisation/discovery of tweets. Don't worry about audience, it isn't important tho if u want one I'm sure will get1 eventually.
Sept 11, 2023 19:19:44 GMT -5
Evie ❤✿: Funnily enough there is a recent Hatsune Miku/Pokémon collab called Pokémon feat. Hatsune Miku Project Voltage 18 Types 18 Songs where it imagines if Hatsune Miku was a Pokémon Trainer and what Pokémon she'd use.
Sept 11, 2023 19:23:20 GMT -5
Nester the Lark: Sony has announced a State of Play for tomorrow after the Direct. Didn't they do this last September, also? EDIT: Yes, they did.
Sept 13, 2023 16:04:08 GMT -5
Nester the Lark: Not a bad Direct. I'll post my impressions later.
Sept 14, 2023 9:45:28 GMT -5
Nester the Lark: So, I still don't know if NST had anything to do with Mario vs. Donkey Kong on Switch, but plot twist! They *did* develop F-Zero 99.
Sept 14, 2023 14:11:37 GMT -5
nocturnal YL: About a quarter done in Ciel nosurge DX (1/3 story, about 1/5 items). Absolutely love the story, but the gameplay is pretty bad. Wouldn't have liked it at all in its original online, real-time-only form.
Sept 15, 2023 14:35:58 GMT -5
Nester the Lark: Apparently, Xenoblade Chronicles 3 won the Award of Excellence at TGS.
Sept 21, 2023 11:33:28 GMT -5
nocturnal YL: This is unexpected. His name is almost synonymous with the studio.
Sept 25, 2023 10:46:37 GMT -5
nocturnal YL: Surge Concerto (and the overall Ar Tonelico series, from what I know) has deep lore and unfathomable dark stories on top of rather shallow gameplay. It's in some ways a far more extreme version of the BLUE REFLECTION series.
Sept 26, 2023 14:08:41 GMT -5
nocturnal YL: Game design similarities aside, I'm surprised that the same developer behind Atelier can make something like this. Not exactly my cup of tea, but that's an extra layer of appreciation I have for them.
Sept 26, 2023 14:09:54 GMT -5